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Jakecfc1992

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Posts posted by Jakecfc1992


  1. Hi, so i have been making a simple mission for myself and others to play. It was working fine, myself and one other person had a quick test and all was well.

    But we then decided we wanted a few more armored vehicles so i went back to add more. At this point i forgot i had the CTRG addon on for another mission and accidently placed a unit from it and saved and exported. So of course when my friend tried to join again he couldnt because of the addon was required.

    I have since removed the vehicle from the mission but it still requires the mission still requires the addon to play. Is there anyway i can remove this dependency, maybe in the mission.sqm file?


  2. Ok, I'm kinda new to this so I'm probably not explaining myself probably :P. I guess the best way to explain it would be by example. The closest I could get would be the TAW domination mode in arma 2. When you connect to the server it plays that little music and zooms in on your player at a premade location by the mission creator, you are then able to get a loadout and go on to complete objectives. Once you die however you then get the option to spawn at the default location, in a medic tent at the base or at one of the mobile HQ's. You select one of them and you spawn there.

    That is essentially what I am aiming for but if thats not possible than thats ok. Oh and thanks for the help so far :P


  3. I hadnt tried that but i just edited the mission and put in a few markers like you said. I tried it with both methods set up in the description.ext file.

    So with these lines:

    respawn = BASE;

    respawndelay = 10;

    what happens now is that they spawn where i placed them but when they respawn they automatically spawn at the next marker with no choice in the matter.

    Now if i put in:

    respawnTemplates[] = {"MenuPosition"};

    What will happen is when the mission starts, all units choose where to spawn from the markers i placed in the menu but not at the starting position i have placed


  4. Hi, I am making a multiplayer mission where at the start all blufor units spawn in a set position given by me. Then once they are killed or die I want them to be able to select a location from the respawn template and spawn there.

    So in my description.ext file I have:

    respawn = BASE;

    respawndelay = 10;

    Which lets them spawn on my set position at the start but then once killed they only respawn at the "respawn_west" marker and dont get a choice of where to spawn.

    But if i change it to:

    respawn = BASE;

    respawndelay = 10;

    respawnTemplates[] = {"MenuPosition"};

    Then at the start they get the spawn menu straight away and don't spawn where I placed them in the editor.


  5. Hi, i have been playing arma 2 for about 2 years now and i seem to be having a strange problem that I have started noticing whenever i alt+tab out of game and back in. I recently started playing with some friends in the multiplayer and using Teamspeak to communicate, the problem is when i alt+tab out of the game to check a PM in TS and go back to the game i notice my FPS drops down to around 10 sometimes even lower. It will then stay around there unless I restart the game.

    I usually get around 25fps on average which is fine for me. Below is my basic PC spec.

    Intel Core i3 2100

    8gb Ram

    MSi Radeon 6770

    Windows 7

    I have also been using MSI afterburner to monitor my system ingame, when I alt+tab out and at normal idle status. It seems that whenever i alt+tab out of game and back in, my GPU usage drops down and levels at around 25-30% when normally it might be 60-80% or higher. Again, only restarting the game will bring my FPS back up to a playable level.

    Any help is appreciated and if you need more info i am happy to provide.

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