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TurtleImpaler

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Everything posted by TurtleImpaler

  1. TurtleImpaler

    Turtle's Armory

    If yo're running this with the old MV-22 port, they may conflict. Not sure about the damage model issue, but i do know for a fact that the autopilot is standard A3 causes some issues with A2 ports, but i generally dont recommend doing an autopilot unless its a very desperate situation. Will look into it regardless. If you can, send me your modline so i can investigate the texture issue.
  2. TurtleImpaler

    Turtle's Armory

    The ramp is set accordingly but, i did see an issue last night that cause the bird to float 1m off the ground due to something in the 15th pack that in turn, caused the issue where the ramp was too high off the ground.
  3. TurtleImpaler

    Turtle's Armory

    Thats weird, cause the pilot proxies are fine for the most part. Here, pm me your mod line to see if any of the mods you were running caused any issues and ill adjust as needed for next version. If you can, try it with only @CBA and @MV22B and tell me how it goes.
  4. TurtleImpaler

    Turtle's Armory

    Hell yeah, awesome. We're doing a test right now too in the 15thMEU. The more feedback the better :D
  5. TurtleImpaler

    Turtle's Armory

    After some testing, the MV-22B is ready for release. A few things to note about it: The collision lights are still dim - being looked into A3MP/AiATP causes a light issue with the main light(puts it above and behind the cockpit) - being looked into Copilot Seat works FLIR + Laser Dez works (Thanks to DeltaGamer) Plane mode is stiffer Helo Mode is more nimble and more controllable For some reason, Ramp+Door+Pack feature can still be used from the outside. Not sure if i should try to keep it for P/CP but ill leave it for now. SlingLoading does not work due to the vehicle being classed as a plane(and no, i cant change it to a Helo class) If anyone finds any issues, please screenshot/make a video of it and PM it to me so i can review and fix. MV-22B Download Link: https://dl.dropboxusercontent.com/u/22943792/TurtlesArmoryV1.zip Admin, please keep this thread here until all primary helo's are completed, thanks.
  6. TurtleImpaler

    Turtle's Armory

    Just as another update, can someone with advanced config knowledge PM me? For some reason something somewhere is breaking the user actions and the FLIR :|
  7. TurtleImpaler

    Turtle's Armory

    Its out there but it is currently not in use in the USMC. It is being reviewed ATM and will be employed in 2016 i believe. After I get some good diagrams/ref imgs of it, I will add its 2 flight engineer/crew chief slots it has IRL and the gun. Not sure where ill place them but they'll be there lol. Either way, the copilot will be able to control the gun thanks to the FLIR cam and provide support by fire. Just note that this is not an offensive weapon, it is "primarily" defensive :p Also to add, it will have the AGM fast-roping and it should be a much more stable platform to do static lines/halo drops out the back. Im still trying to figure out how to force sling load to work without having to class the MV-22 as a helo and break it...again >.>
  8. TurtleImpaler

    Turtle's Armory

    Just an update, the MV-22B is 99.999% finished, im just having issues making the FLIR work and some pathing issue i created on the MV-22B Red Dragon version. Should be all fixed by tonight and should be ready for release by this weekend. PS if anyone knows how to make FLIR and MFD work please pm me asap lol :p
  9. TurtleImpaler

    Turtle's Armory

    Couple quick updates from the team: We now have a F/A-18C model complete thanks to 2ndLT D. Mitchell of the 15thMEU and the F/A-18D model is almost ready. The texture for the 18C has been started and should be ready soon. We also have a date for the CH53E: 08FEB2015 is the planned project release if all goes according to plan. It may need to go into a 2 week trial within the 15thMEU just to make sure it is cleared for large scale operations. The public release date for it should be 22FEB2015 The MV-22B public release should be 24JAN2015 so it can also be cleared for large scale operations. I will make sure to upload some screenshots of the MV-22B as soon as possible, and maybe some of the F/A-18C and CH53 :D PS, future vehicle list updated and classed. Get ready to have some interesting vehicles in A3 this year ;)
  10. TurtleImpaler

    Turtle's Armory

    Yes. The actual wheels on them will work as well when packed so it can be also towed via car/truck
  11. TurtleImpaler

    Turtle's Armory

    Lol i know right? I was a a DetCo in my last unit for Kiowas and man, those things are amazing. Once I saw A3 didn't have one in the works I just said F it, I'll make my own. Hopefully I can have it out by February :p
  12. TurtleImpaler

    Turtle's Armory

    You would think making a memory point and scripting it to be the sling drop point and adding in the code in the config would be enough to make it work:P Eventually I believe we will be able to do it. The biggest headache i have atm is with the M777 ACE Arty config :|
  13. TurtleImpaler

    Turtle's Armory

    Most definitely. Since many international military organizations use the same vehicles as the USA, I am very open to this, especially since it can help sprout more A3 units and more immersion. I do want to stress though that some vehicles may be incomplete(ie the 53 may not have the optional middle row or full tail/rotor folding) upon release, and you may need to redo the skin upon the update. The only vehicles that may be impacted by this are the CH53E and maybe the M777.
  14. TurtleImpaler

    Turtle's Armory

    I saw that about two weeks ago but i haven't the slightest clue on how to work the LOD's in Oxygen or how to add memory points :\ Luckily CWO2 Aaron is our mod god and I believe it has been added. If not ill probably go ahead and add it in hopefully....if i don't break the model again...for the 6th time... , but thanks a lot for posting that thread and reminding me of it :D Really appreciate it!
  15. TurtleImpaler

    ArmA 2 Stryker Pack

    Hey DeltaGamer, quick question in regards to the vehicles. Are you planning on eventually adding interiors like the ones in Burnes's Tanks? Ps, thank you so much for releasing this. Army units everywhere must be freaking out over it :D
  16. TurtleImpaler

    Bornholm, Denmark [Terrain]

    Tried this map out for the first time and all I have to say is great work! Slight lag for me in cities, but the detail was stunning. Can't wait to run some MCC missions on this place!
  17. TurtleImpaler

    SOC WIP Thread

    Man, if this comes out better than Massi's, theres a 70% chance my unit may adopt this beast of a pack :D
  18. TurtleImpaler

    United States Air Force

    Hi Fullerpj! Since i cant pm anyone ill post my report here seeing how I can't seem to get enough of this mod and i would love to help make it better:D Great job on it too! Outstanding for an alpha!
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