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captinbaer1

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Everything posted by captinbaer1

  1. captinbaer1

    Maritime Patrol

    "Vessel on my port bow this Australian warship Hammersley, stop or heave to I intend to board you to enforce Australian law"
  2. Yeah, I was referencing what you had said in this post: I wanted to do a couple of van reskins for the various companies, cause we need more civilian vehicles diversity. Thought it might be nice to use some of your brands cause we already have the boxes.
  3. Have you thought about putting out some of the corporate identity packs so people can make in-universe additions (like truck livery)?
  4. captinbaer1

    Project Livonia

    Is that true? I thought they were under the Military Forests Directorate?
  5. captinbaer1

    Project Livonia

    Do we have any idea about what the forest ranger uniform actually looks like? Clearly it wasn't added as a faction...
  6. captinbaer1

    ARMA 3 Addon Request Thread

    You should learn how to make them if it's so easy! /S I think there's is a request thread somewhere.
  7. captinbaer1

    RHS Escalation (AFRF and USAF)

    Will the HIDF O-3 ever get hard points?
  8. captinbaer1

    DHI Battle Dress Uniforms

    Is there a way to hide the watch?
  9. I know it's a small thing but I've been really into your signs! They add the perfect realism to the map!
  10. Thoughts on including a small ferry terminal/port for personnel and equipment to get in and off the island? Edit: Just saw there already is a port. Nice job!
  11. captinbaer1

    Faces of War [WW2]

    Great update, however HI officer cap clips between legs.
  12. captinbaer1

    [Beta] Altis Armed Forces 2017

    Altis was a British Colony but some things (Like the hospital) are in Greek. Maybe a bilingual approach is best? Like the way the RCMP are the RCMP/GRC.
  13. captinbaer1

    Armed Forces:UK Virtus Body Armour

    Just tried it, no luck. Never had this problem before. May be PWS. I guess I'll just wait and try the next version. Thanks for the help, though. Appreciate it.
  14. captinbaer1

    Armed Forces:UK Virtus Body Armour

    I was just loading the @mpx_virtus folder. I'll try moving the PBOs, thanks!
  15. captinbaer1

    Armed Forces:UK Virtus Body Armour

    Re-downloaded, still no luck, I'll wait for the next update I guess.
  16. captinbaer1

    Armed Forces:UK Virtus Body Armour

    I just retested it as the only mod running, same message, still not showing up. This version is from your Armaholic download.
  17. captinbaer1

    Armed Forces:UK Virtus Body Armour

    Equipment not appearing in arsenal and this error is appearing, thoughts?
  18. captinbaer1

    [WIP] Iwagi, Japan

    Maybe it's just me but I think the building should be tighter together
  19. captinbaer1

    Camp Pendleton Terrain

    As someone who has been on Pendleton many times, I got to warn you, Its a lot of BEQ/BOQ, family housing, and such. As for sensitive areas? Most of the base is for training and storage, so I doubt your going to run into that problem. The base is split by a highway that has special crossing built underneath to facilitate access to the beach line. The Corps will "invade" the beach every couple of months or so to practice amphibious warfare.Also the only other real facility on the beach side is Assault Craft Unit 5. On the inside are a lot of storage depots, training facilities with obstacle courses, rifle ranges, and various tank courses. Remember this is home to the entire 1st Marine Divison, so its got a lot of facilities. Other than that they have a brand new hospital, right by the entrance. I know you said no custom buildings, but ALL Pendleton buildings are made from the same sand coloured stucco and red roofs.
  20. captinbaer1

    War Sim Studios

    With France and Germany getting ships, looks like we might get Operation Atalanta. Bravo Zulu srbknight!
  21. captinbaer1

    War Sim Studios

    "Vessel on my port bow, this is HMAS Hammersley. Stop or heave to I intend to board you to enforce Australian law"
  22. captinbaer1

    1stBN/160th SOAR Mod ArmA III WIP

    Will there be a FLIR MFD in the HUD, and will we be able to rotate FLIR for said MFD?
  23. captinbaer1

    RHS Escalation (AFRF and USAF)

    Possible Bug: When a vehicle is removed though Zeus a tread/wheel falls from the sky Any ideas?
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