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d4ni3l3

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Posts posted by d4ni3l3


  1. If you can find another sandbox-esque dynamic game engine that can render 30 editor placed AI fighting each other without having to script where they take cover and who they shoot, feel free to point it out.

    I like the game so much but you agree with me that it is useless if I can't play with it. I know that dynamic AI is heavy to compute but I think that using multithreading in a better way should be the way. I don't want to minimize the game or the work behind this, I would to play it in a better way but now it is impossible. :)


  2. Hi all,

    Bought Arma 3 a couple of days ago. Just jumping on the low FPS bandwagon :)

    My specs;

    AMD FX-8320 @ 3.5Ghz

    Asus M5A97 rev 2 AMD 970 MoBo

    3GB XFX Radeon R9-280X 1000MHz

    8GB Ram

    - On a completely empty Altis I get around 60-70fps.

    - With a handful of AI (Infantry showcase) this dips down to around 40.

    - On a mission with anything more than a handful of AI (Combined arms showcase) I'm getting sub 30fps consistently.

    My ARMA2 performance was nowhere near this bad, with the same PC. Add about 20/30 to each of the above and that's roughly where my ARMA 2 FPS rate was.

    I've tried everything (apart from overclocking) in the optimization guide going around (https://www.day0.com.au/forum/arma/638-arma-3-performance-tweaks-and-settings-guide). And I'm not sure if this actually made a difference.

    Now I'm not moaning, I'm not expecting miracles. But is there anything else that anyone can suggest? Maybe something hardware specific? I don't think it's too much to ask to expect a consistent 30fps in a medium sized mission.

    How do my specs measure up? I know it's not a super high end machine, but I certainly don't think it's a budget build. It can run most of the current game crop at high or highest settings easily enough.

    And on a side note. Is there realistically anything BI could do with ARMA 3 to improve performance? At this stage in the games development?

    Thanks in advance for any help!

    I've done some testing with AI. What I found is that if you use more than 20-30 AI fighting on your view range you get 20 to 10 fps, if you use less than 20 you get between 30-40 fps, I get >80 fps with an empty island, it's an old unoptimized engine, I'm very disappointed.

    It's not my hardware or yours, it is the crappy engine used by Bis.


  3. How many AI?

    Where the fight is?

    Are they all inside your View Distance range and do almost all of them start to fire? Basicaly how heavy the fight is?

    Any mods? What about when with vanilla?

    Does this happen in some mission only?

    AI can drop a lot of your fps but it really depends on a lot of things.

    I'm actually using many mods but the result with no mods is the same. I have not too much time so I'm playing using the AFCS mod. It's a team VS team AI fight, it's very intense and funny. The fight is intense but not so much to giustify this fps drops.

    I'm playing with less then 100 AI all in my view distance because the fights are very close toghether.


  4. Thank you for suggestion. SP version does not have green team, because I think SP version one side vs another is enough (3 sides waste resources for personal experience). And MP version I prepared 3 sides.

    I do not mean 3 teams!! I mean if you can do the opportunity to choose to combat vs red team or (exclusive or) vs green team. It would be awesome. :)

    By the way while I playing with default settings (of the mod) and the battle between AIs begins I've massive fps drop (from 80 to 20 or less), is it normal?


  5. I just tried out. My fps drop to 20 - 10 when the battle begins. I tried to change every options but no change in fps, 20 - 11 fps whatever I do. It is an AI issue, without AI I get 80 fps, with AI combat 20 - 10 fps. It's AI fault, terrible optimization, I get a difference of 60 fps. :(

    EDIT, i found this old topic regarding exactly this issue.


  6. Try turning terrain detail down to Very High (or High). The difference in visual aesthetics is barely noticeable but that should help your FPS (slightly).

    Not sure if DOF would affect performance (I turned mine off so as not to get headaches from prolonged games, same with rotation blur giving me motion sickness lol). The sharpen filter setting may have an impact too, consider reducing it (or turning it off fully). Turning down Anisotropic Filtering wont affect your image quality massively but will go some way to aiding your FPS. Each change on its own may not make a huge difference but added up they should all help.

    I'll try it but I notice big fps drops when AIs start to combat, I'm trying the AFCS mod which is basically a team dm. It's me and allied AI units vs enemy AI units, when the fight starts my fps drop from 80 to 20. It's an AI problem for sure.

    I assume anisotrop. filter (set it in nvidia driver setting to 16x) and other picture quality related paramenters won´t affect performance with a GTX 780. The "bottleneck" might be the cpu. Overclocking the cpu and ram a little bit helps for sure to compensate the bad cpu utilization in this game.

    My CPU is overclocket at 4.4 Ghz, I think it's enough. It's not my CPU, it's a very good CPU, it's the AI management of the game that is too heavy and poorly optimized imo.

    By the way thanks for your support guys. I appreciate!! :D


  7. I've just uploaded my settings for you to compare yours against.

    Thanks man, the differences between your settings and mine are:

    GENERAL:

    Terrain -> Ultra

    PIP -> High

    Overall -> 2257

    Object -> 1009

    Shadow -> 100

    DISPLAY:

    V-Sync -> Off (I'm playng with borderless window mode)

    AA&PP:

    Every postprocess entry to 100

    ATOC: deactivated

    PPAA: FXAA High

    ANISO. FILTERING: Ultra

    Every other setting is the same as you.


  8. Something seriously wrong, as your system spec. leaves mine in the dust (apart from RAM where we are on par) but I can get a consistent 40-50fps, even in MP (server dependant obviously).

    Intel i5 2500K CPU @ 3.3GHz

    16GB RAM

    GTX 670 SC

    Windows 7 Home 64bit

    I suppose it boils down to if you're trying to run the game on max'ed settings or if you've tried to auto-detect and adjust from there. Also take into account any other background processes that may be running and causing CPU drain.

    I'm playng on highest settings for many of the options but I keep a drow distance of 2000 and object distance of 1000. I've tried to low the settings with no benefits in terms of fps. If i play in the editor alone I get more than 60 fps but if I play vs some AIs I have massive fps drop.

    your ingame settings?

    I'll let you know the exacts settings later, now I can't. :)


  9. It's not CBA, you probably have some files from previous bcombat release lying around. Try delete the @bcombat directory and extract from fresh. It should fix it as I had the exact same issue when upgrade from 0.16.

    Sent from my GT-I9505G using Tapatalk

    I'm using PlayWithSix, I'll try to uninstall the mod and reinstall it. I'm saying it's CBA because using only bComabt everithing goes well, using bCombat and CBA together seems to break bCombat, I'll let you know the result.

    Thanks for your answer. :)


  10. Awesome mod but I have a serious issue. AI units do not hit me even if I'm at 1 meter from them. The bullets seem to fly around in random mode, I've tried in the editor, me vs 4 enemy units: they don't hit me even if I don't move.

    Did you know if this mod conflict with others mod? I'm using many mods but this is the only one regarding the AI.

    EDIT I found that the issue is caused by CBA, this make unusable every mod that needs it. Do you know why?


  11. I'm mostly playing in SP but the game it's almost unplayable, I get low fps with less than 100 single ai units. I've tried everithing but this game is unplayable most of the time. Why don't you optimize this engine? The game is great but has terrible performances, I can't play this way.

    Please BIS, work hard on some optimization!

    My PC:

    INTEL i7 3770K

    16Gb RAM G.Skill Sniper Sr2

    GTX 780 Windforce Rev 2.0

    Win 8.1 Pro 64


  12. First post updated with version 016. Changes:

    • Removed outdated "server loop" code for mounting and implemented BIS_fnc_execVM/BIS_fnc_MP code
    • Implemented "On my mark" (fire when I fire) (thanks to D4NI3L3 for the idea)
    • Implemented "Copy my stance" (thanks to D4NI3L3 for the idea)
    • Fixed the broken "Pop smoke" command

    Glad to hear that!! Thank you so much!! :)

    Another suggestion, I noticed that there is "dismount" but "get on that vehicle" or "mount that vehicle" is missing, also "move to that position", "flank left", "flank right" etc.. would be useful commands. Think about that for the next update, this is a great enhancement for the single player gaming, great mod!!

    Thanks again.


  13. Copy my stance is probably possible, I'll look into it. By "fire on my mark" do you mean "fire when I fire"?

    Is this possible to do with scripts?

    https://community.bistudio.com/wiki/Mission_Editor:_Waypoints#Combat_Mode

    See the readme, you can assign a command to each button.

    I have just updated my arty, I'll take a look at overhauling this next.

    Yes I mean that, "fire when I fire", it's very useful! :D

    Assign color to the team it is possible trough command menu. It would also be good to have it on your command window.

    Thanks for the explanation about white mode, I didn't know that.

    I'll watch the readme.

    Thank's for the answer and keep up the good work! :)


  14. Is there a chance to have "copy my stance" and "fire on my mark" commands? I think it would also be useful to have button to assign AI teammates to red, green etc. teams!

    I do not understand the difference between "hold fire, engage" and "hold" fire buttons. Can you please explain it to me?

    Is there a way to add custom commands? What about F1 to F4 buttons?

    Thanks!! :)


  15. ;2783157']@ D4NI3L3

    Thank you! I also need this file:

    C:\Users\D4NI3L3\AppData\Local\SIX Networks\Play withSIX\Cache\par\45nhnUJzlUStGBlc8mS6Ww_Q_MVi8YOk0aLMGUI1sRINw.txt

    You have another mod running that is conflicting with AiA TP.

    Here the txt file.

    No I don't think so because before upgrading with last update everithing works well with same mods installed, the error looks inside the mod itself.

    EDIT maybe some extra terrains, I don't know.

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