Jump to content

wansec_6

Member
  • Content Count

    653
  • Joined

  • Last visited

  • Medals

  • Medals

Posts posted by wansec_6


  1. G'day @toadie2k,

     

    Just a thankyou and well done for the last update you delivered.  I'm a fan of the FN SCAR rifles and love what you have created with them.

     

    I've just had a chance to test out the new reloading feature and I love it.

     

    Reloading with a fresh magazine/replacing a partially expended one without hitting the bolt release is marvelous work. 

     

    Keep up the great work and I look forward to seeing what you create for us next.

     

    Regards

    Wansec_6


  2. G'day @EricJ,

     

    Sorry to hear about your M119A3. That's a bit of a bummer.

     

    How hard would it be to create additional colour schemes for your UH-60 and AH-1W packs. Nothing elaborate, just plain solid colours like Green and Sand without US markings.

    Though if it wasn't too much work maybe Jaws and European 1 from your wipeout pack would look good on the choppers as well.

     

    The other thing I've noticed recently is the accuracy of the gunner in the AH-92 with the chin cannon. When on a seek and destroy mission, when firing on ground troops, the gunner seems to be aiming behind the targets and misses them by a good ten to twenty metres. Is there any way to improve that?

     

    Thanks for all the hard work. Keep up the good work.


  3. G'day @johnnyboy,

     

    I've been playing with SOG AI Activated and I love what it has done for the game. I can now survive and win a prolonged firefight against several enemy squads in a single player game with AI team mates.

     

    I play with ACE and one issue I have noted is that when I take hits, none of them are recorded by the ACE Medical system. I can heal myself with the ACE Personal AId Kit, but no injuries are displayed on the ACE Medical Menu interface.

     

    Does SOG AI utilise the Vanilla Medical system and ignore the ACE Medical System?

     

    If I recall correctly, you've stated you don't play with ACE, but would it take much to implement an ACE compat in SOG AI like you have with Webknights Melee System?

     

    Just tossing the idea out there for consideration.

     

    Thank you and keep up the good work. Looking forward to your next addition to SOG AI.


  4. G'day @johnnyboy,

     

    Gave this a test over the last couple of days in missions I've created with my own selection of units and I am very pleased with the way they work with the Menu. Not sure if its your AI improvement or the SOG AI improvement, but I also noticed a greater use of frags when the enemy closed to throwing range.

     

    One thing I did notice, was if you throw a grenade into water using the ACE Grenade throwing menu, the grenade continues to skid along the bottom and explode a distance further away. 

     

    Keep up the great work. Looking forward to seeing what you come up with next.


  5. G'day @toadie2k,

     

    I hope you are well.

     

    Just after a bit of advice regarding your configuration of the SCARS and accessory slots.

     

    I am trying to write a config to attach accessories to your SCAR Ls, the config works for the most part, but I am unable to get anything to show on the front accessory rail.

     

    I have attached a copy of my config below for you, if you could please examine it and point me in the right direction with it please.

    	class TFSD_hlc_wp_SCARL_STD_EGLM_Greywolf: hlc_wp_SCARL_STD_EGLM
    	{
    		scope=2;
    		displayname="[TFSD] FN Mk16 Mod 0 Rifle/EGLM";
    		class LinkedItems
    		{
    			class LinkedItemsOptic
    			{
    				slot="CowsSlot";
    				item="rhsusf_acc_ACOG_MDO";
    			};
    			class LinkedItemsMuzzle
    			{
    				slot="MuzzleSlot";
    				item="acwp_rc1_tan";
    			};
    			class LinkedItemsAcc
    			{
    				slot="PointerSlot";
    				item="Carls_LLM_irLASER_anpeq16an";
    			};
    		};
    	};
    	class TFSD_hlc_wp_SCARL_STD_EGLM_Greywolf2: hlc_wp_SCARL_STD_EGLM
    	{
    		scope=2;
    		displayname="[TFSD] FN Mk16 Mod 0 Rifle/EGLM 2";
    		class LinkedItems
    		{
    			class LinkedItemsOptic
    			{
    				slot="CowsSlot";
    				item="rhsusf_acc_ACOG_MDO";
    			};
    			class LinkedItemsMuzzle
    			{
    				slot="MuzzleSlot";
    				item="acwp_rc1_tan";
    			};
    			class LinkedItemsAcc
    			{
    				slot="asdg_FrontSideRail";
    				item="Carls_LLM_irLASER_anpeq16an";
    			};
    		};
    	};

    If anyone else in the community has any ideas or suggestions, please let me know.

     

    Thank you in anticipation.

     

    Wansec_6


  6. G'day ACE Devs,

     

    Could somebody please point me in the right direction to locate the commands I would need to place in a Unit/Vehicle config to automatically have ACE Settings configured on Unit/Vehicle spawn.

     

    I would like to set things such as:

    Is character Engineer/Advanced Engineer or Medic/Doctor

    Is Vehicle Medical Vehicle and/or Repair and/or Refuel and/or Water Replen and set cargo capacity.

     

    Thank you in advance.

    Wansec_6


  7. G'day RHS Devs,

     

    Congratulations on the announcement of the Heavy Haulage vehicles and working trailer system, it's been a feature that has been surely needed.

     

    Can I ask if you are intending to add any vehicles to support Maintenance activities? By this I mean trucks/humvees fitted with dedicated workshop bodies, towing/maintenance cranes etc.

     

    Looking forward to whatever the team turns out next. Keep up the good work.

     

    Regards

    Wansec_6

×