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wansec_6

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Everything posted by wansec_6

  1. wansec_6

    NIArms Release Thread

    G'day @toadie2k, Just a thankyou and well done for the last update you delivered. I'm a fan of the FN SCAR rifles and love what you have created with them. I've just had a chance to test out the new reloading feature and I love it. Reloading with a fresh magazine/replacing a partially expended one without hitting the bolt release is marvelous work. Keep up the great work and I look forward to seeing what you create for us next. Regards Wansec_6
  2. G'day from Down Under @icebreakr, Looking forward to playing on Yulakia. Just sent you a little something to assist you on your way. Wansec ^
  3. wansec_6

    3CB BAF Vehicles

    @FUCKING RICE RAT, Are you running the Arma France Mod? I had the same problem with the Husky with the Arma France Mod running alongside 3CB BAF Vehicles during a test. Removed Arma France and Husky returned to normal. Don't know what the conflict was, but I haven't used Arma France since. Regards Wansec_6
  4. wansec_6

    EricJ Release thread

    G'day @EricJ, Thank you for adding the mew colours to the AH-1w. They look great. I haven't had time to check your accuracy tweaks yet. Hopefully in the next couple of days I'll get some time to do it. MQ-37 is looking pretty good. Please keep up the great work. Regards Wansec_6
  5. wansec_6

    EricJ Release thread

    G'day @EricJ' Thanks for adding the desert scheme to the Cobra and taking a look at the AH96 accuracy. I'll check the accracy performance as soon as I can. Would a OD green scheme be possible for the cobra, if it's not too much trouble? Thanks again. Wansec_6
  6. wansec_6

    EricJ Release thread

    G'day @Ericj, Thanks for taking the time to consider my idea about the JAWS scheme. I can't see the AH-1W Desert scheme as the link you posted isn't active. Regards
  7. wansec_6

    EricJ Release thread

    G'day @EricJ, Sorry to hear about your M119A3. That's a bit of a bummer. How hard would it be to create additional colour schemes for your UH-60 and AH-1W packs. Nothing elaborate, just plain solid colours like Green and Sand without US markings. Though if it wasn't too much work maybe Jaws and European 1 from your wipeout pack would look good on the choppers as well. The other thing I've noticed recently is the accuracy of the gunner in the AH-92 with the chin cannon. When on a seek and destroy mission, when firing on ground troops, the gunner seems to be aiming behind the targets and misses them by a good ten to twenty metres. Is there any way to improve that? Thanks for all the hard work. Keep up the good work.
  8. wansec_6

    EricJ Release thread

    G'day @EricJ, Glad to hear your making progress with the M119. I'm sure someone out there has the knowledge to help you fix the remaining issues. Keep up the good work.
  9. wansec_6

    Damen LST collection

    G'day @mankyle, Great to see you're back modding again and even better to hear that your health is improving. The new ships are looking really good and your ideas sound very promising. Keep up the good work, but don't wear yourself out. Regards Wansec_6
  10. wansec_6

    EricJ Release thread

    G'day @EricJ, Glad to see you're back modding. Keep up the good work. Do you have any plans for new pieces, other than your new artillery piece? Regards Wansec_6
  11. wansec_6

    Hyuga Class DDH

    G'day @mankyle, So sorry to hear about the cancer. Keep up the fight mate, you beat it before, you can do it again. Sorry to see you stop working, but I'm sure Tetet will do you proud. Good luck!
  12. wansec_6

    Hyuga Class DDH

    G'day @mankyle, She's looking good. Keep up the great work.
  13. wansec_6

    SOG AI

    @G'day @johnnyboy, Thanks for the quick reply. Ill check out ACE without Medical when I get a chance. Thanks for your hard work.
  14. wansec_6

    SOG AI

    G'day @johnnyboy, I've been playing with SOG AI Activated and I love what it has done for the game. I can now survive and win a prolonged firefight against several enemy squads in a single player game with AI team mates. I play with ACE and one issue I have noted is that when I take hits, none of them are recorded by the ACE Medical system. I can heal myself with the ACE Personal AId Kit, but no injuries are displayed on the ACE Medical Menu interface. Does SOG AI utilise the Vanilla Medical system and ignore the ACE Medical System? If I recall correctly, you've stated you don't play with ACE, but would it take much to implement an ACE compat in SOG AI like you have with Webknights Melee System? Just tossing the idea out there for consideration. Thank you and keep up the good work. Looking forward to your next addition to SOG AI.
  15. wansec_6

    SOG AI

    G'day @johnnyboy, Gave this a test over the last couple of days in missions I've created with my own selection of units and I am very pleased with the way they work with the Menu. Not sure if its your AI improvement or the SOG AI improvement, but I also noticed a greater use of frags when the enemy closed to throwing range. One thing I did notice, was if you throw a grenade into water using the ACE Grenade throwing menu, the grenade continues to skid along the bottom and explode a distance further away. Keep up the great work. Looking forward to seeing what you come up with next.
  16. wansec_6

    NIArms Release Thread

    G'day @toadie2k, I hope you are well. Just after a bit of advice regarding your configuration of the SCARS and accessory slots. I am trying to write a config to attach accessories to your SCAR Ls, the config works for the most part, but I am unable to get anything to show on the front accessory rail. I have attached a copy of my config below for you, if you could please examine it and point me in the right direction with it please. class TFSD_hlc_wp_SCARL_STD_EGLM_Greywolf: hlc_wp_SCARL_STD_EGLM { scope=2; displayname="[TFSD] FN Mk16 Mod 0 Rifle/EGLM"; class LinkedItems { class LinkedItemsOptic { slot="CowsSlot"; item="rhsusf_acc_ACOG_MDO"; }; class LinkedItemsMuzzle { slot="MuzzleSlot"; item="acwp_rc1_tan"; }; class LinkedItemsAcc { slot="PointerSlot"; item="Carls_LLM_irLASER_anpeq16an"; }; }; }; class TFSD_hlc_wp_SCARL_STD_EGLM_Greywolf2: hlc_wp_SCARL_STD_EGLM { scope=2; displayname="[TFSD] FN Mk16 Mod 0 Rifle/EGLM 2"; class LinkedItems { class LinkedItemsOptic { slot="CowsSlot"; item="rhsusf_acc_ACOG_MDO"; }; class LinkedItemsMuzzle { slot="MuzzleSlot"; item="acwp_rc1_tan"; }; class LinkedItemsAcc { slot="asdg_FrontSideRail"; item="Carls_LLM_irLASER_anpeq16an"; }; }; }; If anyone else in the community has any ideas or suggestions, please let me know. Thank you in anticipation. Wansec_6
  17. wansec_6

    Dog - K9 Unit

    G;day @MoonieFR, Congratulations on re-starting this project. It is looking amazing so far. Looking forward to seeing and playing with your proof of concept version and the final version when you release. Keep up the great work and you and your team have a Safe and Happy Christmas. Regards Wansec_6
  18. wansec_6

    NIArms Release Thread

    G'day @toadie2k, Congratulations on the release of the SCAR pack. Had a chance to look through the range today. Very good work. Thank you very much for your continued support of Arma 3.
  19. G'day to the Community, Can anybody tell me if it is possible to save the key binds from one arma3 setup and transfer them to another computer? Thank you
  20. wansec_6

    RHS Escalation (AFRF and USAF)

    G'day @PuFu, Thanks for the reply. I missed that important bit of info regarding the Gref Faction. Regards Wansec_6
  21. wansec_6

    RHS Escalation (AFRF and USAF)

    G'day @Richards.D. Thanks for the reply. Having additional maintenance assets would be a good thing, but I understand that a lot of work would be required to create them for, as you say, a niche in the community. Has the Dev Team ever contemplated adding any Australian Assets into the GREF package? Keep up the great work. Regards Wansec_6
  22. G'day ACE Devs, Could somebody please point me in the right direction to locate the commands I would need to place in a Unit/Vehicle config to automatically have ACE Settings configured on Unit/Vehicle spawn. I would like to set things such as: Is character Engineer/Advanced Engineer or Medic/Doctor Is Vehicle Medical Vehicle and/or Repair and/or Refuel and/or Water Replen and set cargo capacity. Thank you in advance. Wansec_6
  23. wansec_6

    RHS Escalation (AFRF and USAF)

    G'day RHS Devs, Congratulations on the announcement of the Heavy Haulage vehicles and working trailer system, it's been a feature that has been surely needed. Can I ask if you are intending to add any vehicles to support Maintenance activities? By this I mean trucks/humvees fitted with dedicated workshop bodies, towing/maintenance cranes etc. Looking forward to whatever the team turns out next. Keep up the good work. Regards Wansec_6
  24. wansec_6

    EricJ Release thread

    Glad to hear you're doing ok. I can understand your frustration. Not doing too bad. Survived the pandemic and life is getting back to normal slowly.
  25. wansec_6

    Libertad

    G'day @MoonieFR, Loved that Teaser video and can't wait to see the project released. Congratulations on getting to release stage. Can you shed any light on what other animals will be residing in Libertad, or is that a surprise for us all? Regards Wansec_6
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