onedigita
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Everything posted by onedigita
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still having problems with this script, but i was dircted to this page, maybe it can help http://www.armaholic.com/forums.php?m=posts&q=12197
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Lock uniforms and helmets so they cannot be removed
onedigita replied to onedigita's topic in ARMA 3 - MISSION EDITING & SCRIPTING
now this is kind if a secondary idea. but i also want to restrict my pilots to smgs, now would i have to than give them a smg upon starting the mission and just lock that one or can I allow to them choose from smgs? -
Locking helo except for pilots
onedigita replied to heinzmcdurgen's topic in ARMA 3 - MISSION EDITING & SCRIPTING
so it still will not boot them out of choppers or air, but it does pick up the gunner seat. is there a way to kick them out of co pilot aswell? -
Lock uniforms and helmets so they cannot be removed
onedigita replied to onedigita's topic in ARMA 3 - MISSION EDITING & SCRIPTING
lol i didnt get that the first time around it works for the uniform but not on helmet or vest. also i wonder would this prevent if this would also prevent the enemy from picking it up off a dead body? also still allows you to put on other uniforms. but its a dam good start in the right direction tyvm -
Lock uniforms and helmets so they cannot be removed
onedigita replied to onedigita's topic in ARMA 3 - MISSION EDITING & SCRIPTING
rgr ty! -
RHS Escalation (AFRF and USAF)
onedigita replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
MGs Class name rhs_weap_pkt rhs_weap_nsvt rhs_weap_dshkm rhs_weap_kpvt CANNONS Class name rhs_weap_2a26 rhs_weap_2a46_2 rhs_weap_2a46m_2 rhs_weap_2a46m_4 rhs_weap_d10t2s_2 rhs_weap_d10tg rhs_weap_d10t2s rhs_weap_u5ts rhs_weap_2a42 rhs_weap_2a28 rhs_weap_2a41 LAUNCHERS Class name rhs_weap_9k11 rhs_weap_9m111 rhs_weap_9k133 rhs_weap_s8 SMOKE Class name rhs_weap_902a MORTARS Class name rhs_weap_2p130 ROCKET ARTILLERY Class name rhs_9m79_1Launcher i tried placing some into boxes but nothing comes out when i pulled them out- 16549 replies
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- Weapons
- Accessories
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RHS Escalation (AFRF and USAF)
onedigita replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So i noticed on the website http://doc.rhsmods.org/index.php/AFRF_Heavy_Weapons you list heavy weapons which includes motars and other launchers, but i cant find anything in the editor to place those items. Are they not in the pack yet? and bigger question is this an older style motar that doesnt have the op computer to blow shit up?- 16549 replies
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is there a classnames for all the weapons in the pack?
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_target=_this select 0 hideBody _target ~5 deleteVehicle _target exit this is all i have so far. I would like to make it so only a certain players have the ability to hide a dead body which would remove all there kit in the process to prevent opfor players to use against blufor in a MP setting.
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i was directed to this link from a friend but im still lost, i know im close but could really use some assitance http://www.armaholic.com/forums.php?m=posts&q=12197
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OK so looked at that drag scrip it looks very cool and i think ill keep it in possibly but heres the code for one of the actions in that script H8_fnc_Action = { _dragCond = "vehicle _this != vehicle _target and isNull attachedTo _target and count attachedObjects _this == 0 and _target distance _this < 3"; { _x addaction [H8_DRAGTEXT,{call H8_DragAction},nil,6,false,false,"",_dragCond]; }forEach _this; }; now i have to figure out how I can get this _target=_this select 0 hideBody _target ~5 deleteVehicle _target exit to work in that contex
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Locking helo except for pilots
onedigita replied to heinzmcdurgen's topic in ARMA 3 - MISSION EDITING & SCRIPTING
if (typeof player != "B_Helipilot_F") then { private "_v"; while {alive player} do { waituntil {vehicle player != player}; _v = vehicle player; if (_v iskindof "air,aircraft" && !(_v iskindof "ParachuteBase")) then { if (driver _v == player) then { player action ["eject",_v]; waituntil {vehicle player == player}; hint "We shall leave the piloting to those with the appropriate training."; }; }; }; }; this is working for tanks, but not for air. It will give me the msg but will not remove me. I wanted to try to figure out something for the gunner position in the tanks aswell so that only crew can maintain those 2 spots. also another issue with your script was i was able to get into the copilot and thank take the controls to still fly. -
thats a neat script, maybe i might be able to find something. this was original from arma2 and it was an srs not sqf. im not even sure how it was called before but more ideas would def help!
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ALiVE - Advanced Light Infantry Virtual Environment
onedigita replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
has anyone got the grid system working? i remember it working in earlier versions but for what ever reason it will not show up for me now.? -
ALiVE - Advanced Light Infantry Virtual Environment
onedigita replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
nvm about the factions I see what you mean now about the c2ISTAR thank you but it still seems to not be working, as well as i cannot get the grid system to work -
ALiVE - Advanced Light Infantry Virtual Environment
onedigita replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
hYe spyder, thanks for the reply! I guess i didnt explain what i meant clearly enough. The random missions that pop up via the C2ISTAR are using csat enemies, while the enemys on my mission are independent side. and because of that they are fighting eachother, I want those random missions and the roadblocks to load up the side and faction of the enemies im using in my mission. -
Locking helo except for pilots
onedigita replied to heinzmcdurgen's topic in ARMA 3 - MISSION EDITING & SCRIPTING
so just figured out on a mp server when ever anyone trys to enter the pilot seat whos not a pilot, it tells all the users on the server that they are not a pilot. Also when entering a little bird and getting the not pilot msg it then blows up after. -
ALiVE - Advanced Light Infantry Virtual Environment
onedigita replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there a way to for me to load objects into arma 3 transport choppers? also I need to change the faction used for the random missions, as well as add something to all civilians who spawn. anyone know how to do any of these? -
Thanks for the reply Jshock! :) can I add that to my init file or do i have to add it to all the civs? im using alive to spawn them so if thats the case i might be sol.
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Locking helo except for pilots
onedigita replied to heinzmcdurgen's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks for this! how would i use this to restrict players from a uav, and also tanks, and items like pda or what ever -
ARMA 3 Addon Request Thread
onedigita replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I want to know how to make a script that will allow only certain players to hide bodys. which ie would remove the body and all the kit they had on them. -
ALiVE - Advanced Light Infantry Virtual Environment
onedigita replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
you were correct good sir! thanks for the quick reply! -
ALiVE - Advanced Light Infantry Virtual Environment
onedigita replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The garbage collector dose not seem to be working for blufor units or there weapons it will work for the enemy but not friendlies -
yea i want this working again! i want 3rd person in pvp but i dont want cheating ---------- Post added at 01:58 ---------- Previous post was at 01:44 ---------- Ok i tested the new ver and it dose work! bomb!!!
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ARMA 3 Addon Request Thread
onedigita replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hey all, I need help making a script or addon that will only open 1 opfor slot per every 5 blufors loaded. Cant seem to find any info about on how to carry this out so im asking for some assistance. To Clarify more, there are 4 blufor players on an op. after the 5th joins the blufor a slot would open up for a 6th person that can now select an opfor slot should they choose. If they choose blufor along with 4 other blufor players. a 2nd opfor slot would open up for an 11th and 12th player to join and so on. any and all assitance in this would be greatly apreciated.