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onedigita

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Everything posted by onedigita

  1. onedigita

    [MP][CTI-COOP] Liberation (beta)

    I would like to be able to build at crimea base. how hard would that be to implament?
  2. onedigita

    [MP][CTI-COOP] Liberation (beta)

    only errors i came across 20:39:51 Error loading control C:\Users\groy\Documents\Arma 3 - Other Profiles\G%2eRoy\missions\libtest_01.esbekistan\description.ext/RscTitles/statusoverlay/CaptureFrame_OPFOR/ 20:39:51 Error loading control C:\Users\groy\Documents\Arma 3 - Other Profiles\G%2eRoy\missions\libtest_01.esbekistan\description.ext/RscTitles/statusoverlay/CaptureFrame_BLUFOR/
  3. onedigita

    [MP][CTI-COOP] Liberation (beta)

    5:26:29 Error in expression <{ sleep 10; ( { alive _x } count (units _grp) == 0 ) || !(isNull ((leader _grp) > 5:26:29 Error position: <_grp) == 0 ) || !(isNull ((leader _grp) > 5:26:29 Error Undefined variable in expression: _grp 5:26:29 File C:\Users\groy\Documents\Arma 3 - Other Profiles\G%2eRoy\missions\libtest_01.AF_Kandahar_Province\scripts\server\ai\add_defense_waypoints.sqf, line 43
  4. onedigita

    [MP][CTI-COOP] Liberation (beta)

    No but I did further testing they are also working on stratis, they dont seem to be working on takistan. im also experiencing the same thing as the other guy with some of the units spawning on the bottom left of the map. this i noticed on my sirani misison takistan and stratis. yes I do have that launch parameter on but i havent gone threw the rpt but nothing showed up on my screen relating to it but ill check again. i think it must have something to do with where it looks to spawn the units because if it works on stratis and altis than i think you dont have the names for a2 builds or roads possibly.
  5. onedigita

    [MP][CTI-COOP] Liberation (beta)

    I guess I didnt check around the first time, but i have an issue where units are not spawning. so i cant get any of the enemy vehicles to spawn, and there seems to be nothing spawning at radio towers. but ai units spawn into town. i thought it might be a mod issue but im using that same mod to spawn the units. spent many hours try to sort it out yesterday with no luck. any help would be apreciated. *update* I just loaded my classname,sqf file onto altis and everything started to port in so it must be an issue with allinarma terrains perhaps.
  6. onedigita

    [MP][CTI-COOP] Liberation (beta)

    Hey thanks for the quick reply. I sorted out the classnames and its working well. I have some suggestions I would love to see implemented at some point. 1. When you build a fob or take one down should have some time limit on how long it takes to build, my guess is 30 seconds but perhaps you could make that adjustable via parameters. 2. for ANY assets you purchase there should be a time limit on them, it could be adjustable time limit for different groups, so any items in the light vehicles take x amount of time to spawn vs heavy takes x. - another option would be to have them flown and dropped to your location. 2 ways you could do that pick a flight path that has to be safe or it could be shot down or maybe it gets haloed in. After thinking it over more I think if your going to go the route of wait time than you could add this to the classnames.sqf for example heavy_vehicles = [ ["rhsusf_rg33_d",0,20,8,NEWSPOTFORWAITTIME],]; this could be unit groups as well so recon or para groups or singles could take longer. 3. Ability to save in the middle of a fire fight. I have just started to play with persistence and im not sure if its possible but would be a massive asset if it could be done. 4. civilian markers. I want to be able to just place down civilians groups in some towns. 5. Insurgency, my favorite. it sound like you might already trying something like this but yea side cache missions would be awesome. possibly something persistent along with ieds that not matter what these are constant side objectives. 6. Lives. you start with X amount of lives, captured points or successful mission results in more blue for lives. Or you are able to purchase more "reinforcements" or "support" or something to increase how many lives the blufor have before calling the mission a failure. again would be changeable via parameters per player/groups taste. 7. a rally pack, similar to an fob. maybe it last 10 minutes and than it expires? enemies should seek it out a similar way they do a fob so placement would be vital Have you ever thought of working with alive or the alive devteam? It looks to me like you have similar goals and could really benefit with working with each other. that being said I should test out allowing alive to profile everything and just pick what i dont want it to profile and see how the missions runs. i think that could allow some of the persistence i was contemplating. Anyways outstanding work you have filled a large void in arma!
  7. onedigita

    [MP][CTI-COOP] Liberation (beta)

    So this mission is amazing and something we really needed in arma, my question tho is how adaptable is it for other mission? is there a template you could make that would allow us to easily create new missions for different terrains? never mind just read the wiki I guess my only other question would be how to change the units to the leights opfor units or will it do it automatically and will it do the same for the civs?
  8. onedigita

    ARMA 3 Addon Request Thread

    Would be very awesome and could completely change tactics of the game if there were shields avaible, maybe a complete pack/mod for a police loadout with shields?
  9. onedigita

    Rallypoint Issues

    would you release your script?
  10. anychance you could give us a relase of what you have so far?
  11. think somoene could pull out the script to setup a rally point?
  12. was really looking forward to this. maybe tacbf can use some of this.
  13. I love the question system for civi's, would be very awesome if after you started the initial questioning that you could have a few follow up questions after the first, if you follow the right seqence than that would give you a better chance for finding some intel. one they that i have always wanted in my insurgency mission is some form of side missions that fall in line with the task of finding and destroying caches. it could be missions to help support your mission like setting up radio towers for fobs something along those lines. or missions to find a civilan and question them. maybe reports of ieds or suspicious packages or again things that fall inline with that. I know much of those cross's into an mso style of game but I think this would be a very cool enhancement to the mission. https://forums.bistudio.com/topic/165511-spin-off-release-simple-conversation-system/ ​ another thing that really is missing is civilians driving around. this really comes into play when you add the pvp dynamic to the group but even just in general this is something I need to see back in my mission. ​ I have tons of ideas, hope these help.
  14. just tested it out in the editor and its better than I imagined! I managed to take out my target but a civi crept up on me and pulled out a sub machine gun and lit me up haha
  15. this is the best news ever! glad to see your still working on insurgency!
  16. onedigita

    Zombies & Demons 5.0

    support for alive in the works?
  17. [CBA Keybinding] WARNING: STHUD=>Options called CBA_fnc_registerKeybindToFleximenu is no longer a valid function and has been replaced with CBA_fnc_addKeybindToFleximenu. Contact the developer of mod STHUD to change the code to use the new function. 20:41:09 [CBA Keybinding] WARNING: STHUD=>Options called cba_fnc_registerKeybind is no longer a valid function and has been replaced with cba_fnc_addKeybind. Contact the developer of mod STHUD to change the code to use the new function.
  18. Wanted to know if its possible to create markers that are only visible on say the west side and others only visible on the east
  19. anyone figure out how to get this working for dedicated servers?
  20. Yes this needs a fix for mp. when you die it is gone. also it only works once in mp
  21. onedigita

    ACRE2 Stable Release

    for some reason i cant sem to hear any roger beeps for some reason cant seem to figure out why
  22. well arnt you special lol ;)
  23. onedigita

    ARMA 3 Addon Request Thread

    I am requesting someone to make a Boeing 747 arma 3 static model (not flyable). I would like it to have multiple levels, rooms and the areas connect to each other either threw ladders or doorways. the ability to enter the plane threw multiple points. IE a latch somewhere on the roof, service doors, main doors, emergency hatch. It dosent have to be pretty I just want something functional something with multiple levels some doors ladders would be ok for a first attempt. Reason behind this request is im trying to recreate some tvt missions based around rainbow6 siege. Any other models for similar type things would also be welcomed. Large 2 story buss, anything along those lines.
  24. onedigita

    End Game MP Mode - Feedback

    I have a quesiton, I would like to use the revive system in a 1 life style tvt mission, and instead of having the respawn selection screen pop up I want you to spawn as bird so you can continue to watch the fight. Ive tried this respawn = 3; respawnDelay = 15; respawnTemplates[] = {"Revive", "Bird"}; no luck, it just randomly spawns me out in the middle of the water.
  25. has to be some of the best news of 2015.... just saying. Very glad to see teams coming together for the greater good
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