thegoodrobot
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Everything posted by thegoodrobot
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it can not read spaces, it is %20 where spaces should be!
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BIS Arma 2 Gunshop script
thegoodrobot replied to --Scorpion--'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
why dont you tell people where to put that code myMoney=500???? you dont say to put it in init, description, money.sqf or whatever ---------- Post added at 02:13 ---------- Previous post was at 02:07 ---------- it is not working for me, how do i put the saler in the map? not playable ai? i tried with the name saler but it didnt work, i could kill him and didnt have any gear menu, please help thegoodrobot at yahoo dot com -
why dont you tell me where to put that code???? is it in description.etc or a sqf or init or what?
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for a new person learning editing, all of these posts in this forum is not really helping much. i downloaded the file and moved it into my mpmissions folder. it would be easier if you guys said: put this in the init of each player: and so on but you all just post Code: asd;lfjasdl;kfjsad;fjads and dont say where to put it. i tried putting this in the init: set max. allowed group size in bon_recruit_units\init.sqf; define recruitment list in bon_recruit_units\recruitable_units.sqf; put initialization commands for recruited units into bon_recruit_units\init_newunit.sqf; in case of idc (control id) conflicts, customize bon_recruit_units\dialog\definitions.sqf; but it was an error, so i took out some things and left it like: bon_recruit_units\init.sqf; bon_recruit_units\recruitable_units.sqf; bon_recruit_units\init_newunit.sqf; bon_recruit_units\dialog\definitions.sqf; but there is still an error but different type, it says missing ; now. so, i want a simple ai that i can walk up to and recruit ai's. what is the most simplest way?
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Can you halo jump in the editor?
thegoodrobot replied to darkmatter265's topic in ARMA 2 & OA - GENERAL
i done what you said, i can halo using your script the first time, when i respawn, i just respawn normal, how do i do it everytime?