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thegoodrobot

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Posts posted by thegoodrobot


  1. why dont you tell people where to put that code myMoney=500????

    you dont say to put it in init, description, money.sqf or whatever

    ---------- Post added at 02:13 ---------- Previous post was at 02:07 ----------

    it is not working for me,

    how do i put the saler in the map?

    not playable ai?

    i tried with the name saler but it didnt work, i could kill him and didnt have any gear menu, please help

    thegoodrobot at yahoo dot com


  2. for a new person learning editing, all of these posts in this forum is not really helping much. i downloaded the file and moved it into my mpmissions folder.

    it would be easier if you guys said: put this in the init of each player: and so on

    but you all just post Code: asd;lfjasdl;kfjsad;fjads

    and dont say where to put it.

    i tried putting this in the init:

    set max. allowed group size in bon_recruit_units\init.sqf;

    define recruitment list in bon_recruit_units\recruitable_units.sqf;

    put initialization commands for recruited units into bon_recruit_units\init_newunit.sqf;

    in case of idc (control id) conflicts, customize bon_recruit_units\dialog\definitions.sqf;

    but it was an error, so i took out some things and left it like:

    bon_recruit_units\init.sqf; bon_recruit_units\recruitable_units.sqf; bon_recruit_units\init_newunit.sqf; bon_recruit_units\dialog\definitions.sqf;

    but there is still an error but different type, it says missing ; now.

    so, i want a simple ai that i can walk up to and recruit ai's. what is the most simplest way?


  3. i done what you said, i can halo using your script the first time, when i respawn, i just respawn normal, how do i do it everytime?

    Stick this in a radio trigger On Act. Or the waypoint of a plane (for ease just change 2000 to flyinheight of plane.....or make a starter script to get plane altitude and pipe that in).

    [player,2000] exec "ca\air2\halo\data\Scripts\HALO_init.sqs";

    Player is unit to be HALO'd. 2000 is altitude you will drop from.

    This is all you need....... HALO_init changes your position for you, it will also work out if the unit is AI and therefore deploy the chute at 200 !!

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