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Crielaard

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Everything posted by Crielaard

  1. All I see is the dark outline of a guy amd an aircraft against a slightly darker sky. with some trees in the back ...and no. My brightness is not set to low. Any beter screenshots?
  2. I found this thread now: if anyone has something to add. please do so.
  3. From the old days I remember there was a script which denied the shared markers on the map through indefinate range using chat. I have searched days now but cant find it. What I want to achieve is that markers are and stay local, until shared by direct interaction with a player. Even better would be that the markers are saved in the mapitem. Stopping people from sharing is simple, by disabling the chat channels. Does anyone know of have such a script? And Im an OK scripter myself. So maybe someone can give me a push in the right direction
  4. Crielaard

    Model Changing

    put both models in one p3d and use the hide animation on both. randomise in the init that way how it looks.
  5. Crielaard

    AceAction setFAce

    try remoteexec and whitelist the setface command on your server. https://community.bistudio.com/wiki/remoteExec
  6. Crielaard

    Armor Improvement System (AIS)

    Thats not hard to make. simply create a bool-variable in the vehicle's namespace. then change it through an action.
  7. Crielaard

    Enhanced Movement

    Please dont change that default. I have other stuff on these bindings. Lets all figureout our own problems.
  8. Hey Laxemann How is your Holiday? Edit Sorry. I didnt mean to post here. Meaned to make it a PM. Dunno why this happened
  9. Crielaard

    Make Pilot carrying his helmet under arm

    attach it to his hand memorypoint with a small offset. it will lok better. read the wiki about how to do it
  10. Crielaard

    Armor Improvement System (AIS)

    or make it a countermeasure weapon which fires automatically when shot at. That what I did with my apache
  11. Crielaard

    MGM Foods

    what about just water? use the water bottles
  12. Crielaard

    Key Frame Animation

    yes just make sure it runs at the same time, with all clients.
  13. just bind your scrollwheel to the switch weapon functions?
  14. Crielaard

    Drongo's Air Support

    Really great work.
  15. you are using an old version when we accidentally had that line in.
  16. could be solved if the model has building pos memorypoints. @n_icomach do you have that?
  17. Its no rocket science. If you are decent at scripting. Like you. You'll like it. Especially specifically with your script here.
  18. The only issue I have with this mod is it also does its thing with bush. can that be disabled? or atleast make it an option?
  19. I didnt realise this was so actively developed. Its the first time Ive seen it (yet, Ive been in the community for 15 years) great job. We are running a server with a variant modified for our modpack. (Afghan civies and allthat) The version I use is a few weeks old. I may have missed a patch. Is it allready possible to limit the number of weapons for aircraft. i.e 40x gbu12 available, 10x agm65 available, etc.
  20. You may want to make an FSM for this. Could work better than an SQF script.
  21. Use the assignAs... command followed by OrderGetin command. Has worked since OFP.
  22. It is indeed the way stuff is published and how you give it to the community. Starting to see you are actually learning this. ;) I was mislead into using a model myself, which in the end seemed ripped from a game. Had to restart the project. Everyone here wants to enhance the game here. Who ever tries to make money from it should do it in a legit way (Like myself) Monetising mods is not one of those ways. Keep on it! And I know for a fact Spookygnu has some interesting stuff for you.
  23. with this...I am now thinking that audio sensor UAV must be possible and easiky configurable, then integrated with this mod. 8)
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