Crielaard
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Everything posted by Crielaard
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[WIP] MINUSCA: Ouaka Region
Crielaard replied to Kaleu's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
All I see is the dark outline of a guy amd an aircraft against a slightly darker sky. with some trees in the back ...and no. My brightness is not set to low. Any beter screenshots? -
markers Deny shared Markers and drawing
Crielaard replied to Crielaard's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I found this thread now: if anyone has something to add. please do so. -
markers Deny shared Markers and drawing
Crielaard posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
From the old days I remember there was a script which denied the shared markers on the map through indefinate range using chat. I have searched days now but cant find it. What I want to achieve is that markers are and stay local, until shared by direct interaction with a player. Even better would be that the markers are saved in the mapitem. Stopping people from sharing is simple, by disabling the chat channels. Does anyone know of have such a script? And Im an OK scripter myself. So maybe someone can give me a push in the right direction -
put both models in one p3d and use the hide animation on both. randomise in the init that way how it looks.
- 2 replies
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- model randomize
- config
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try remoteexec and whitelist the setface command on your server. https://community.bistudio.com/wiki/remoteExec
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Armor Improvement System (AIS)
Crielaard replied to bakerman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thats not hard to make. simply create a bool-variable in the vehicle's namespace. then change it through an action. -
Please dont change that default. I have other stuff on these bindings. Lets all figureout our own problems.
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animations [In-Game animations mod] Tactical Position Ready by Patch & LAxemann
Crielaard replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey Laxemann How is your Holiday? Edit Sorry. I didnt mean to post here. Meaned to make it a PM. Dunno why this happened -
Make Pilot carrying his helmet under arm
Crielaard replied to TitansWeasel's topic in ARMA 3 - QUESTIONS & ANSWERS
attach it to his hand memorypoint with a small offset. it will lok better. read the wiki about how to do it -
Armor Improvement System (AIS)
Crielaard replied to bakerman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
or make it a countermeasure weapon which fires automatically when shot at. That what I did with my apache -
what about just water? use the water bottles
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yes just make sure it runs at the same time, with all clients.
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(proof of concept) Escape from Tarkov style stance/combat pace selection
Crielaard replied to OkRightBackToSleep's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
just bind your scrollwheel to the switch weapon functions? -
Really great work.
- 74 replies
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- air support
- airstrike
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Lowlands Warrior - Enhanced PiP Viewdistance
Crielaard replied to Crielaard's topic in ARMA 3 - ADDONS & MODS: COMPLETE
you are using an old version when we accidentally had that line in.- 27 replies
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- pip
- viewdistance
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Naval Boarding Actions - Breachable ships
Crielaard replied to n_icomach's topic in ARMA 3 - ADDONS & MODS: COMPLETE
could be solved if the model has building pos memorypoints. @n_icomach do you have that? -
Players as insurgents blending in with civpop
Crielaard replied to scajolly's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Its no rocket science. If you are decent at scripting. Like you. You'll like it. Especially specifically with your script here. -
animations [In-Game animations mod] Tactical Position Ready by Patch & LAxemann
Crielaard replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The only issue I have with this mod is it also does its thing with bush. can that be disabled? or atleast make it an option? -
large [SP/MP][COOP] Patrol Operations - Official Thread
Crielaard replied to roy86's topic in ARMA 3 - USER MISSIONS
I didnt realise this was so actively developed. Its the first time Ive seen it (yet, Ive been in the community for 15 years) great job. We are running a server with a variant modified for our modpack. (Afghan civies and allthat) The version I use is a few weeks old. I may have missed a patch. Is it allready possible to limit the number of weapons for aircraft. i.e 40x gbu12 available, 10x agm65 available, etc. -
Players as insurgents blending in with civpop
Crielaard replied to scajolly's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You may want to make an FSM for this. Could work better than an SQF script. -
AI only gets in some vehicles with GETIN NEAREST
Crielaard replied to felipechapmanfromm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Use the assignAs... command followed by OrderGetin command. Has worked since OFP.- 1 reply
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- vehicles
- getin nearest
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xenomorph Max Alien - The Xenomorph
Crielaard replied to maxjoiner's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
It is indeed the way stuff is published and how you give it to the community. Starting to see you are actually learning this. ;) I was mislead into using a model myself, which in the end seemed ripped from a game. Had to restart the project. Everyone here wants to enhance the game here. Who ever tries to make money from it should do it in a legit way (Like myself) Monetising mods is not one of those ways. Keep on it! And I know for a fact Spookygnu has some interesting stuff for you. -
+1
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Outdated? LOL
- 6 replies
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- 5
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- promods
- uhao island
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ITC Land Systems V1.3 - Naval Fire Support
Crielaard replied to yax's topic in ARMA 3 - ADDONS & MODS: COMPLETE
with this...I am now thinking that audio sensor UAV must be possible and easiky configurable, then integrated with this mod. 8)- 51 replies