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Crielaard

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Everything posted by Crielaard

  1. Crielaard

    Arma 2 AV-8B Harrier II Port

    Mk82's for CAS? Euh...no. LGBs are perfect for the job. However, its not hard to add mk82s. I made some changes to the config adding a better HUD and a mk82 loaded variant. Chairborne, PM me if you want to see it.
  2. Crielaard

    Flight Deck Crew Unit Addon WIP

    Flightsuit with white vest. :) http://upload.wikimedia.org/wikipedia/commons/1/19/US_Navy_060617-N-0490C-001_A_Landing_Signal_Officer_aboard_the_Nimitz-class_aircraft_carrier_USS_Dwight_D._Eisenhower_(CVN_69)_communicates_with_the_pilot_of_a_T-45C_Goshawk_while_preparing_to_land.jpg (344 kB) All you really need to do is make the vest. The flightsuit is allready in Arma by default
  3. Crielaard

    Flight Deck Crew Unit Addon WIP

    aaawesomeeeee ---------- Post added at 07:48 ---------- Previous post was at 07:41 ---------- To make this even more awesome... could you also make a guy witha flightsuit and a white vest? as LSO.
  4. Whenever I make a mission template and try to load it, all objects/vehicles spawn in 2or3 times, making them blow up. - from 'preview' in mission editor - login to mcc - place units and waypoints - save mission template - restart clean mission - load template
  5. I second Gerald's post here. He did some smart stuff.
  6. Yup propbably some collision model. Better use a different Chinook. Like the one from CAF.
  7. Crielaard

    Better Little Bird Mod

    Wouldn't 6 fully loaded soldiers (over 100kg each) be waaay heavier than a rocket pod (+/- 200 kg), minigun with ammo (+/- 100 kg) and an avionics box(+/- 100 kg)?? So the speed and fuelconsumpion should be the other way arround I think. With that kind of loading, with the soldiers, I even think not only the consumption is higher but there is a limit to the fuel it can take aswell. With 684kg of usefull load and a max fuel of 183 kg it leaves 500 kg for Pilot, co-pilot AND passengers. So it's pretty darn heavy when a Fireteam of soldier has boarded, compared to a Gunship variant.
  8. Crielaard

    A-134 / L-159 Retexture Project

    Now all they need is to have clearance to fly in Dutch airspace... :band:
  9. Tettee is working on it behind the screwns and so am I. Including a propper IFLOLS. (Within the constrains of Arma)
  10. We encountered major issues on our server with both F18's since the last update. Errors in the rpt file and desyncs that go trough the roof once the hornet is destoyed. Vehicle respawn module is synced. Rpt file on request
  11. We're trying to make a way to change the weapons in game. So you can choose 3 hellfire types and 3 types of rockets. (And have a mix of everything aswell.
  12. Thank you for the figures. You do know that advertised statistics usually are in rare optimal conditions? As where the maverick (agm65d) is supposed to be able to lock and hit targets from 10 nautical miles...I never got one off the rail any sooner than 7 miles. Just to as an example.
  13. At this moment the Apache is becomming a seperate mod from this pack. And will focus more on that. My goal is to make an MP stable Apache within the constraind of Arma. And more importantly, within the limits of my modding skills. Anyone who could help integrating Rotorlib...PLEASE help!
  14. Crielaard

    United States Air Force

    This is really becoming a nice pack. Cool stuff is in here. I was really looking forward for the MQ-9. But I must say that was a bit disappointing. It was like the original UAV but worse. The thing that bugs me most is that the weapons can't be fired from the gunner's position. If that's fixed it's fine again. :)
  15. Working on a realistic Apache HUD. (Or IHADSS really) At this moment experimenting with making every helicopter a sepperate PBO. Little info for all of you: - We got rid of a LOT of errors - Improving the Apache IHADSS - Improving the Apache's sensor system - Improving the Hellfire modes - Trying to integrate Rotorlib
  16. Crielaard

    Advanced Ballistics (WIP)

    Would this affect mortar shells straight out of the box? So it becomes less point-and-click?
  17. Will double check it. The way I put it was how my colleague explained litterally. He's a veteran weapons instructor on the Apache. We know. Cant be done at this moment. Shadow is working on a proper laser designation system.
  18. The head of the gunner is basically a 'turret' and as far as I know there is no other way to do it. Isn't this the case in the Blackfoot aswell?
  19. We will look at point 1 and 2. On point 3: Dont expect to much changes to the missile system as it is. You can select the laser way before you fire. The missile will still track the location of the laser even without the diamond. One mis interpetation of the LOAL mode is that it would be to fire from behind cover. It really is NOT the case for laser guided missiles. I was mistakenly thinking thatwhen I made my demo video. Im going through a program at this moment where we get informed on AH64 operations and its weapons. For the sake of more understanding during joint ops. The only reason of the different profiles is to make top down attacks on armor while keeping the missile within any altitude restriction you may have. The missile will fly a shallow arc until it sees the laser with it's LOS. It THEN will fly it's attack profile. Hence you need to program the missile to the appropriate range in LOAL mode. In LOBL mode it will fly it's profile right when it leaves the rail. So...you will need Line of sight ANYWAY when firing. So, for Arma, you just lock up the laser far before you attack. Immagine this as setting laser codes. The laser should then be slewed on target and yhe misdile will do the rest. In that sence I will change the order of things that happen in the attack profile script. The Lima hellfire though, is radar guided. So it will receive data from the longbow. And as it leaves the rail starts it's attack profile. THIS can allready be done the way it is in arma. Shadow is working on a new RWCO. Trust me...its going to be AWESOME. And rock our panties right off. Not sure what you mean in 4.
  20. Thats our wish aswel. We just dont think we can do it or at all possible. If you have an example of a mod where it is done the wsy you describe, tell us please.
  21. That module doesnt work in MP. Atleast not on a dedicated server.
  22. RWCO is integrated indeed.
  23. Crielaard

    A-164 Wipeout HUD MOD

    Bad link for the reference pictures.
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