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TrueCruel

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Everything posted by TrueCruel

  1. TrueCruel

    Boat ejection bugged

    You could assign him the weapon at the trigger where the eject is, then he would have the weapon and won't stuck. It's not the "eyecandy" way, but it works.
  2. TrueCruel

    Night to day

    You need a script for it, here is the code for it with fading out/in: cutText ["", "BLACK", 0]; sleep 3; setDate [2014, 7, 01, 06, 0] cutText ["", "BLACK FADED", 0]; sleep 0.1; cutText ["", "BLACK IN", 3];
  3. TrueCruel

    Boat ejection bugged

    I unpboed your mission and looked by myself. The player does not have any animation. If you eject and then use the command player switchmove "", then it works again. Did you somewhere changed his animation? Edit: Now I have it: You gave the player a weapon that doesn't work in water, so there is no animation for it and he stucks. I deleted the line where you add him that rife, and it works again. Edit 2: this addWeapon "arifle_SDAR_F"; <- the only weapon that works in water only with it it won't stuck.
  4. Give the trigger a name, e.g. "smoketrigger" Condition: count (position smoketrigger nearObjects ["SmokeShell",10])!=0 onAct: xyz onDea: xyz This will trigger when a white smoke flies in the trigger, not when it popps. But I guess it's the "same" :D In your case: SmokeShellBlue http://forums.bistudio.com/showthread.php?65589-Smoke-Grenade-Trigger-Question
  5. Just call the name afterwards: E.g. from my mission: _vehicle = createVehicle [un_r_vehicle call bis_fnc_selectRandom, [17459.5,13177.8,0.00139809], [], 0, "NONE"];_vehicle setDir 200.263; clearweaponcargo _vehicle; clearitemcargo _vehicle; clearmagazinecargo _vehicle, clearbackpackcargo _vehicle; _vehicle lock true;
  6. An amazing work man, Arma like it's meant to be played. Thank you so much fo it :D
  7. I have 30-40 FPS in the Adapt campaign on Ultra, my PC: i5-3450 @3,66 all Cores, 16GB Corsair xms3 and EVGA GTX780 3GB.
  8. TrueCruel

    RIP Mikhail Kalashnikov...

    R.I.P 94, impressive Age.
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