Jump to content

whistle

Member
  • Content Count

    5
  • Joined

  • Last visited

  • Medals

Everything posted by whistle

  1. Hi Major, I am trying to setup my own repo on a linux machine. I run the ArmA3Sync-console.sh and it shows me the below screen. When i enter the command "NEW" I can enter the repo name and protocol, but after i press enter when i fill in the protocol it doesn't do anything at all. It shows an empty line and doesn't continue to (as i am told it should show) "Enter repository port: " ArmA3Sync Installed version = 1.7.102 JRE installed version = 1.8.0_212 OS Name = Linux ArmA3Sync console commands: NEW: create a new repository BUILD: build repository CHECK: check repository synchronization DELETE: delete repository LIST: list repositories SYNC: synchronize content with a repository EXTRACT: extract *.bikey files from source directory to target directory UPDATE: check for updates COMMANDS: display commands VERSION: display version QUIT: quit Please enter a command = NEW Create a new repository Enter repository name: test Enter repository protocol FTP, HTTP or HTTPS: FTP Am i missing anything or doing something wrong? Or is there another command i can use to setup my repo?
  2. whistle

    RH M14 pack 1.0 for OA / CO

    Please make these for ArmA 3! These are so awesome!
  3. Hi guys, I haven't found a good thread that helps me so i made this post... I want to put an addaction on a vehicle that i have created on the server. Here's the code: Whistle_fnc_addActionbomb = { _this addAction ["Defuse bomb", "Defuse.sqf"]; }; if (!isServer) exitwith {}; Whistle_bomb = "Land_Suitcase_F" createvehicle (getmarkerpos _bombspawn); [Whistle_bomb ,"Whistle_fnc_addActionbomb", true, true] spawn BIS_fnc_MP; When I host this mission on a dedicated server and I am playing, the addaction is availabe, but.... When other players join, the addaction isn't shown anymore. Do you guys (i don't mean JIP) have any idea's how i can solve this issue? Thanks in advance!!
  4. You can also make a funtion and let the addaction call the function. That way you do not have to make several SQF files and make a terrible lot of files in your mission. First of all you need to understand that the functions Always has to be loaded first in your init.sqf The code in your INIT.sqf should look like this: //First load the function. fnc_hostage_action = { private ["_hostage"]; _hostage = _this select 0 _hostage enableAI "ANIM"; _hostage switchmove "boundCaptive_unaErc"; _hostage setCaptive false; _hostage setBehaviour "CARELESS"; }; // Hostage change to active after addaction hostage addaction ["Release Hostage", "call fnc_hostage_action"];
×