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fat_lurch

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Posts posted by fat_lurch


  1. https://steamcommunity.com/sharedfiles/filedetails/?id=2635818948

     

    This addon provides a framework for ARMA to communicate with Arduinos, Raspberry Pis and any other device that can connect to or emulate a Windows COM port

    This addon is not currently recognized by BattleEye - You will need to disable BattleEye to experiment with this addon

    (The addon has been submitted to BattleEye for review and whitelisting)

     

     

     

     

     



    This addon does not do anything on its own - it provides a framework for people to develop code to communicate with devices connected to COM ports.


    The extension that powers this framework is written by GoogleBen.

    For basic usage, reference: https://github.com/FatLurch/ARMACOM

    For more advanced usage, reference: https://github.com/googleben/ArmaCOM

     

    Discord to discuss ARMA peripherals in general: https://discord.gg/jKVNWQt7

     

    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Example 1: LED Control (Switch an LED on the Arduino on and off using a laptop in game)
    Arduino Code: https://github.com/FatLurch/ARMA_LED
    ARMA Mission: https://github.com/FatLurch/TEST_ARMACOM.vr/


    Example 2: LCD Display (Display in-game data onto an LCD connected to an Arduino)
    Arduino Code: https://github.com/FatLurch/Basic_Serial_Display

    Raspberry Pi code: https://github.com/FatLurch/RPi_Serial_Display
    ARMA Mission: https://github.com/FatLurch/TEST_ARMACOM_LCD.vr

    • Like 7

  2. Update 2021-10-17:

     

    Version: 1.1.1

    Added:
    Prairie Fire DLC Support (Now built-in - external addon deprecated)

    Added "vn_m2_v_100_mag" to existing 100x 12.7x99 (For Prairie Fire M2, etc.)
    Added "vn_m60_v_100_mag" to existing 100x 7.62x51 (For Prairie Fire M60, etc.)
    Added "vn_m134_v_2000_mag" to existing 2000x 7.62x51 (For Prairie Fire M134, etc.)

    • Like 1

  3. Update 2021-10-16:

     

    Version 1.1.0

     

    Added:

    • Support for FFAA Mod
    • Support for HAFM Mod
    • Limited support for Global Modernization DLC

     

    • CBA Version System
    • CBA option to turn on/off verbose log output (off by default)

     

    • "ffaa_32rnd_lag40" added to existing 32x 40mm HEDP for LAG 40 (FFAA)
    • "ffaa_safeweapon" blasklisted (allows 12.7x99mm support for M2 etc.) (FFAA)
    • "MG3_762V", "200Rnd_762x51_Belt" added to existing 200x 7.62x51 for MG3 series (HAFM)
    • "gm_120Rnd_762x51mm_b_t_DM21A1_mg3_grn" to existing 120x 7.62x51 for MG3 series (GM)

     

    Changed:

    • Slightly more robust compatibility check
    • Reverted back to custom ammocan model

  4. Update 2021-10-15:

     

    Added:
    Ammocans available in Eden and Zeus

     

    Extra ammocans are now visible in the Eden Equipment interface


    Support for CUP 32x 40mm ammo
    Support for CUP 200x 7.62x51 ammo
    Support for CUP 96x 40mm

     

    Fixed:
    Fixed magazine name case sensitivity issue in loadAmmoFromInventory

    • Like 2

  5. On 10/1/2021 at 4:03 AM, 10Dozen said:

    Data packs and information available here: https://www.bohemia.net/community/licenses/licensed-data-packages

    You can download, depbo and re-use models and textures/mats for your purposes (basically cut mags out of statics/vehicles).

     

    Thanks again for the info 10Dozen,

     

    Unfortunately my ignorance is getting in my way. I've gone as far as being able to download and dePBO the files.

     

    In the case of the AGS30 for example, I can see the .p3d in the folder but I can't view it in Oxygen/Bulldozer, etc. because it's binarized.

     

    What techniques do I need to read up on/study to be able to do something like reutilize the AGS30 magazine from these data packs?

     

    Thanks for your time and patience!

     

     


  6. Update 2021-10-12:

     

    Added:
    Support for Foxhound's LPPV

     

    Changed:

    Simplified reload function

    Update compatabilityCheck function

     

    Fixed:
    Issue where commanding a reload on the last mag would empty the magazine from the gun and cause a bug


  7. Update 2021-10-10:

     

    Added:

    Added support for Vurtual's HMMWV


    Added  "vurtual_200rnd_762x51_box" & "vurtual_200Rnd_762x51_box_heli" to "Ammocan_200Rnd_127x99_mag"
    Added  "vurtual_48Rnd_40mm_G_belt"" to "Ammocan_RHS_48Rnd_40mm_MK19_M430A1"
    Added  "vurtual_400Rnd_127x99_belt" to "Ammocan_rhs_mag_400rnd_127x99_mag"
    Added new "Ammocan_1000Rnd_762x51" to support "vurtual_1000rnd_762x51_box"
    Added "vurtual_96Rnd_40mm_G_belt" to  "Ammocan_96Rnd_40mm_G_belt"
    Added new "Ammocan_900Rnd_127x99" to support "vurtual_900Rnd_127x99_belt"
    Added "vurtual_2000Rnd_762x51_belt_heli" & "vurtual_2000Rnd_762x51_belt" to "Ammocan_2000Rnd_762x51_Belt_T_Red"
    Added "rhsusf_weap_DummyLauncher" & "vurtual_smokelauncher_crows" to weaponBlacklist

     

    Changed: 
    Changed compatable magazine lookup to CBA function to increase robustness
    Changed turret index lookup to CBA function to increase robustness
    Changed compatabilityCheck to accept turrets (mis)configured as FFV
    Changed converTurretAmmo to accept turrets (mis)configured as FFV
    Updated log entry for successfully configured assets to add more detail

     

    Removed:
    getTurretIndex function (replaced with CBA function)

    • Like 2
    • Thanks 2

  8. Update 2021-10-10:

     

    Added:
    CUP support to class "Ammocan_RHS_48Rnd_40mm_MK19_M430A1" for magazine type "CUP_48Rnd_40mm_MK19_M"
    CUP support to class "Ammocan_rhs_mag_TOW2A" for magazine type "CUP_1Rnd_TOW2_M"
    CUP support for 100x 7.62x51 belts
    Blacklisted the RHS smoke launcher (rhsusf_weap_M259) to enable Ammocan support for assets like the M113A3
    Unified weapon blacklist function
    Minor code tweaks to blasklist functions to improve robustness

    Fixed:
    Ammo config issue with RHS M1165A1 GMV, M1238A1, M1239 and anything else that utilized a 96 round M1001 belt

    • Thanks 1

  9. Update 2021-10-10:

     

    Added: 
    Support for ACE Rearm and other re-arm methods (automatic turret ammo conversion on inventory close)


    Fixed:
    Reloading issues with 2nd turret/weapon on a vehicle
    Spam log messages from ammocan in Eden editor


    Changed:
    Fewer debug messages
    Better weapon blacklist handling
    Better method for getting turret weapon ammo
    Minor code cleanup

    • Like 1
    • Thanks 2

  10. Update 2021-10-03:

     

    Added:
    Support for 3CB


    Support for 3CB 7.62x51 x200 ball and tracer
    Support for 3CB 40mm HEDP x32
    Support for 3CB 12.7x99 x 100 
    Verbose output for unsupported ammo types per weapon (Ref "###" entries in diag log)
    Magazine conversion function (Mostly for 3CB - converts the 3CB magazines to ammocans for cross compatibility)
    Blacklists to skip weapon types that shouldn't be addressed by ammocan

     

    Changed:
    More robust handling of vehicle with multiple weapons per turret
    Less debugging (spamming) output to diag log
     

    • Thanks 1

  11. Update 2021-09-27:

     

    Fixed:

    • AI weren't reloading from vehicle inventory unless someone opened and closed the vehicle inventory
    • The reload hint was showing up for the player if an AI had to reload
    • An error would be generated if a turret tried to reload on a vehicle with zero magazines in its inventory
    • Like 1
    • Thanks 1
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