Jump to content

fat_lurch

Member
  • Content Count

    213
  • Joined

  • Last visited

  • Medals

  • Medals

Everything posted by fat_lurch

  1. fat_lurch

    Helocasting & Kangaroo Casting

    Update 2020-01-12: Added – Dual Boat Helocast Support Changed – Helocipter will fly at 10km/h now instead of 8 Changed – Moved Helocast commands to bottom of the list to get them farther from Engine Off, Eject, etc. Fixed – recoverCRRC: restore aircraft to last known altitude instead of 50 meters Fixed – recoverCRRC: use rampDoor function in lieu of old code Fixed – Prevent AI from turning in mid air during jump I've also noticed an issue where the boat automatically is detached from the RHS CH-47 series when a user uses the manual Open Ramp action. I'll be releasing a patch to address this and the fact the RHS CH-47s "leak" water too quickly and are become disabled after floating for more than ~3 minutes.
  2. fat_lurch

    Helocasting & Kangaroo Casting

    So development has been slower than I was hoping but I'm finally making a little bit of progress on the double helocast feature. Users will be able to configure a "jump plan" which determines which groups just with each boat. Users will also be able to perform a "single" helocast and then setup another later at a different location.
  3. fat_lurch

    Helocasting & Kangaroo Casting

    Thank you very much! I'm making the best use of vacation away from work, haha.
  4. fat_lurch

    Helocasting & Kangaroo Casting

    I have some new functions that will handle this better on next release. The logic will be either all non flight crew (based on which seat everyone is in) or all non flight crew that are in your squad. By having the two functions it should be possible to helocast two different squads with two different boats at two separate drop locations with one helo. The limitation in this instance is that if someone hops on an M134, as an example, they're considered flight crew and they won't be part of the helocast. If they go back into a cargo seat just before the jump, they'll be non flight crew again and will be helocast with the rest. The function will also handle firing from vehicles positions ala the ramp on Konyo's MH-47 Ramp version.
  5. fat_lurch

    Helocasting & Kangaroo Casting

    For Konyo's MH-47 I defined a custom point by the ramp. I have a variable called jumpOffset that I associate with each aircraft type during initialization. I use the eject point by default and evaluate if an offset is needed during testing. That offset is relative to the eject point. In the case of Konyo's MH-47, it's a fairly large offset.
  6. fat_lurch

    Helocasting & Kangaroo Casting

    That's the issue. That's one of the current limitations of the system. I'm working on a better implementation. For now, so long as your pilot is in a separate squad from you then it should all work.
  7. fat_lurch

    Helocasting & Kangaroo Casting

    I had an idea on how to do this: when someone selects Prep Helocast, a dialog pops up that allows users to select parameters of the helocast: How many boats (0-2) Which jumpers (all non-flight crew or just the user's squad) I'm also thinking of adding a water checker override - this would allow helocasting on rivers. The engine doesn't treat rivers as being over water. I'm trying to figure out a way to hide prep helocast when its not useful. I haven't figured out what to do just yet.
  8. fat_lurch

    Helocasting & Kangaroo Casting

    One more thought: were you in the same squad as the pilot? That would cause an issue.
  9. fat_lurch

    Helocasting & Kangaroo Casting

    I can look into it. Which aircraft were you using? You had human pilot and passengers, no AI? Thanks
  10. fat_lurch

    Helocasting & Kangaroo Casting

    Update 2019-12-30: Added - Ability to choose boat type to be spawned in Eden Fixed - Missing NATO Boat from Eden options Fixed - boatCoords for RHS CH-47 series
  11. fat_lurch

    Helocasting & Kangaroo Casting

    Yes, The option is supposed to kick out all non-flight crew. I've been looking at the RHIB recently - it *looks* too big to fit in anything, but I haven't given it much real thought.
  12. fat_lurch

    Helocasting & Kangaroo Casting

    Update 2019-12-29: Added - configuration changes so characters trigger splash effects at a velocity of 6 instead of 8 (It's stupid but it bothered me in some of the still images I had taken 🤣).
  13. fat_lurch

    Helocasting & Kangaroo Casting

    OK, so I just tested it with the upgrade and I'm still able to pilot the boat in. Have the boat driver watch the right row of seats - you want to setup so the inboard edge looks like a straight up and down line - that's how you know your alignment is on.
  14. fat_lurch

    Helocasting & Kangaroo Casting

    So I'm able to pilot the boat into the base class of Konyo's MH-47 - the aircraft needs to be low enough that the boat can float in. Was there a specific variant you were using?
  15. fat_lurch

    Helocasting & Kangaroo Casting

    Thanks for the feedback! I'll add a feature to pick where the action point is.
  16. fat_lurch

    Helocasting & Kangaroo Casting

    It is possible, but the negative tradeoff is the action would always be floating there. I feel like this could become a nuisance when folks have the mod loaded but aren't helocasting in that instance.
  17. fat_lurch

    Helocasting & Kangaroo Casting

    I just pushed a new version that I hope addresses this. I have always sucked at getting things signed correctly...
  18. fat_lurch

    Helocasting & Kangaroo Casting

    I can add this feature in the future (I'm assuming you mean in Eden?). For the time being, a workaround: spawn your chosen boat next to the aircraft and load it in using the load interaction.
  19. fat_lurch

    Helocasting & Kangaroo Casting

    Update 2019-12-29: Added – Konyo MH-47 Support Added – Boeing Konyo MH47G SOAR Support Added – CUP CV-22 Support (Although AI won't slow down enough to helocast and I couldn't figure out how to either) Added – Vanilla Blackfish Support (Although AI won't slow down enough to helocast and I couldn't figure out how to either) Added – OPTRE Pelican Support Added – RHS MH-47 ramp animations Added – More robust rampDoor function to handle opening and closing of ramps and doors Added – rampInvert system to handle assets whose animations are "backwards" (e.g. The A2 MH-47 ports) Added – Support for planes so VTOLs can be supported
  20. fat_lurch

    Helocasting & Kangaroo Casting

    Update 2019-12-28 Added – EriJ H-60 Support Added – EricJ H-92 Support Added – EricJ CH-67 Support Added – jumpOffset system to address aircraft geometry issues
  21. fat_lurch

    Helocasting & Kangaroo Casting

    Ooooh! I forgot about the V-22s, that could be cool! I'll look into it: a note, if they're not buoyant then it work work well with AI pilots, but I can set it up anyway.
  22. fat_lurch

    Helocasting & Kangaroo Casting

    Update - 2019-12-28 Added – Support for ZodiacCRRCboat (LINK) Added – diag_log output to detail when a helicopter is not supported Fixed – More modular code for selecting acceptable boats Thanks for the recommendation golas! I hadn't come across that addon before. CW4 Carrera: I'll try to get those in later today. *If anyone wants to help me get a head start on a new aircraft* Place the new helicopter down in the editor (while running Helocast) In the debug console, type: [0,0,0] call fatLurch_fnc_testBoat; You should see a "Flight Test Orange" boat appear The numeric array in the command is the boat offset. Keep adjusting these numbers and running the command above to get the boat where you want relative to the aircraft Alt-tab out of Arma 3 and paste the results (they automatically save to your clipboard). You should see a coordinate array and the helicopter classname (e.g. [0,1,-1.5] heloName) Paste the results and a link to the addon. I'll still need to manually pluck out the animation names for the doors or ramps if needed, but passing me the coordinates and classname helps give me a head start Thanks all
  23. fat_lurch

    Helocasting & Kangaroo Casting

    Update 2019-12-28: Added – CUP US H-60 Series Support Added – CUP MH-47 Support Added – CUP US CH-53E Support Added – altOffset feature: some helo models have a significant alitutde offset when commanded to the same altitude as other helicopters Added – testBoat function: facilitates helping find boat palcement and getting helo classnames. Fixed – Better disabling of rubber boats damaging helos Fixed – Better handling of collision prevention between boats and helos during casting Fixed – Direction of jumpers when casting
  24. fat_lurch

    Helocasting & Kangaroo Casting

    Roger that. I'll get the CUP stuff setup next.
  25. fat_lurch

    Helocasting & Kangaroo Casting

    If you send me the classname I can add it to the array of suitable boats. Thanks for waiting and asking BTW! I setup this mod so I can list basically any boat or helo as compatible without adding them as dependencies.
×