Jump to content

fat_lurch

Member
  • Content Count

    180
  • Joined

  • Last visited

  • Medals

  • Medals

Everything posted by fat_lurch

  1. fat_lurch

    Helocasting & Kangaroo Casting

    I can look into it. Which aircraft were you using? You had human pilot and passengers, no AI? Thanks
  2. fat_lurch

    Helocasting & Kangaroo Casting

    Update 2019-12-30: Added - Ability to choose boat type to be spawned in Eden Fixed - Missing NATO Boat from Eden options Fixed - boatCoords for RHS CH-47 series
  3. fat_lurch

    Helocasting & Kangaroo Casting

    Yes, The option is supposed to kick out all non-flight crew. I've been looking at the RHIB recently - it *looks* too big to fit in anything, but I haven't given it much real thought.
  4. fat_lurch

    Helocasting & Kangaroo Casting

    Update 2019-12-29: Added - configuration changes so characters trigger splash effects at a velocity of 6 instead of 8 (It's stupid but it bothered me in some of the still images I had taken 🤣).
  5. fat_lurch

    Helocasting & Kangaroo Casting

    OK, so I just tested it with the upgrade and I'm still able to pilot the boat in. Have the boat driver watch the right row of seats - you want to setup so the inboard edge looks like a straight up and down line - that's how you know your alignment is on.
  6. fat_lurch

    Helocasting & Kangaroo Casting

    So I'm able to pilot the boat into the base class of Konyo's MH-47 - the aircraft needs to be low enough that the boat can float in. Was there a specific variant you were using?
  7. fat_lurch

    Helocasting & Kangaroo Casting

    Thanks for the feedback! I'll add a feature to pick where the action point is.
  8. fat_lurch

    Helocasting & Kangaroo Casting

    It is possible, but the negative tradeoff is the action would always be floating there. I feel like this could become a nuisance when folks have the mod loaded but aren't helocasting in that instance.
  9. fat_lurch

    Helocasting & Kangaroo Casting

    I just pushed a new version that I hope addresses this. I have always sucked at getting things signed correctly...
  10. fat_lurch

    Helocasting & Kangaroo Casting

    I can add this feature in the future (I'm assuming you mean in Eden?). For the time being, a workaround: spawn your chosen boat next to the aircraft and load it in using the load interaction.
  11. fat_lurch

    Helocasting & Kangaroo Casting

    Update 2019-12-29: Added – Konyo MH-47 Support Added – Boeing Konyo MH47G SOAR Support Added – CUP CV-22 Support (Although AI won't slow down enough to helocast and I couldn't figure out how to either) Added – Vanilla Blackfish Support (Although AI won't slow down enough to helocast and I couldn't figure out how to either) Added – OPTRE Pelican Support Added – RHS MH-47 ramp animations Added – More robust rampDoor function to handle opening and closing of ramps and doors Added – rampInvert system to handle assets whose animations are "backwards" (e.g. The A2 MH-47 ports) Added – Support for planes so VTOLs can be supported
  12. fat_lurch

    Helocasting & Kangaroo Casting

    Update 2019-12-28 Added – EriJ H-60 Support Added – EricJ H-92 Support Added – EricJ CH-67 Support Added – jumpOffset system to address aircraft geometry issues
  13. fat_lurch

    Helocasting & Kangaroo Casting

    Ooooh! I forgot about the V-22s, that could be cool! I'll look into it: a note, if they're not buoyant then it work work well with AI pilots, but I can set it up anyway.
  14. fat_lurch

    Helocasting & Kangaroo Casting

    Update - 2019-12-28 Added – Support for ZodiacCRRCboat (LINK) Added – diag_log output to detail when a helicopter is not supported Fixed – More modular code for selecting acceptable boats Thanks for the recommendation golas! I hadn't come across that addon before. CW4 Carrera: I'll try to get those in later today. *If anyone wants to help me get a head start on a new aircraft* Place the new helicopter down in the editor (while running Helocast) In the debug console, type: [0,0,0] call fatLurch_fnc_testBoat; You should see a "Flight Test Orange" boat appear The numeric array in the command is the boat offset. Keep adjusting these numbers and running the command above to get the boat where you want relative to the aircraft Alt-tab out of Arma 3 and paste the results (they automatically save to your clipboard). You should see a coordinate array and the helicopter classname (e.g. [0,1,-1.5] heloName) Paste the results and a link to the addon. I'll still need to manually pluck out the animation names for the doors or ramps if needed, but passing me the coordinates and classname helps give me a head start Thanks all
  15. fat_lurch

    Helocasting & Kangaroo Casting

    Update 2019-12-28: Added – CUP US H-60 Series Support Added – CUP MH-47 Support Added – CUP US CH-53E Support Added – altOffset feature: some helo models have a significant alitutde offset when commanded to the same altitude as other helicopters Added – testBoat function: facilitates helping find boat palcement and getting helo classnames. Fixed – Better disabling of rubber boats damaging helos Fixed – Better handling of collision prevention between boats and helos during casting Fixed – Direction of jumpers when casting
  16. fat_lurch

    Helocasting & Kangaroo Casting

    Roger that. I'll get the CUP stuff setup next.
  17. fat_lurch

    Helocasting & Kangaroo Casting

    If you send me the classname I can add it to the array of suitable boats. Thanks for waiting and asking BTW! I setup this mod so I can list basically any boat or helo as compatible without adding them as dependencies.
  18. fat_lurch

    Helocasting & Kangaroo Casting

    What additional aircraft would people like support for?
  19. Update - I have since released this addon on Steam. Below is a link to the new discussion. Steam Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1947483966 ========================================================================= Hello all, I've been working on a system for helo-casting and K-Casting (Kangaroo-Casting). Right now this exists as a few scripts. My intent is to try to make this an addon which allows users to setup for helocasting and K-Casting via a checkbox in the Eden editor. For these tests, the helo is commanded by an AI. In theory this should be compatible with player pilots. Here's video of some tests with the RHS UH-60 and the RHS CH-47: Concept of Operation: Helo gets setup in Eden Helo flies a set of waypoints During the flight, a user in the helo can command to setup for the helocast Helo flies low and slow User commands the helocast Boat is dropped/pushed out Non-aircrew (players) are ejected from the helo (about 1 every 0.5 seconds) Helo resumes its last commanded flyInHeight and top speed I use the vanilla "Assault Boat" for all of these operations at the moment. I've been testing this in SP and on dedicated server. My plans as of right now: Allow users to configure which marking devices to attach the RHIB (right now I'm just using my multispectral strobe) User configurable movement speed and height (right now this is 8 km/h & 4 meters) One-click setup in Eden for supported helos Support for popular (appropriate) helos Command the helicopter to slow down without the huge pitch-up (I know this is built into the flight model; I'm hoping numerous, gradual changes to flyInHeight & limitSpeed help) I'd be curious to hear people's input on the development of this; I've been surprised in the past how users wind up utilizing my addons in ways I never planned. Also, if you have a favorite helo you'd like this to work with please post up. I can't promise to get to them all, but I'll get the most popular ones. Thanks
  20. fat_lurch

    [WIP] Helocasting & K-Casting

    I've finally released a Beta: LINK Thanks all for your patience and support!
  21. fat_lurch

    [WIP] Helocasting & K-Casting

    Sorry there's no release yet - this thing is fighting me EVERY !@#*&^T%$#@! STEP of the way... I'll have a bit of downtime away from work soon with Christmas coming up so hopefully I'll be able to get this pushed out.
  22. fat_lurch

    [WIP] Helocasting & K-Casting

    My plan is to add compatibility for most requested helos. Unfortunately it requires a bit of manual configuration for each asset. Can you send a link to the H-60s you're referring to? Thanks
  23. fat_lurch

    Turret Enhanced

    I have not yet. I've been focusing on my pending helocast addon. I might be able to simply increase the action radius for now as a quick fix.
  24. fat_lurch

    [WIP] Helocasting & K-Casting

    I found a small handful of MP bugs that I'm addressing.
×