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mdtorch

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Everything posted by mdtorch

  1. mdtorch

    [R3F] Logistics

    Hey guys, rly nice logistic script - I love it! I got some problems with another mod (here: http://forums.bistudio.com/showthread.php?190609-Airfield-Logistics&p=2936617&viewfull=1#post2936617), where I tried to use your towing-script to enable towing for those 2 towingtrucks. These are the only 2 vehicles where R3F doesn't seem to work. Could there be a problem with the models?
  2. Did someone manage to integrate RHS-vehicles? I wish we could have that, and/or a tutorial like "how to add new/custom transport vehicles and make them support igiload".
  3. mdtorch

    Airfield Logistics

    I ran into some problems here. I want to use the [R3F] Logistics (http://forums.bistudio.com/showthread.php?180049-R3F-Logistics), especially the towingfeature for the two towingtrucks of this mod, but I can't get it to work. This is driving me insane, because R3F-towing works with every single other vehicle I tested so far (Vanilla, RHS, Stryker package, aso, aso) - but these two towing-machines are the only ones that CANT tow. I place the towingtruck in front of the A-10 (after adding the classnames to the R3F-script) and get no option in the drop down menue. Is there something missing in those vehiclemodels?
  4. Simply love your mod and the whole project, thx a lot to you guys! But... is it just me or is there a bug since the marksmen-DLC, causing my rifleman to sink under the surface when I try to make use of weapon deployment (resting on the ground) wit CUP-weapons? Is there a hotfix around? And another question... (hope you guys won't be mad with me) - I see the CUP weapons thread here, and a CUP-mappack thread in the discussionsection of the forum, but no CUP vehicle thread? I simply cant wait for the release of the CUP vehicles and kept looking for some information - but didnt find any. Is it on hold?
  5. mdtorch

    RHS Escalation (AFRF and USAF)

    Best mod around. Thank you RHS-team for this piece of art. I believe RichardsD did some work for RHS and he released his 3 vehicle mods to the community under APL - is there any chance RHS will pick them up and give 'em some love? I like the MaxxPro and the MTVR and it would be a shame to see these vehicles going down the drain (physx-issues, latest compatibility aso). Both vehicles are in active service in the US Armed Forces and there are some neat variants in the modpackages, already modeled and textured, sooo.... Is there a chance you guys will adopt those 2 units, polish and integrate them in RHS? :)) http://forums.bistudio.com/showthread.php?188144-I-am-releasing-my-3-major-mods-open-source
  6. Is there any progress regarding linux support? We cant even give ALive a try and would love to benefit from the persistence feature. Hope we'll get this soon...
  7. Same here. If port 2302 is selected, game freezes. If port 2303 is selected, you can actually host a new game, but the role assignment screen renders blank. No chance to start the game or pick a slot. Happens since today.
  8. Now that Take on Helicopters is released for use in Arma 3, will you port it too? Would love to see the SuperHind and the items in Arma 3.
  9. I would love to see that stuff in Arma... Can't you share your packed mod with us? :)
  10. mdtorch

    ASOR Vehicle Selector

    Would be really nice if it was possible to freely add user defined categories. Just like "APCs", "IFVs", "MBTs", MRAPS", "Support", "Interceptors", "Ground Attack Planes", and so on... Maybe the user could define a categorie, and add the classnames which should be in it. Could come in really handy on servers with 45 vehiclemods running, if you dont wanna scroll down a long list of ground vehicles, but just wanna find that M6 Linebaker in the "AA-vehicles"-categorie.
  11. Awww :( Many thanks for your quick reply. I was afraid placing units in the editor is the only way to go... So I guess I have to place those empty shells somewhere on the maps, kill them on playerspawn, and let them respawn at defined respawnposition... -.-
  12. Hey guys, I just wanted to start my "mission builder career", and tried to build some simple and easy multiplayermissions. I know how to place units in the editor, make them playable and let people enter their slots, but what I want to do is this: - Define something as "player spawn point", maybe an empty vehicle or a markerposition (placed randomly on the map) - I don't wanna place player-units in the editor - I want them to be created in that exact moment a player enters a slot and joins the match (then unit spawns at defined position) - I want to define the kind of a playerunit and its loadout - I want to define how many playerslots are available, without having to place units. For example: 12 playerslots for Blufor, 12 playerslots for Opfor, nothing placed in the editor, except 2 empty vehicles placed randomly on the map. A player joins Blufor and his unit is instantly created at the empty vehicle on Blufor-side with a predefined loadout. Is this even possible? Stupid question, I know... I did use the search-option - but only found tutorials to create player REspawns, and how to place playerunits in the editor... Can someone help me?
  13. We got an updated modpackage on our server: https://play.withsix.com/arma-3/collections/i4JXruj8n0u6MEMfaCd91w/Collection-(TMS-BeCTI-Zerty-1-3-0-1-experimental-server-with-RHS-Escalation) pws://?c=i4JXruj8n0u6MEMfaCd91w
  14. Uh thx guys for the informations, but noubernou could you explain to me what that means? Where is the differente between Not possible in mumble and Not possible in ts?
  15. Same here. We use mumble in our games and would like to see TFR working with that. At the moment we have this for mumble and AMRA3 https://dev.withsix.com/projects/mumblelink using the directional and positionally attenuated VOIP function of Mumble in Arma 3, which does a good job, but is just built for direct speech. There are several reasons why players and clans prefer mumble and dont like to use teamspeak, because of of its better audioquality, the better audiocodec, better systemusage (RAM, CPU), performance and the spirit of free open source software. In addition mumble is stable as a rock. AS TFR seems to be open source as well you will understand what I mean :) Me and my m8s, and many others for sure, would apreciate a TFR-plugin for mumble. Please think over it :) cya guys
  16. mdtorch

    Blastcore: Phoenix 2

    Hey guys, I know Im repeating myself, but Im so desperatly trying to get this to work. Please help me: I installed the latest version from armaholic and after starting Arma3 I get these two errormessages: "Cannot open object warfxpe\particleeffects\universal\explosion_01.p3d " and "Script warfxpe\Particleeffects\SCRIPTS\init.sqf not found" Im running Arma3 latest version, and addonmanager Arma3Sync. Additional mods: Blastcore-A3, Blood_Mist, CBA_A3, JSRS2.0, sthud and tmr. All latest version. activating only Blastcore, or Blastcore and CBA_A3 only didnt help. CBA has maximum priority. Ingame there are no explosions and no smoke visible.
  17. mdtorch

    Blastcore: Phoenix 2

    Oh, sry doesnt work at all. Im afraif I forgot to activate the mod again after changing the priority... I just checked wheather the errormessage showed up. Now I activated it, and I am still getting the same messages and ingame I have no explosions and smoke at all. Please help me somebody?
  18. mdtorch

    Blastcore: Phoenix 2

    Uh, how do I do that? Edit: Ah, just saw that option.... im trying out omg it worked thank you so much!
  19. mdtorch

    Blastcore: Phoenix 2

    Hey guys, thanks for this amazing mod. Im afraid it doesnt work for me correctly, or am I doing something wrong? I installed the latest version from armaholic and after starting Arma3 I get these two errormessages: "Cannot open object warfxpe\particleeffects\universal\explosion_01.p3d" and "Script warfxpe\Particleeffects\SCRIPTS\init.sqf not found" Im running Arma3 latest version, and addonmanager Arma3Sync. Additional mods: Blastcore-A3, Blood_Mist, CBA_A3, JSRS2.0, sthud and tmr. All latest version. activating only Blastcore, or Blastcore and CBA_A3 only didnt help. Can someone please help me? Thanx alot
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