Jump to content

zeealex

Member
  • Content Count

    808
  • Joined

  • Last visited

  • Medals

  • Medals

Everything posted by zeealex

  1. zeealex

    Zee Identity Pack

    it is wildlands :3 okay bad news... my work disk died and i lost pretty much everything... cause stupid idiot over here didn't back up. good news... I don't give a fuck because I made a new base head that blows the previous version out of the water! AAAAAAAAAAAAAAAAAND there may or may not be a collab with another modder regarding bodies, i'll see how that goes before confirming. say hi to Jenny
  2. zeealex

    RHS Escalation (AFRF and USAF)

    Soul, contact me immediately.
  3. ATLAS: Ascension (working title) A new Sci fi Total conversion. What is going on: The year is 2318, following several expansions of research into interstellar transport and several breakthroughs in weapons and armour technology, The people of planet earth decide to make their exodus to planets similar to their own, since the year 2170, the human population across the galaxy has grown exponentially, with the estimates now at roughly 1.2 trillion. While the human race colonizes and expands, a new threat is uncovered, an extra terrestrial race known among the others of the galaxy, as the Vulkartai, a dangerous and territorial race, their people have been growing more and more restless and reports of attacks on some human colonies have come in. The IPDF, responsible for the protection of the human race and its allies, has decided to take action, an all in combined arms assault on the Vulkartai is about to begin. It is down to you, as a member of this assault, to command your squad to victory and protect your race from this new upcoming menace. Who is involved: IPDF: The Inter-Planetary Defence Force. The primary volunteer armed forces of the human race, they mainly defend human settlers and researchers as they move to and/or terraform planets in preparation for colonisation. Their secondary task is to provide assistance to allied species across the galaxy in peacekeeping efforts. GST: Global Special Tactics. The ground based special forces of the IPDF, They are the spearhead of the Volunteer army, having completed years of specialized training, making them extensively knowledgeable in almost any warfare tactic. They are normally the first into a combat situation as part of the agreements in the Galactic Contribution Treaty. The GST divisions are the best trained and the best equipped ground forces available to the treaty planets. There are 12 divisions of the GST, with roughly 10,000 members per division, they have normally been genetically enhanced to better accentuate their combat capability. While each GST division has a speciality, all of them are combat ready as infantrymen when necessary. GST-4: The primary Armoured division of the GST, with the best vehicles and crew available they support the infantry in their advances using superior tactics and fire-power to wear down and defeat their foes. GST-12: More affectionately known as the 'Silverbacks' they are the cream of the crop. The first to go anywhere, it is their job to spearhead all operations, seek out viable routes for movement and supply, and they are in charge of protecting support groups and armies of other races, as and when they require it. The Silverbacks are the only division to have a mix of light, medium and heavy troop types based on their specialised role. They are also the best prepared for a change in environmental conditions. Making them perfect for harsher changes in climate and atmospheric conditions. GST-12 can be identified by the 3 red stripes present on their armour. The Volunteer Army: The general infantry of the IPDF responsible for the protection of human and allied race settlements across the galaxy, they are not as well equipped for hostile environments as the special tactics divisions; at most, they are equipped for oxygen deficient atmospheres. By the point of deployment of the general infantry, the target planet's atmosphere is almost suited to human life. Render: The Volunteer Navy: Equipped with large spacecraft, the volunteer navy engage in both combat and general transport roles across the galaxy, When in combat, they can orbit a planet and provide orbital strike packages to ground forces requiring a barrage of devastating fire-power, or conversely, they are capable of engaging in ship to ship combat, a common feat among quarrels with notorious pirates or insurgencies. They are also partly responsible for the safe travels of civilians to and from human settlements, often providing escort through unsafe systems or providing the travel itself. IPMC: Inter-Planetary Marine Corps, specialized in zero gravity, zero oxygen warfare, often employed during ship to ship boarding or during search and rescue operations on destroyed craft. They are also the second unit on the ground following the GST in global combat, and will normally provide the bulk of the fighting force if the atmospheric conditions are not suitable for the volunteer army. The Vulkartai: A territorial race of creatures that communicate telepathically, very little is known about them, They are primitive technologically, but very intelligent, while human forces generally do not find them difficult, an elusive subspecies known as the Hamarkartai, tend to cause difficulty, as they can interfere with most radio frequencies and electrical systems, rendering them completely inoperable, this includes the small computers that regulate the oxygen exchange tanks in a soldier's armour system. The Vulkartai were found to communicate on a UHF radio band, meaning their could be received via radio, while the communications are not understandable. The radio acts almost like a Geiger tube, the closer a Vulkartai is, the higher the frequency of their signature clicking noise is. However, at proximities closer than 2 meters, the sound received by the radio has been known to deafen and on rare occasions, brain damage users. So the proximity gauging technique must be used with care. Concept: Insurgents: Normally human, insurgents are normally high in numbers, but not well armed or equipped, they generally gravitate towards terraformed planets due to their lack of equipment suited for hostile environments Soldier Classes: Recon: A light unit, capable of faster travel and low detection, their exoskeleton system is tailored to low weight bearing and high running speed, while they can run fast, they are the most vulnerable class, they have very little armour and their personal defence weapons are not suited for standardized infantry combat. Sniper: Similar to the Recon class, except their exoskeleton is modified to enable better handling of heavier sniper rifles. Medium/Standard Infantry: A firm balance between the recon class and heavier classes, the medium class infantry are capable of medium range ground combat, unlike the Recon units, their exoskeleton is hidden under their armour, and their protection and armament are far more superior. Their exoskeleton is balanced between weight bearing and speed. Mostly, it is set up to provide a higher combat endurance rate. They can be equipped with a multitude of weapons ranging from light sub machine guns, to rocket launchers. Heavy: The Heavy troops are almost literally armoured to the teeth, with incredibly heavy armour that cannot be penetrated easily by standard ammunition. They are usually equipped with heavy shoulder mounted .50 calibre chainguns, heavy anti-materiel rifles or AT/AA missile launchers. Due to their high armour, however, they cannot move quickly, and they cannot see as much of the battlefield. As a result they can be very vulnerable to close range or side-on attacks and as a result are normally protected by sentinel infantry. Basic WIP Render: Sentinels: a medium armoured, highly aware infantryman that protects tanks or heavy infantry from close quarters engagements as they advance. They are easily distinguished by their helmet, which has a very high field of view. Screenshots: Comments and Suggestions welcome!
  4. zeealex

    ATLAS: Sci-Fi Mod

    They should be on the old external harddisk, i found that screenshot on, the config will need cleaning up, but I can do that, sure!
  5. zeealex

    ATLAS: Sci-Fi Mod

    The awkward moment when your arma mod predicted Arma 3 APEX, 2 years before it was released. Just a small announcement saying I may or may not be looking at remaking this again now that i'm better at this stuff!
  6. zeealex

    Zee Identity Pack

    Hey! I am aware of both and am working to fix the clipping on the uniforms. it'll be a quick fix in OB i would imagine! as for the hair clipping with the headgear, that's to be expected, but I am working on a solution of sorts with a friend of mine, so stay tuned!
  7. zeealex

    Zee Identity Pack

    0: it's 17:33 now, hello from england! never met a new zealander before! 1: yep change all of the old female uniform classes to either "B_FEM_NATO_M81" or "B_FEM_NATO_M81_rolled" or any unit classes to "FEM_NATO_M81_F" or "FEM_NATO_M81_rolled_F" and that should make missions work without the legacy version. 2: Take out the legacy folders and test the mission, if it works, then you no longer need the legacy version, if it doesn't then some old classes still remain in the mission :) 3: Nope, I've tested on 32 and 64 bit and it works fine :) 4: That would be advisable from my perspective, but it's up to you, as I said, I always keep a legacy version on mediafire if I've rebuilt the config
  8. zeealex

    Zee Identity Pack

    put these files into the FEMAL3 addons folder: http://www.mediafire.com/file/rqqe16paae9ezld/legacy_2.rar that should enable missions again.
  9. zeealex

    Zee Identity Pack

    Texture template for those who want to make retextures of the ladies' gear http://www.mediafire.com/file/ia6nj67sxm4ahrb/texture_template.psd
  10. zeealex

    Zee Identity Pack

    yep, these ones: are from Hidden Identity Pack and the Gascans will be in a new version :)
  11. zeealex

    Zee Identity Pack

    For Steam workshop people having issues with classes Legacy version
  12. zeealex

    Zee Identity Pack

    thanks! yeah it is quite crazy considering! I mean this screenshot made in 2015 is entitled "Mason, Final Version - Ever"
  13. zeealex

    Zee Identity Pack

    oh, and while i'm here, Here's something to help you sleep! CrazyCorky's suggestion of Brenda the Dependa seems to fit her perfectly but I loved everyone's suggestions, and you can call her what ever the hell you want! :D She'll be a playable unit in the full version of Identizee 1.5 Sweet dreams, darlings!
  14. zeealex

    Zee Identity Pack

    Okay so you've all waited very patiently to give it a go, so try this and tell me how you get on! :) DOWNLOAD FEMAL3 V2 NOTE TO FILE HOSTERS: This is a standalone version of FEMAL3 it should not overwrite the full Identizee package if you have them hosted seperately Changelog: - Complete head overhaul with ground up models and textures and new workflow - Hair Selections - New Uniforms - Bug Fixes - Removed redundant classes Requirements: Base game Known Issues: - Specularity issue on Smith, unsure what's causing it, will check it out for new releases - Smaller selection of heads (working on that) - Oakes looks a little weird, will retexture her for next release. - No insignias on uniforms yet - Only M81 BDU available presently (retextures are welcomed) - some shadow/texture bugs on the uniforms - hair does clip - I'm working on a duct tape solution with a homie of mine - HL .rvmats arent working on the rolled uniform (not that it's a bad thing really) - Diver suit bug is scarier than the last version - I'll have you know this is a FEATURE! Legacy Version for mission makers: https://www.dropbox.com/s/4c1psys81ywjp52/IdentiZee.rar?dl=0 Ingame shots: Let me know if issues/Quirks arise! Thanks all! :D
  15. zeealex

    Zee Identity Pack

    bollocks, i knew i forgot something, i'll package a patched up version that will allow insignias in with the male release.
  16. zeealex

    Zee Identity Pack

    PboProject was giving a weird error (something something wrp) and refused to pack FEMAL3 or 50SOMP7, unsure what happened specifically but it appears to have resolved and I'm going to release the base heads and bodies modules sometime in the next 24 hours if these final tests go well. Male heads v2 will be released a short time after (I want to fix some proportions on the original modified heads) alongside male versions of the FEMAL3 BDU gear. Glasses are being compiled into another mod I'm working on alongside Cunico, so I can't give an accurate ETA, but, BUT, I do know there some snazzy new Oakleys and Aviators on the horizon. :D So to repeat, FEMAL3 heads and bodies V2 will be released either tonight or tomorrow, and the Male component will be cleaned up and released shortly after. I'm unsure about the glasses module due to two people working on it. I will leave you with a screenshot of these snazzy Gascans in the meantime:
  17. presently yes, RHS only has the MP7A2 publicly available, i don't think the A1 is configged their end and can't be called from the editor, and as of this next update there will be updated ballistics and more colours. 50 shades 0.9's RHS config will omit variations already in RHS and new colours will inherit from the RHS version's config to avoid conflicts and duplications and generally to just make things more consistent. but more colours and variants will be available over time that won't be in RHS. the non RHS version of 0.9 will have all colours, and will use an updated ballistics config that will work against vanilla units.
  18. sorry guys, having a little issue packing both this and FEMAL3 at present, i'll get them out as soon as they're gonna actually pack!
  19. zeealex

    Tier 1 Gear Pack

    I'm going to be making one for another mod somewhere along the line dude :) and no, before anyone asks, it isn't RHS... @adacas, great job dude looks awesome as ever! :D
  20. zeealex

    Zee Identity Pack

    ERMAHGERD!!! ERPERERTER!! Having far too much fun, rolled sleeves variation is in and working, just need to adjust the female HL texture so it isn't as pale and fix up those gloves textures!
  21. zeealex

    Zee Identity Pack

    Thanks! i agree, I was but a wee babby in the 3d modelling world at that point :D as for the shemaghs and glasses, they are from Cunico's hidden Identity pack! :D http://www.armaholic.com/page.php?id=24936 my wodnerful homie Cunico has kindly given me the source files to release his pack within identizee and allow me to make my own custom variations, so I see no problem with making just glasses an option :D
  22. zeealex

    Trump Tank

    stop it you guys i'm gonna pee! :P
  23. zeealex

    Zee Identity Pack

    consider it done! oh, and everything fits the new bodies ;)
  24. zeealex

    Zee Identity Pack

    hmm, i think it would be better than having you download the mod twice. I've been able to fix some pesky errors with the help of Da12thMonkey and Jastreb, so you should now no longer see that stupid iteminfo error anymore! :D
×