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zeealex

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Everything posted by zeealex

  1. yep, he nailed it alright, I genuinely wasn't expecting that original model to be so busty, though, it looked fine in the preview. but yeah when it comes down to the female soldiers (and possibly pilots) themselves, I'll take into mind what NodUnit says, as it rings true. I want to add in and possible model practical female units that are as realistic as I can get them. I mean come on, Arma 3 is a simulator of sorts, the best i can do is provide my gender with some justice on that part there are probably a lot of female arma players who have served in the military, they know how it feels, and they know what they should be seeing. I think a lot of people would be offended if i were to add "sexualized" models to the game, and to be honest, that's not what I've set out to do. for modelling's sake and for respect's sake, busty soldiers, no go. civillians yeah fine, they come in all shapes and sizes, if i can get 'overweight' models to work they're going in too, because no person is the same. i might do some fat male civilian models as well, just to spice it up a little.
  2. zeealex

    My A tac Unit

    it's fine, as you go, you'll learn the best ways to add different patterns onto the template, sometimes overlay blending works better than multiply, but more often than not, multiply works the best.
  3. the PMC model is now as good as I'm going to get it, there's some slight problems that can be ironed out later, mostly the textures need putting in properly, the right foot and proverbial "bingo wings" when prone, theses are just simple weighing issues that can easily be sorted and/or looked past, and the trousers clipping through the hoody (i had to move the legs up to resolve a skeletal issue.) she's configured to use OFP_WomanSkeleton_Pivots.p3d, I can see slight differences in the way the animations look and the shoulders aren't broader than an aircraft carrier. when armed, with no vest the body deforms a bit (the animation set presumes that if the user is armed then they will have a vest on) but if you're armed, you're likely to be wearing a vest anyway. few more recent testing screenshots: Unarmed run check: (yes I cheated on the shadow. sorry about that) unarmed walk check: unarmed crouch check: (some slight leg weighting issues) so she'd be okay as a civilian hiker definitely, maybe an aid worker or even a newswoman, and she'd work well as intended (PMC) i like that name... i like it a lot! :) I'll start looking for one ;) if not i've got a database of old models from 2001 that I can modify. yep, definitely! next up: a civvi model
  4. zeealex

    My A tac Unit

    looks great! the only thing that i can honestly suggest (i'm guilty of this myself) is rather than using the same one pattern across, say, the leg texture, add different parts of the pattern to the pockets. in reality, the gear would not be made out of the same piece of fabric and they wouldn't take the time to match it like patterned wallpaper. other than that its scale seems fine and it's roughly the correct coloring. nice job!
  5. okay the model is now working to a good extent. the heads in, forgot to add the proxy. the rigging is very basic, I did it in an hour or so, just to see if it worked okay with all LODs active, and it does, so i'll spend more time and effort on the rig tomorrow, but here's a little teaser screen. i'll also be replacing those big man hands with a female variant at some point, for the PMC I'll probably add a pair of these:
  6. you got it, i might forward port the muslim women from OA, they'll be really easy to set up and work with. in other news. I can confirm, the PMC model is now working fine aside from misassigned textures and still no sign of any head. I'll fix the texture now and provide screenshots of the model at work! :) the head probably just needs adding to the model itself.
  7. thanks! colour variations are already down my friend, hoping to do the hoody in default blue, black, tan, and OD, maybe some camos as well and so far the trousers have black, tan and green colors. I imported the model to check how the animations looked, they worked, but the LODs and character heads and hands aren't configured properly, so there's quite a few big issues, namely how the model looks and the character just kind of sits there and swims... XD just booting up Maya, hopefully i'll be able to paint the weights a lot quicker in there, and I'll be able to properly configure LODs so I don't have to paint weights for every single one in O2. it also doesn't help that the mesh isn't closed. that's been sorted now ;)
  8. yeah, she does actually, thanks! :) I'll modify that in O2 once i know it works, hate to get really far with the remodel and then find out it doesn't work.
  9. in that case. a quick mockup of a female PMC uniform. uses the PMC headgear(will be replaced with the A3 rangemaster cap), baker hoody and trousers from a model from the internet head is in there as a placeholder. gonna collapse the meshes together, edit the UVs accordingly and then rig it in O2 and import it. should be done tonight if all goes well.
  10. of course you can use them, i'd love to see your USMC mod complete with them in. all of my mods, present and future, unless stated otherwise, will be free to use and tweak, no permissions just credits where they are due ;) UPDATE moved this down a post :) : Female soldier base model is in the works: need to tone down the breasts a bit, but that's easily done in 3ds. haha! yeah, they didn't look so bad then it was ported and they were huge! XD mind you the backround doesn't help thank you! :D
  11. i didn't know that! thanks for the heads up. opensourcing isn't a problem ;)
  12. yeah, the texturing does need work, normally texturing is my forte, i've been doing it since i was 12 on other games, so i'll give the diffuse a bit of tweaking past what's already been done to them (their hair had to be changed) there is a normal map texture for them, but I'm not quite confident on RVMATs yet, every time i add the RVMAT in, the head disappears, possibly an alpha channel issue. if i can get someone to check that out, I'd be grateful. but lighter one (ID: Oakes) looks a little jaundiced and waaay too pale compared to the other one, which I modified the colour of based on the male skins. Ice was in the middle of forward porting "baker" from said mod into arma 3, but I'm not sure where the progress went from there, it just kind of stopped. I have it on my game for a reference point and the head wasn't compatible with eyewear. I'm not sure where the post has gone, but i'll try and find it for your to scope out. the issue with forward porting arma 2 models is unless there's distinct permissions from BI to use them, i can't release the mod to the public, and even if i did, it would require that the player owns arma2 OA to use. with Character Generator's models, I've effectively bought the rights to use that model anywhere within reason. holy crap... you bet I'm checking these guys and gals out! :D roger that! I'll have the mod done ASAP for her ;) I've found some resources from a free 3d model site, I'm going to attempt to modify them and add a female friendly combat uniform in and see what happens, the breasts won't be prominent, as mentioned, breasts clipping through the vest isn't going to look right. but the shoulders won't be as broad and the figure will be smaller and somewhat less masculine. other than that, if i can find a good way of rigging the female models available on CG, expect female civilians to be pumped out with a quickness. as it stands right now, I'm still fixing the female heads to work properly with the default models, they work fine on the nato combat uniforms as shown, but still appear to float and they aren't correctly centered on INDFOR gear. once that's fixed, I don't see why I cant put up a test version for you guys to have a look at. i'll post up civilian model screenshots soon.
  13. this looks awesome! can't wait! :D
  14. thanks guys! :) I could probably model some female gears to sport a female build, not quite sure on where to start with custom animations, but I could give the walking animation a shot. as much as i love seeing a woman swaggering around like mike tyson XD obviously unbinarizing BIS .p3d models outside was they've already given you isn't allowed, so it will be a case of making new uniforms from scratch, or using the BIS supplied models from Arma 2 and updating them which shouldn't be too hard, it'll be time consuming, but I'm fairly confident, but I'd have to get a greenlight on whether such modification is allowed. if arma 2 model modification isn't allowed then there's always alternatives. nodunit- noted, I could possibly use the modified female underwear .p3d and have that as the basicbody of all female classes so at least the face wont look too out of place when stripped down. that was supplied a while ago, if the breasts aren't massive, it shouldn't clip through the vest, it'll be mainly just adding a feminine build. underneath all of the gear the characters are wearing, you wouldn't be able to see much shape anyway, but the shoulders would need to come in slightly and the arms would need to be smaller in terms of muscle structure. not sure on voices, I'd need an American female VO (I have a British accent, so I'm out) who is patient enough with a good microphone.
  15. zeealex

    Crotch Helmets :)

    alrighty, thank you! i've got it working now, the weights weren't assigned correctly, herp derp! :)
  16. zeealex

    Addon Builder Packing Error

    i was having a similar issue, it just suddenly started acting strange, so I just use BinPBO instead, it works flawlessly every time. I've never had a problem with it.
  17. zeealex

    Crotch Helmets :)

    hey guys, I'm having the same issue with a head model, and I can't find the autocenter property on O2, I'm completely new to this program, and trying to add a few new heads into the game. i can send the file if that helps, but basically I have a crotch head, and I've looked at the model CFG, and exhausted every other option I can think of. is anyone willing to help a learner like me?
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