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Everything posted by pvt. partz
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...maybe a config file that can be edited by the user to input their own words (even a players own "country" language)?
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commanding All-in-One Single-Player Project
pvt. partz replied to Leopard20's topic in ARMA 3 - ADDONS & MODS: COMPLETE
...even after almost 7 years, it's still so much fun thanks to modders like yourself!!! -
JBOY Scripts Compilation
pvt. partz replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello Johnnyboy We've been talking about you fella! lol I was looking at your script where AI randomly wander around and flip on and off the light attachment while the squad leader from time to time barks orders for whatever reason. I haven't used it yet because I don't know how really. I almost always play SP (Pilgrimage) and I don't know how to command your script to attach to Ryd's method of spawning the AI groups. Also I was wonder, that is if you are inclined to fiddle with your mod a bit more, could you enable the AI to also loaf around and at times one or more will light a smoke, sit, crouch, walk around aimlessly, go pee, etc? Is there any way at all that if you are able to make such a project, or rather expand on what you already have, to make it a mod? I know I sound a bit greedy but my abilities to enter lines of code might fall short. Unless your instructions are easy. 😵 Thanks Johnnyboy ! -
ai compilation AI Compilation List of Addons/Mods/Scripts & Threads for Arma 3
pvt. partz replied to Gunter Severloh's topic in ARMA 3 - MISSION EDITING & SCRIPTING
...mmm, the AI do turn on the light attachment but I think the squad leader also talks up commands every so often (30sec's default I think). Maybe I just read more into this particular script than was actually there. Wishful thinking perhaps? 😄 Since I only play Pilgrimage, pretty much, I see where you have to place the script into the squad leaders init but I was wishing it could be made as a mod to randomly select a group in a players LOS (area) I'll ask him real nice if he can make such a thing. A simple mod for players like me. 😚- 301 replies
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ai compilation AI Compilation List of Addons/Mods/Scripts & Threads for Arma 3
pvt. partz replied to Gunter Severloh's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I have been looking for a script that makes AI casually mill around, stop and light a cigarette, loiter in a small area. I thought it was something that KillzoneKid made a long time ago but just can't find it. I figured this thread would be an ideal place to ask. Thanks Upupupup! wait a minute, I found it! It was Johnnyboy and here it is although this one is chatter. I think there is one where they occasionally light a cigarette too. https://forums.bohemia.net/forums/topic/190880-release-jboy-patrol-chatter-and-lights-onoff-scripts/- 301 replies
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commanding All-in-One Single-Player Project
pvt. partz replied to Leopard20's topic in ARMA 3 - ADDONS & MODS: COMPLETE
....and as I read through this thread I found the answer I was looking for, however I was sitting straight up in my chair hoping that the AI (enemy) would be improved with your mod. It would be a huge improvement to see AI stepping over fences, rolling and all the other great features you have improved. I play SP but never with my own AI units. Will you be able to address the AI enemy functions in the future? Thanks -
Really liking this mod. Thanks for your hard work!
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Anything is possible, but it is quite difficult. You would have to download the coop version found on the front page of the original Pilgrimage release found HERE. This version is based on the Altis terrain. You can also find some coop ports from other terrains HERE. Porting can be quite difficult (time consuming)if you are looking for detailed authenticity, but definitely doable. I'll look through some of my old files to see if I made any notes on how to remedy some stuff in the port process. Once you get it working though, playing coop is the best way to enjoy Arma imo. Many players seem to have moved on but I miss those days. Give it a try and good luck. Personally, I won't be porting anymore. I still enjoy SP with all enemies on 100% and ambient combat & artillery ON !!! PILGRIMAGE...the best mod ever made for ARMA.
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jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
pvt. partz replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
...please don't! 🙏 -
EM has worked flawlessly and I'm running many mods. FYI Edit: I should add, SP only.
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
pvt. partz replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If you don't want to use TPW while you are playing other scenarios, it's probably best to use the Arma Launcher found in the root of your Arma folder. There you can enable or disable mods as you see fit.- 5767 replies
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
pvt. partz replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I've been hearing good thoughts about how the AI should react to a thrown grenade and this is my $0.02 worth. A grenade is "usually" and I say that in general terms, thrown during a skirmish. During a skirmish there is usually many other noises with plenty of confusion. When a grenade is thrown, I wouldn't think that all enemy AI would be fully aware or even be able to hear it unless someone yelled, "GRENADE!!!", even then I can picture some AI, as in a real fight, some who would not know where to turn, confused, temporarily deafened by gun fire. ...so imo, Some AI would bolt, while some would scurry randomly in circles.- 5767 replies
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I am placing a "campfire" on an area of burnt grass. I have edited the fire to be spread out over an area of 100m so that you only see a few tiny flames pop up here and there (along with some light smoke). what I want to know is if the glow that you see at night can be removed somehow. Even better, if a smaller glow can be created to pop up where ever a flame shows up. It's bit difficult to show with a SS but...
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edit fire properties
pvt. partz replied to pvt. partz's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hmmm, I may just start messin' around a little. Thanks for the inspiration! -
edit fire properties
pvt. partz replied to pvt. partz's topic in ARMA 3 - MISSION EDITING & SCRIPTING
...no, I fiddled with it a bit more an got a decent affect. There are a lot of burnt grassy areas on the terrain called Staszow (Iron Front) and Rydygier brilliantly scripted the Pilgrimage port for Staszow to randomly activate the smoking affects. ...You're quite right. ...plus, when you screw around with the smoke affects too much, the particles start to act weird. Like when the smoke is small, you can slow it down to look like it's really lazy, but when you try to spread the smoke over a large area the particles start popping and bouncing to much. -
...Finally got time to check this. Seems W10 does not have a "aero" theme any longer...well, you can get it by other means but it is not a simple enable/disable function. so still no go. Ive tried my best to think of anything that I changed that broke this for me but nothing. Edit ...so I rebuilt my config, no fixy ...restored the Nvidia control panel display settings to factory and , it FIXED! Could there be a setting in there that stops Vsync from working in full screen. Who the heck knows.
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My monitor has a range of 49 to 100 hz refresh rate. I have been experimenting with custom resolutions and set one of them to 50 hz. When I set ArmA in game settings to VS enabled, the game won't limit the fps to 50. They're still unlimited. Any ideas? "My ArmA config is not set to read only" "setting my Nvidia panel to default still has same results"
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jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
pvt. partz replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
'def "looking"😵... to hear your IF tweaks. Thanks for continuing to support this mod ! -
W10 pro I'll check when I get home Who would have thought! ... Besides Microsoft naturally But to your point, VS does work in full-screen windowed mode. Just not in full screen.
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...tried that, no go 😞
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A little bump.
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terrain Chernarus Redux [WIP Release]
pvt. partz replied to AxiosODST's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Swamp and streams look great! Did I see a '66 rambler?- 269 replies
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WW1- Over the Top 1914-1918 for ARMA 3
pvt. partz replied to eaglke's topic in ARMA 3 - ADDONS & MODS: COMPLETE
A lot of hard work here, Thanks, and keep going! 👍 -
I have MSI/Riva Tuner and experimented with the limiter but nah. that's just a work around but still doesn't give a smooth result. I had it working so well but at a refresh rate of 60. The problem was there were a few times when I couldn't quite keep 60fps and it would start to feel a bit choppy, thus my playing around with the 50hz option. ...so I'm still wanting to know why it seems that VS simply doesn't take in ArmA. WOOPS! VS in Full Screen Windowed only? Works with that setting enabled, go figure. Never knew that. So........Full screen vertical sync is broken then?
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...not to mention a large beautiful terrain!