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Everything posted by Raid
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M1A1 Coming to A3 [WIP/Suggestion]
Raid replied to Raid's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
To my knowledge I thought the Stock Standard M1 had a non remote M2 Turret. That is why I thought it was an issue. Know that this has been cleared I will be leaving it alone as I was going to anyway. -
M1A1 Coming to A3 [WIP/Suggestion]
Raid replied to Raid's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I Quote Myself I was talking to Reyhard if you read my posts. -
M1A1 Coming to A3 [WIP/Suggestion]
Raid replied to Raid's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
If you noticed I'm not changing it because I can't change it lol. Maybe you should read the discussion. I'm sorry if my history is wrong but you don't really have the right... -
M1A1 Coming to A3 [WIP/Suggestion]
Raid replied to Raid's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Please direct yourself to the Arma 2 model. It is an older version of the M1A1. The A2 M1A1 has a standard non electronic M2 bolted to a swivel point. NO ELECTRONICS. The M1A1 videos you have posted are current M1A1's / M1A2's..... The A2 M1A1 has no upgrade kit's. -
M1A1 Coming to A3 [WIP/Suggestion]
Raid replied to Raid's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
In the M1A1 the M2 is Static. It is not a remote turret. I am porting the M1A1 not the M1A2. ---------- Post added at 17:18 ---------- Previous post was at 16:52 ---------- Ah well yes he did say that. If you make your way to the credit's section you will see that he was the one that was answering all my PhysX questions. -
M1A1 Coming to A3 [WIP/Suggestion]
Raid replied to Raid's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
You are right, however the Loader in a M1A2 does. Therefor the M1A1 Gunner can use the Loader's Hatch as the base Build of a M1A1 and a M1A2 are the same. -
M1A1 Coming to A3 [WIP/Suggestion]
Raid replied to Raid's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Commander Yes. Driver and Gunner negative. -
M1A1 Coming to A3 [WIP/Suggestion]
Raid replied to Raid's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Good news. I will be releasing the M1A1 soon, however there is a slight issue that I haven't been able to solve. This issue is when you are commander you will be able to shoot the M2 50.cal. I know how to disable the firing but when I do so you can't free look, so it isn't a good idea when the whole idea of a commander is to be extra eyes around the tank. Keep your eyes out for the release everyone. I'll post a link here to the thread when it is created. Should be done in the next few days. (Hopefully) -Raid -
No worries mate. You will get the hang of it.
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M1A1 Coming to A3 [WIP/Suggestion]
Raid replied to Raid's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Looks like I won't be releasing the Tank with a Rear-View Camera, can't figure it out. -Raid -
Rear-View Camera help. M1A1 Driver Optics.
Raid posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hey everyone as the title states I wan't to put a Rear-view camera in the M1A1's Driver optics though I don't thinks it's possible. If it isn't could someone help me write a script to do so? This is for my M1A1 A3 port. -Raid -
M1A1 Coming to A3 [WIP/Suggestion]
Raid replied to Raid's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I'll be releasing a Video on the Mod's Release seeing as it is practically done. I'm currently just finishing extra's on the Tank. PhysX is finished and I will be working on a rear-view camera seeing as in Arma 3 Armour is impossible to drive in reverse. -Raid -
M1A1 Coming to A3 [WIP/Suggestion]
Raid replied to Raid's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
V1.3 | PhysX is in testing Headlights are fixed -
M1A1 Coming to A3 [WIP/Suggestion]
Raid replied to Raid's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
So recently I have been working on the head lights of the tank, except I have been getting quite annoyed because the lights a combining and fusing in the middle I'll post a screenie soon. http://i.imgur.com/4IpBRvi.jpg (453 kB) -
M1A1 Coming to A3 [WIP/Suggestion]
Raid replied to Raid's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Lol. I still believe there is no Hiddenselection. -
M1A1 Coming to A3 [WIP/Suggestion]
Raid replied to Raid's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yes that would be because there are no hidden selections. You would have to replace the texture at the model level and not the config. -
M1A1 Coming to A3 [WIP/Suggestion]
Raid replied to Raid's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I did not find the loader spot so that is why It's not in it. This is news to me. I'll boot up A2 later and see if there really is a loader spot. Edit: The M1A2 has a loader but the M1A1 does not. Edit2: I have done some research and it seems the Loader also does communications. Recent Changes V1.2 | Reverted back to A2 SABOT and HE rounds Barrel Effects E.g Smoke Particles are working for all guns -
M1A1 Coming to A3 [WIP/Suggestion]
Raid replied to Raid's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
In the Arma 3 Environment Jams do not happen... Honestly the loader position (if I were to add one) would be a free ride that is it. The crew member in that slot wouldn't do anything. Hence Pointless in my opinion. -
M1A1 Coming to A3 [WIP/Suggestion]
Raid replied to Raid's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Considering that Arma 3 and so forth use automated systems there really would be no point putting in a Loader seat. -
M1A1 Coming to A3 [WIP/Suggestion]
Raid replied to Raid's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I am using Arma 3's Vanilla Sights so to do that it would be really hard. -
M1A1 Coming to A3 [WIP/Suggestion]
Raid replied to Raid's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I might look into it after this is done. The code should be quite similar so it will depend if people wan't it or not. -
M1A1 Coming to A3 [WIP/Suggestion]
Raid replied to Raid's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Updated the thread with a change log. -
M1A1 Coming to A3 [WIP/Suggestion]
Raid replied to Raid's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Cheers for that mate. :) -Raid -
M1A1 A3 Port HiddenSelection Problem
Raid replied to Raid's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Already up in the Discussion thread and I'm almost done just a few things I have to get sorted and find out what exactly the community want's. Like A3 weapons or A2 Weapons. Most of all though I would like to get the handling sorted out. -
As the title states I am porting the Arma 2 M1A1 to A3. My problem is any texture applied through Hiddenselection gets this weird aqua like colour. Thanks in advance ;) -Raid