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Raid

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Everything posted by Raid

  1. To my knowledge I thought the Stock Standard M1 had a non remote M2 Turret. That is why I thought it was an issue. Know that this has been cleared I will be leaving it alone as I was going to anyway.
  2. I Quote Myself I was talking to Reyhard if you read my posts.
  3. If you noticed I'm not changing it because I can't change it lol. Maybe you should read the discussion. I'm sorry if my history is wrong but you don't really have the right...
  4. Please direct yourself to the Arma 2 model. It is an older version of the M1A1. The A2 M1A1 has a standard non electronic M2 bolted to a swivel point. NO ELECTRONICS. The M1A1 videos you have posted are current M1A1's / M1A2's..... The A2 M1A1 has no upgrade kit's.
  5. In the M1A1 the M2 is Static. It is not a remote turret. I am porting the M1A1 not the M1A2. ---------- Post added at 17:18 ---------- Previous post was at 16:52 ---------- Ah well yes he did say that. If you make your way to the credit's section you will see that he was the one that was answering all my PhysX questions.
  6. You are right, however the Loader in a M1A2 does. Therefor the M1A1 Gunner can use the Loader's Hatch as the base Build of a M1A1 and a M1A2 are the same.
  7. Commander Yes. Driver and Gunner negative.
  8. Good news. I will be releasing the M1A1 soon, however there is a slight issue that I haven't been able to solve. This issue is when you are commander you will be able to shoot the M2 50.cal. I know how to disable the firing but when I do so you can't free look, so it isn't a good idea when the whole idea of a commander is to be extra eyes around the tank. Keep your eyes out for the release everyone. I'll post a link here to the thread when it is created. Should be done in the next few days. (Hopefully) -Raid
  9. No worries mate. You will get the hang of it.
  10. Looks like I won't be releasing the Tank with a Rear-View Camera, can't figure it out. -Raid
  11. Hey everyone as the title states I wan't to put a Rear-view camera in the M1A1's Driver optics though I don't thinks it's possible. If it isn't could someone help me write a script to do so? This is for my M1A1 A3 port. -Raid
  12. I'll be releasing a Video on the Mod's Release seeing as it is practically done. I'm currently just finishing extra's on the Tank. PhysX is finished and I will be working on a rear-view camera seeing as in Arma 3 Armour is impossible to drive in reverse. -Raid
  13. V1.3 | PhysX is in testing Headlights are fixed
  14. So recently I have been working on the head lights of the tank, except I have been getting quite annoyed because the lights a combining and fusing in the middle I'll post a screenie soon. http://i.imgur.com/4IpBRvi.jpg (453 kB)
  15. Lol. I still believe there is no Hiddenselection.
  16. Yes that would be because there are no hidden selections. You would have to replace the texture at the model level and not the config.
  17. I did not find the loader spot so that is why It's not in it. This is news to me. I'll boot up A2 later and see if there really is a loader spot. Edit: The M1A2 has a loader but the M1A1 does not. Edit2: I have done some research and it seems the Loader also does communications. Recent Changes V1.2 | Reverted back to A2 SABOT and HE rounds Barrel Effects E.g Smoke Particles are working for all guns
  18. In the Arma 3 Environment Jams do not happen... Honestly the loader position (if I were to add one) would be a free ride that is it. The crew member in that slot wouldn't do anything. Hence Pointless in my opinion.
  19. Considering that Arma 3 and so forth use automated systems there really would be no point putting in a Loader seat.
  20. I am using Arma 3's Vanilla Sights so to do that it would be really hard.
  21. I might look into it after this is done. The code should be quite similar so it will depend if people wan't it or not.
  22. Updated the thread with a change log.
  23. Cheers for that mate. :) -Raid
  24. Already up in the Discussion thread and I'm almost done just a few things I have to get sorted and find out what exactly the community want's. Like A3 weapons or A2 Weapons. Most of all though I would like to get the handling sorted out.
  25. As the title states I am porting the Arma 2 M1A1 to A3. My problem is any texture applied through Hiddenselection gets this weird aqua like colour. Thanks in advance ;) -Raid
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