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taydeer

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Everything posted by taydeer

  1. That's awesome! C2 Beta is sure looking good! Any chance of getting that custom mission file off you?
  2. taydeer

    Advanced AI Command

    Hey Duda, I've noticed this mod only works when you play as Bluefor. I've played against bluefor and have been able to control the enemy bluefor units and not mine (Opfor). Is this something you know about? Anyone else having this issue? Thanks
  3. taydeer

    Advanced AI Command

    Any chance we could get an update for the PlaywithSix version? :)
  4. taydeer

    Vcom AI V2.0 - AI Overhaul

    Any chance of getting this updated on PlaywithSix? :)
  5. Is it possible the steam release of the newest version isn't uploaded correctly? Because I downloaded the August 30th version on steam (0.3.2) and in-game the version I had was (0.3.1). Unless you haven't updated the version number in the newest version of the mission?
  6. Your a timeless beauty! :)
  7. taydeer

    Advanced AI Command

    Would it be possible to get a "unstuck" command for when a HC group gets stuck somewhere? Thanks!
  8. I second a Iron Front version of DUWS. I believe this is the most up to date and complete version. https://github.com/DUWS-R-Team/DUWS-R
  9. I believe its happening to me also
  10. Hey mad_cheese, I cant tell you how much I love this mod! I have only found one bug so far and that is when you click the "Fire on my command" it seems to also give your AI a move order. And out of curiosity, is there anything else you would like to add to C2? Any other features? Or are you close to done?
  11. taydeer

    ASR AI 3

    Hey Sonsalt6 I'm sorry to report that it still has that file in the addons.
  12. taydeer

    ASR AI 3

    In the current PWS version, the optional(?) asr_ai3_caf_ag_c.pbo is in the addon folder and causes an error when launched. Is this file just in the wrong place or not supposed to be there?
  13. Hey Mad_Cheese! Fantastic work on this. Would it be possible to add a UNSTUCK button to C2 for when AI get stuck in a building or object (Unless there already is one I don't know about)? I have seen it in other mods such as SAMO and Drongos Command Enhancement and it would help make C2 the full package.
  14. taydeer

    ASR AI 3

    Hey Robalo! When do you think we will be able to get 0.9.28 on PWS? Is it just a matter of letting those guys know?
  15. taydeer

    [SP/CO8] A 3 - Antistasi Altis.

    I'm loading a save. Also do you think using ZBE Cache (https://forums.bistudio.com/topic/169772-zbe-cache-ai-vehicle-caching-scriptaddon/) would break/work with your mission or do you use some other caching in your mission? I have heard of it improving FPS on DUWS and other mission types.
  16. taydeer

    [SP/CO8] A 3 - Antistasi Altis.

    Hey Barbolani, great mission man! I have a question about use with Taskforce Radio. After resuming a save game, Taskforce doesnt initialize again. Any idea how to get it to start again? Thanks!
  17. A map made by Hotenplotz and Silola?!?!? This looks fantastic! X-Cam acheives great detail and believability. :)
  18. Hey Tonto! Fantasic map! Would running this Arma 2 Vegetation reconfig mod benefit this map? http://forums.bistudio.com/showthread.php?192445-Arma-2-Vegetation-reconfigured-for-A3
  19. The newest version of CBA may have broke SAMO. I cant find the keybinding in Configure Addons. What is the default key?
  20. I have been noticing something similar. Like a graphical slowdown of some sort...
  21. taydeer

    Blastcore: Phoenix 2

    Hey OS, any of the versions have the aircraft crash into the ground and stay where they hit like you talked about in the past (proper crash-site)? If I recall you couldn't do this before because of the multiplayer-compatible implications.
  22. taydeer

    [SP] Pilgrimage

    One of the reasons I think people want a co-op version (just 2 players is all) is because, aside from wanting to play with friends, you already have an AI companion in the mission and it would make way more sense if he could be played as. I'm sure it would be a lot of work to implement completely so I understand not really wanting to do it, but you would get even more love from the community!
  23. taydeer

    [SP] Pilgrimage

    Hey Rydygier, congrats on the MANW win! Just wondering how the co-op version is going? How up to date is the current Co-op WIP?
  24. So is the new native (BIS) bullet detection currently in the stable version of ARMA 3? We can now use "bcombat_ballistics_native_handler = true;" in the stable version?
  25. Hey SaOk, do you think using ZBE_Cache AI & Vehicle caching http://forums.bistudio.com/showthread.php?179777-ZBE_Cache-AI-amp-Vehicle-caching-script-addon would break your mission or do you use something similar in the mission already. I have tried it in DUWS and it works well but I was wondering if you had any insight on how it would effect your mission. Thanks
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