taydeer
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Everything posted by taydeer
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ai command dlc C2 -Command And Control
taydeer replied to mad_cheese's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That's awesome! C2 Beta is sure looking good! Any chance of getting that custom mission file off you? -
Hey Duda, I've noticed this mod only works when you play as Bluefor. I've played against bluefor and have been able to control the enemy bluefor units and not mine (Opfor). Is this something you know about? Anyone else having this issue? Thanks
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Any chance we could get an update for the PlaywithSix version? :)
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Vcom AI V2.0 - AI Overhaul
taydeer replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Any chance of getting this updated on PlaywithSix? :) -
[SP/MP] Antistasi - Warlords of the Pacific
taydeer replied to barbolani's topic in ARMA 3 - USER MISSIONS
Is it possible the steam release of the newest version isn't uploaded correctly? Because I downloaded the August 30th version on steam (0.3.2) and in-game the version I had was (0.3.1). Unless you haven't updated the version number in the newest version of the mission? -
Iron Front in Arm3 LITE - preview versions
taydeer replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Your a timeless beauty! :) -
Would it be possible to get a "unstuck" command for when a HC group gets stuck somewhere? Thanks!
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Suggest missions/game modes to be ported to IFA3
taydeer replied to .kju's topic in ARMA 3 - USER MISSIONS
I second a Iron Front version of DUWS. I believe this is the most up to date and complete version. https://github.com/DUWS-R-Team/DUWS-R -
I believe its happening to me also
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ai command dlc C2 -Command And Control
taydeer replied to mad_cheese's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey mad_cheese, I cant tell you how much I love this mod! I have only found one bug so far and that is when you click the "Fire on my command" it seems to also give your AI a move order. And out of curiosity, is there anything else you would like to add to C2? Any other features? Or are you close to done? -
Hey Sonsalt6 I'm sorry to report that it still has that file in the addons.
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In the current PWS version, the optional(?) asr_ai3_caf_ag_c.pbo is in the addon folder and causes an error when launched. Is this file just in the wrong place or not supposed to be there?
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ai command dlc C2 -Command And Control
taydeer replied to mad_cheese's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey Mad_Cheese! Fantastic work on this. Would it be possible to add a UNSTUCK button to C2 for when AI get stuck in a building or object (Unless there already is one I don't know about)? I have seen it in other mods such as SAMO and Drongos Command Enhancement and it would help make C2 the full package. -
Hey Robalo! When do you think we will be able to get 0.9.28 on PWS? Is it just a matter of letting those guys know?
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I'm loading a save. Also do you think using ZBE Cache (https://forums.bistudio.com/topic/169772-zbe-cache-ai-vehicle-caching-scriptaddon/) would break/work with your mission or do you use some other caching in your mission? I have heard of it improving FPS on DUWS and other mission types.
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Hey Barbolani, great mission man! I have a question about use with Taskforce Radio. After resuming a save game, Taskforce doesnt initialize again. Any idea how to get it to start again? Thanks!
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[WIP] Terrain "X-Cam-Taunus"
taydeer replied to silola's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
A map made by Hotenplotz and Silola?!?!? This looks fantastic! X-Cam acheives great detail and believability. :) -
VT5 - Valtatie 5 | Final release thread | Finnish terrain for A3
taydeer replied to Tonto-'s topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey Tonto! Fantasic map! Would running this Arma 2 Vegetation reconfig mod benefit this map? http://forums.bistudio.com/showthread.php?192445-Arma-2-Vegetation-reconfigured-for-A3 -
SAMO Squad Action Menu Orders
taydeer replied to mikey74's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The newest version of CBA may have broke SAMO. I cant find the keybinding in Configure Addons. What is the default key? -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
taydeer replied to SaOk's topic in ARMA 3 - USER MISSIONS
I have been noticing something similar. Like a graphical slowdown of some sort... -
Hey OS, any of the versions have the aircraft crash into the ground and stay where they hit like you talked about in the past (proper crash-site)? If I recall you couldn't do this before because of the multiplayer-compatible implications.
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One of the reasons I think people want a co-op version (just 2 players is all) is because, aside from wanting to play with friends, you already have an AI companion in the mission and it would make way more sense if he could be played as. I'm sure it would be a lot of work to implement completely so I understand not really wanting to do it, but you would get even more love from the community!
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Hey Rydygier, congrats on the MANW win! Just wondering how the co-op version is going? How up to date is the current Co-op WIP?
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[OPEN BETA] [SP] bCombat infantry AI Mod
taydeer replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So is the new native (BIS) bullet detection currently in the stable version of ARMA 3? We can now use "bcombat_ballistics_native_handler = true;" in the stable version? -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
taydeer replied to SaOk's topic in ARMA 3 - USER MISSIONS
Hey SaOk, do you think using ZBE_Cache AI & Vehicle caching http://forums.bistudio.com/showthread.php?179777-ZBE_Cache-AI-amp-Vehicle-caching-script-addon would break your mission or do you use something similar in the mission already. I have tried it in DUWS and it works well but I was wondering if you had any insight on how it would effect your mission. Thanks