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takelmeifter

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Everything posted by takelmeifter

  1. So i have one of those joysticks with the z-rotation from twisting the joystick, it's a cyborg/mad catz fly-5 (not the most hi-tech i know). I have set up my joystick fine, and use the z-rotation for rudder pedal control. But i have an issue in arma 3 where, even though my joystick is calibrated and centred properly, i pedal left without even touching the joystick. the info for the joystick in windows control panel shows the z rotation as being centred but arma 3 doesn't seem to take this into account and so i am left constantly turning. I don't want to use deadzones as it affects the flying (being unable to make small adjustments). I am sure there are other methods to correct this, such as using some program to change the joystick control curve to flatten out the centre (fixing the dead zone issue of starting at +/-n%) but i want to find if there's a way to fix this in arma alone, as i want to minimise the amount of programs i need to use alongside the game. is there perhaps a config file that is still being used to determine the centre point that i can refresh? this problem doesn't seem to occur in other games so i am assuming it's a case of arma not agreeing with the stick calibration
  2. yeah, just wanted to find out if there was a known fix. my running theory is that it's using a config with a different centre point
  3. looking good. If you want any extra voice actors, feel free to PM me. I've got vocal chords, some basic drama experience and a good microphone.
  4. takelmeifter

    Next DLC and Expansion Speculation

    I could see it being used to hide helicopters or have a mobile airfield quite easily. also, to launch UAVs without a suitable runway
  5. takelmeifter

    Next DLC and Expansion Speculation

    Not quite ontopic, but if we could do this with all the helis aswell (and UAVs) that would be awesome. I know it's possible to lift off slowmoving ships with helis (like Gnat's FSF) but having some trailers or flatbed trucks ( like the zamak etc) that you can put these on would be awesome.
  6. I'd have liked a bit more action in the miller ending, instead of just add something in between. along the lines of actually finding out wtf that thing is and what miller is planning on doing and maybe tagging along because he needs the extra man-power. getting a nice mission that concludes a whole lot and gives some closure/happy ending stuff or whatever for option B. i dunno, i enjoyed the campaign but i was kinda surprised when it just ended so abruptly
  7. Is it possible to make some overlaps on the nimitz to cover the cracks up? or would this just interfere with the everything else?
  8. Good news (kinda) - landing on it while it's at full speed works perfectly well (after some practice, the ghosthawk doesn't always like dropping gear). the big issue i've noticed is that if the FSF brakes hard from full speed, the attached vehicles gain highly explosive properties that it then passes onto the FSF itself, maybe weakening reverse/slowdown (S) might work?
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