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samuraisa

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About samuraisa

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  1. samuraisa

    Low CPU utilization & Low FPS

    1) I think you are not BIS employee ) I want to make somehow my words reach directly BIS and get the answer directly from them. I understand what I'm not some kind of VIP, but I think everybody who love ArmA share this question. 2) Is it possible at all in this reality? :)
  2. samuraisa

    Low CPU utilization & Low FPS

    Somehow I can't create a new thread, so... I have only ONE BIG QUESTION to BI Studio: it's not a secret - ArmA series is the one of most NOT optimised PC-series. Every next game need top PC and even there you almost never get 60+ FPS on max. Also we all know what BI Studio is still small enough studio with very limited human resources. The question is: Are you planning to rewrite your game engine from scratch in more multy-core-and-modern-GPU-optimised-modular way for ArmA 4 for example? Or we will get just another next iteration of OFP engine? Last "...-modular" is about the suspicion (maybe I'm not right) now you have everything build-in so much in the core engine, what eny new feature implementation can get down the whole game on the knees. Many very useful/handful features added to the game by community, as it in russian "через жопу" (through ass), coz vanilla game don't have this. Even more - many basic things still works "через жопу" (like walking throug the wall with "V" button for example and many other collision glitches). Yes, you have a great contest MAnW, but why you don't use the developments of your community? I think it is not the human factor at first, it's coz it will be the big work with your current engine state and in the end it can cause even more glithes to the core. Fix me, if I'm wrong. So, can we expect sometheing mind-blowing in the feature or...?
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