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endbored

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Posts posted by endbored


  1. Hello, im using the "new" respawn menu, everything is working but spectator!
    After the player is dead, and choose to "Spectate" the camera is stuck, at the position of dead body and cant move or look around.



     

    Spoiler

     

     

    here is the template set-up:
     

    
    respawnTemplatesWest[] = {"MenuPosition","MenuInventory","Tickets","Spectator"};
    respawnTemplatesEast[] = {"MenuPosition","MenuInventory","Tickets","Spectator"};
    respawn = 3;
    respawndelay = 3;
    respawnOnStart = -1;
    respawnDialog = 1;
    enableTeamSwitch = 1;
    aikills = 1;
    showWatch = 0;
    debugConsole = 2;
    disabledAI = 1;

     


     

     

     


  2. hello, this works with in editor placed waypoints, but im having problems getting this to work with scripted waypoints

     

    _boat = createVehicle ["LIB_LCVP", getMarkerPos ("boatspawn"), [], 180, "FORM"];  
    _driverguy = [[26761.4,24593.4,0.000909805], resistance, ["LIB_US_pilot"],[],[],[],[],[],300] call BIS_fnc_spawnGroup;
    
    ((units _driverguy) select 0) moveInDriver _boat;
    {_x allowFleeing 0} forEach units _driverguy;
    
    _wp1 = _driverguy addWaypoint [_posLand,0];  
    _wp1 setWaypointType "TR UNLOAD";
    _wp1 setWaypointBehaviour "CARELESS";
    _wp1 setWaypointCompletionRadius 50;
    _wp1 setWaypointStatements ["true", "_boat animate[""ramp_rotate"",1]; hint 'goodbye'"];

    it works till the goodbye without any warning, but it doesnt animate

    best regards
     

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