endbored
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Everything posted by endbored
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Hello, im using the "new" respawn menu, everything is working but spectator! After the player is dead, and choose to "Spectate" the camera is stuck, at the position of dead body and cant move or look around. here is the template set-up: respawnTemplatesWest[] = {"MenuPosition","MenuInventory","Tickets","Spectator"}; respawnTemplatesEast[] = {"MenuPosition","MenuInventory","Tickets","Spectator"}; respawn = 3; respawndelay = 3; respawnOnStart = -1; respawnDialog = 1; enableTeamSwitch = 1; aikills = 1; showWatch = 0; debugConsole = 2; disabledAI = 1;
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Arma 3 - Spawning as a Seagull
endbored replied to Jonesy840's topic in ARMA 3 - QUESTIONS & ANSWERS
is this still supported to spawn in as a seagull, i cant manage to do this, is this still working? i try to use 1 and BIRD in description but game let me never spawn as a bird, goes right to mission failed after death the other options seem to work but not the bird best regards -
is it possible to make specific infantry units ignore air targets? because only the aa infantry units should aim and shoot at air targets, not every single solder, it just looks weird.
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D-Day LCVP Ramp Animation
endbored replied to foxsch's topic in IRON FRONT: LIBERATION 1944 - MISSIONS - Editing & Scripting
hello, this works with in editor placed waypoints, but im having problems getting this to work with scripted waypoints _boat = createVehicle ["LIB_LCVP", getMarkerPos ("boatspawn"), [], 180, "FORM"]; _driverguy = [[26761.4,24593.4,0.000909805], resistance, ["LIB_US_pilot"],[],[],[],[],[],300] call BIS_fnc_spawnGroup; ((units _driverguy) select 0) moveInDriver _boat; {_x allowFleeing 0} forEach units _driverguy; _wp1 = _driverguy addWaypoint [_posLand,0]; _wp1 setWaypointType "TR UNLOAD"; _wp1 setWaypointBehaviour "CARELESS"; _wp1 setWaypointCompletionRadius 50; _wp1 setWaypointStatements ["true", "_boat animate[""ramp_rotate"",1]; hint 'goodbye'"]; it works till the goodbye without any warning, but it doesnt animate best regards -
The placement radius setting does not work with ordnance module, its always reset back to 0 after coming back to editor
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Where is this shown, in debriefing? is this not working?
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aikills description.ext
endbored replied to endbored's topic in ARMA 3 - MISSION EDITING & SCRIPTING
some are, but not all of them -
aikills description.ext
endbored replied to endbored's topic in ARMA 3 - MISSION EDITING & SCRIPTING
not sure if i get this right, does this show the npc´s i killed in my stats or the statistics of other npc´s? cause even in mp i can only see my statistics.. -
[WIP] Female base model project
endbored replied to HorribleGoat's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Great work, keep it up -
Say3D / Say / PlaySound3D - Volume and Distance ?
endbored replied to R34P3R's topic in ARMA 3 - MISSION EDITING & SCRIPTING
any news here? -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
endbored replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello, when my mission starts, the friendly ai has entered the gun positions of all the empty vehicles placed, is it possible to not let them enter by self? edit greets -
can we make them speak no english somehow? sorry if this has already been asked, couldnt find in search.. i really like this addon, thank you very much:yay: