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oy of mid-world

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About oy of mid-world

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  1. Wow, this sounds really well thought out. Looking forward to this!
  2. This is amazing! Thanks for your great and hard work, and thanks for sharing this!!! Will definitely use this on my server. How will this work in missions where clutter has already been placed manually in some points by the mission maker? I always put some stuff in the military metal structures, so if players raid them they seem a little more realistic. Or will you only do town houses? Anyway. Great stuff, can't wait to see this working on Tanoa.
  3. oy of mid-world

    Replacing Weapons

    Err, yes that is exactly what I wanted. Thank you so much! Actually, let me add some more exclamation marks!!! :) Really this is absolutely great, thank you for doing this solely out of kindness, and even including the source, so I can learn something from it. :D Wish I could buy you a beer... Brighton's a little far away though.
  4. oy of mid-world

    Replacing Weapons

    Hey, thanks for the replies guys. Yeah, the global variable approach was kind of what I was looking for, it does however sound complicated and prone to be broken by future patches. From my previous modding experience, I was thinking more along the lines of editing a file that references the MX and changing it to refer to the MK. I had no real hope that it would be that easy though. So I think I'm gonna combine the advise of both of you and take the editor approach. I screwed around with the Virtual Ammobox System, and I believe adding a VA to the spawn location of a given mission should be quick and simple and even add functionality. The unpboing and repboing (:D) seems to work fine so far. Do you know if it is possible to unpbo Bohemias original coop missions, and where I would find them? Thanks for the input, much appreciated.
  5. oy of mid-world

    The Newcomers' Introduction Thread

    Thank you. :)
  6. oy of mid-world

    Replacing Weapons

    Hey everyone, I did some modding of other games some years ago, so I'm not totally new, and have some basic modding knowledge, however I have far less time nowadays, so I figured, before I work myself into ArmA 3, I'd ask first, just how complicated you guys think a mod like this would be, or if it is even possible in ArmA 3. Here's my gripe: I've always liked to play autoriflemen (in any game), but I just feel that the basic NATO MX LSF light machinegun is horrible, the MK200 of the FIA and AAF however is excellent. Would it be possible to completely replace the MX LSF with the MK200 and the MX LSF ammunition with MK200 ammo throughout the game? Just have an MK200 spawned whenever an MK200 or MX LSF is supposed to spawn, including in inventories and weapon caches? That way it would be independent of any map/loadout setting. I really like to play cooperatively with my friends (who'd also want this), so any kind of online playability with anyone else is not necessary. Any insight or help would be greatly appreciated. Thanks guys.
  7. oy of mid-world

    The Newcomers' Introduction Thread

    Hey everyone! :) I am interested in modding arma 3. I have done quite some modding of other games a few years back, so I'm not entirely new to modding. I do however have some questions first, to get me started. What do I have to do so these forums will allow me to start a thread?
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