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alekzenit

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Posts posted by alekzenit


  1. Hello guys. I got some problem only with a two weapons: HK121 and LWMMG. When I use ACE ammunition HK121 9.3mm and LWMMG .338 NM, but original ammo it's ok. When I reload ACE ammo I can not fire with them and I can only reload it in the inventory manually, because can't choose them in menu on screen. Use CBA and ACE with Arma 3 1.96. I will be grateful for the help. Thanks🙂

     


  2. Hello. I love your CUP mods and thanks for working on it but in sights that have 3d and 2d and another RMR view, only 3d and 2d views are turned on, but I just can’t switch to RMR view or only RMR and 3d are turned on, but not 2d, it’s a bug or can be fixed, I tried changing the settings of cba weapons keys, but could not. Please can you help?

     

     


  3. 2 hours ago, ContheJon said:

    @alekzenit I'm not sure if this is helpful but I had a framerate as well as a (similar to you) slowdown issue using TPW and Ravage. I noticed an odd error with the line "crows" in it, so on a whim I disabled the ambient animals part of it. It seems to have solved my framerate and slowdown issue altogether. 

    Glad to hear it 👍 thanks

    • Like 1

  4. 5 hours ago, alekzenit said:

    Yes, I think it too. I guess it began to cause a conflict after ravage update with 1775. But with tpw_furniture more loot.. Thanks for help anyway :rthumb:

    Disable tpw_furniture actually did not solve my problem. It causes something else.. I don’t even know. Need to turn off one by one consistently, maybe it help to find a solution of my issue.


  5. 2 hours ago, EO said:

     

    Maybe what I meant to say was, If your using TPW mod, tpw_furniture is enabled by default, unless you turn it off it could be conflicting with the Ravage furniture scripts.  

    Yes, I think it too. I guess it began to cause a conflict after ravage update with 1775. But with tpw_furniture more loot.. Thanks for help anyway :rthumb:


  6. Thank you haleks, okey, but I playng with MCC earlier and before update arma 3, without issues, and with same mods.. I will play vanilla set-up and test, but I think it will not help. I think it's change brought by the recent game update, maybe not..


  7. Hello guys, I play single player with the mcc mod and at first everything is fine with the search, but then in the city and in the houses the search process in crates, furniture and other objects starts to slow down, and it takes a lot of time, and almost stops finding anything, there was no such problem before. What can be the reason?

     

     


  8. 11 hours ago, Nemanjic said:

    I have this same problem before and I think you should do something with MCC script inside .pbo not sure how I was fixed it so you can still play MCC survive after loading the game with that module. 

    Hello, so, have you fixed this problem? Unfortunately I do not understand the scripts, but can you please be able to explain shortly PM? I enjoyed playing with the MCC.


  9. Hi Shay.

    I play  sp in ravage mod and I turned  on the survival mode and when I start new game the interface with food and water was visible, and I could use water, food and another things, search loot, but when dying and load save, or just loading save the interface is no longer visible and I cannot use things and thirst, hunger disappear. I using ace, rhs, cup, tpw, jsrs mods. Maybe I'm doing something wrong don't know.

    P.S: Thank you for work!


  10. Hi LJ, thank you for your great work that you do and updates!  I have a little difficulty when I started my arma3 with that notice: Addon 'jsrs_soundmod_cup_Vehicles' requires addon 'Cup_AirVehicles_MH47E', only with that mods: cba, cup units, cup vehicles, cup weapons, jsrs soundmod, jsrs reloading sounds, jsrs cup vehicles support, jsrs cup weapons support. And when game starts show that: "No entry 'bin\config.bin/CfgPatches.cup_airvehicles_mh47e'.",  I don't have mh47e, only ch47f, I don't know if I am doing the right thing by writing it here, but maybe you help with it. All mods have last updates.   

    Thanks again for your work!

     


  11. 1 hour ago, war_lord said:


    It's probably an error in the script that actually changes the weapon (because the mag script works by literally changing the gun you're using), I've passed your report on to Toadie, but there's no quick fix for the problem beyond avoiding that combination till a patch happens.

    Okey I got it and thank you.


  12. Hi. Thank You for great work Toadie! But when I reload a mag with 100 cartridges (Beta-C) in the HK G36V (GL), rifle changes to HK G36KV without GL, and when reload back with mag with 30 bullets it's again HK G36V (GL). I try it with and without mods, with compat files.. I don't know what's the problem is, I play last version all in one niarms 10 and arma with all dlc last version too..

     


  13. @lolrazz : Not sure I understand your problem right, but know that bandit camps aren't a finished feature and will have a dedicated module at some point.

    I suggest not using them in your own missions until then.

     

    @alekzenit : I could use your RPT reports and copies of the mission file and the saves.

    Ok Haleks, thanks, I don't really know this or not file needed but here it is http://dropmefiles.com/rVrC2saves don't much important it's just don't loading


  14. Hi all, I have a little problem, please can you help me? I download rh hk 416 replacement and pack of rh hk416 version 1.2, but when I start the game it says "addon 'ubg rh hk416 replace' requires addon 'rh hk416'", but I have it, can't understand. Maybe are incompatible?

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