So I am building a mission in which a convoy has to get from Southern Takistan Airfield to the Northern Airfield. The mission is using RHS units for the players and Leight's opfor for the enemies. I have placed a number of DAC zones to spawn civilians in each of the villages along the way and a number of enemy zones for ambush points along the route. I have used DAC numerous times and if I have any problems, the readme generally points out the errors in my ways. However this time, I can't seem to find the answer to my problem.
So I have about 16 Civ zones that start the mission all deactivated, with triggers to activate them when the players get near them. This works perfectly, however, when the players leave the trigger, the Zones are deactivating, but not deleting the unit's created by the zone. All the Ind zones activate and deactivate perfectly, just the Civ zones do not. I have gone through the Readme and either haven't looked at the right spot, or the information I am looking for is not there. Can anyone tell me where I should be looking to fix the Civ zones? Having them all active by the end of the mission is killing server FPS even with Headless client enabled. I am using Script version of DAC with the initzones.sqf to initialise the zones.
Any help would be greatly appreciated.
EDIT: So after some more investigating. I have concluded that it is the side Civilian that is having the issue. Doesn't matter what behaviour or unit pool I choose from. When I class the zones as Civ, they don't delete the units upon deactivating. They also don't delete the unit's when a zone is deleted. Hopefully this helps to get to the bottom of the issue.