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ninja8889

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About ninja8889

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  1. hey everyone so i recently experienced a weird bug in arma and hopefully someone can shed some light on why this happened. my clan have a custom mod with weapons and uniforms and some custom configs to make mission making a little easier for us. weve had this mod for a while now and up untill now it has worked perfectly however this last update to the mod broke it. the issue is one weapon (hlc augs) refused to load up they threw out a ".model" error we have determined that the issue is in the name of the mod folder "@39thadfpack". for testing purposes i named the mod "@augtest" and with a direct copy of what was in the original folder to the new folder it works perfectly. i then renamed "@augtest" to "@39thadfpack" and the old error persists. now we have fixed this problem and have moved on however i dont quite understand why this was an issue any ideas? cheers MrNinja
  2. i had thought about that however im hoping to activate it within the mod itself im currently using an event handler within the config of the mod to automatically attach the script to the unit is there a way to do that from within the config like you can with the init line?
  3. hello so I've put together a mod for my clan which includes custom vests with nametags. The script itself functions fine the issue I run into is that the script re initialises whenever someone JIP's and despite my searching I cannot figure out how to stop it from doing that. Can anyone tell me how to fix this. The script is below. It's currently just being launched from the init line of the unit. Thanks
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