HETMAN - Artificial Leader in ARMA 3 - ADDONS & MODS: COMPLETE Posted April 16, 2017 23 hours ago, acoustic said: So, I have 4 chinooks with 2 squads inside the cargo. A few thoughts. First, I figured out that if you put the squads in the Chinooks by dragging them through the editor, then vanilla AI squad leaders fall in love with that chopper. If you try to eject them with scripts, the leader tells them to get back in, and the chopper hovers while they all reload. Doing the A2 way of this moveincargo chin1; seemed to fix that. Next, there are also ways that the command unassignVehicle has to be used, to get a certain effect. I'm not sure how HAL cargo system handles this. The coolest experience for me in HAL was when I saw troops get airlifted in onto a roof during a heavy urban battle. Would love to be able to repeat that.