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eagle_flying

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About eagle_flying

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  1. Excuse me shay gman and disregard my last post because I took the test very quickly and it seemed okay, however the problem is still present. Sequence I made to test the issue: Check Arma 3 Local Files Integrity Uninstall and Reinstall the MCC mod with playwithsix Launch Arma 3 with MCC mod and CBA (ver 2.1.2) Open Multiplayer--> host--> Altis--> MCC Template mission--> Start Open and login MCC console Set CSAT as faction Create manually a zone on Athira Generate mission with 10 players, hard, CQB with civilians, random obj, current zone and all other settings to NO The mission is generated in the zone near Athira, mcc sets patrols teams near the city but it doesn't occupy houses with civillians or opfor. Here some images to see the difference between ver 0.4.17 and 0.4.14: VER 0.4.17 VER 0.4.14 The Report file content (ver. 0.4.17 test), if can help you: 19:46:48 Starting mission: 19:46:48 Mission file: MCC_Template 19:46:48 Mission world: Altis 19:46:48 Mission directory: mcc_sandbox_mod\sampleMissions\MCC_Template.Altis\ 19:46:48 File mcc_sandbox_mod\sampleMissions\MCC_Template.Altis\description.ext, line 21: '.wreckRemovalMaxTime': Missing ';' at the end of line 19:46:48 File mcc_sandbox_mod\sampleMissions\MCC_Template.Altis\description.ext, line 21: '.wreckRemovalMaxTime': Missing ';' at the end of line 19:46:52 Strange convex component145 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView 19:46:52 Strange convex component149 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView 19:46:54 Attempt to override final function - bis_functions_list 19:46:54 Attempt to override final function - bis_functions_listpreinit 19:46:54 Attempt to override final function - bis_functions_listpostinit 19:46:54 Attempt to override final function - bis_functions_listrecompile 19:46:55 Attempt to override final function - bis_fnc_missiontaskslocal 19:46:55 Attempt to override final function - bis_fnc_missionconversationslocal 19:46:55 Attempt to override final function - bis_fnc_missionflow 19:46:55 [21193,75.159,0,"XEH: PreInit Started. v2.1.2.151016. MISSINIT: missionName=MCC_Template, worldName=Altis, isMultiplayer=true, isServer=true, isDedicated=false"] 19:46:55 [21193,75.429,0,"XEH: PreInit Finished."] 19:46:58 File mcc_sandbox_mod\sampleMissions\MCC_Template.Altis\description.ext, line 21: '.wreckRemovalMaxTime': Missing ';' at the end of line 19:47:00 c:\w\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing! 19:47:00 "0 - MCC Headless Client available: false" 19:47:00 "0 - MCC Local Headless Client: false" 19:47:00 "factions: [bin\config.bin/CfgFactionClasses/BLU_F] - [BLU_F] - [NATO] - [1] - [WEST] - []" 19:47:00 "factions: [bin\config.bin/CfgFactionClasses/OPF_F] - [OPF_F] - [CSAT] - [0] - [EAST] - []" 19:47:00 "factions: [bin\config.bin/CfgFactionClasses/IND_F] - [IND_F] - [AAF] - [2] - [GUER] - []" 19:47:00 "factions: [bin\config.bin/CfgFactionClasses/IND_G_F] - [IND_G_F] - [FIA] - [2] - [GUER] - []" 19:47:00 "factions: [bin\config.bin/CfgFactionClasses/CIV_F] - [CIV_F] - [Civilians] - [3] - [CIV] - []" 19:47:00 "factions: [bin\config.bin/CfgFactionClasses/BLU_G_F] - [BLU_G_F] - [FIA] - [1] - [WEST] - []" 19:47:00 "factions: [bin\config.bin/CfgFactionClasses/OPF_G_F] - [OPF_G_F] - [FIA] - [0] - [EAST] - []" 19:47:00 "factions: [bin\config.bin/CfgFactionClasses/Virtual_F] - [Virtual_F] - [Virtual] - [3] - [CIV] - []" 19:47:00 "factions: [bin\config.bin/CfgFactionClasses/Interactive_F] - [Interactive_F] - [Other (Interactive)] - [3] - [CIV] - []" 19:47:00 [21212,80.274,0,"XEH: PostInit Started"] 19:47:00 [21212,80.287,0,"CBA_VERSIONING: cba=2.1.2.151016, "] 19:47:00 [21212,80.294,0,"XEH: PostInit Finished. State: _isClient=true, _isJip=false, _isDedClient=false, _isServer=true, _isDedServer=false, _playerCheckDone=true, _sp=false, _startInitDone=true, _postInitDone=true, _mpRespawn=true, _machineType=1, _sessionId=1, _level=0, _timeOut=false, _game=3, BIS_functions=<NULL-object>, group=<NULL-group>, player=UnitNO_ASL_SL_1, _playerType="B_Soldier_SL_F", _playerGroup=B Alpha 1-1"] 19:47:00 "Added 'mcc_setup' EventHandler for Server" 19:47:01 "MCC: 0 iniDB isn't running. Can't access role selection" 19:47:01 Fresnel k must be >0, given n=1.4,k=0 19:47:05 Cannot load sound 'a3\ui_f\data\sound\onclick.wss' 19:47:05 Fresnel k must be >0, given n=2.51,k=0 19:47:05 No owner 19:47:06 No owner 19:47:08 No owner 19:47:12 Cannot load sound 'a3\ui_f\data\sound\new1.wss' 19:47:12 Cannot load sound 'a3\ui_f\data\sound\onclick.wss' 19:47:28 "MCC: attemping to spawn" 19:47:28 "my_pv: MCC REGULAR - ["","",true,true,"","",1,"NOTHING","1","MOVE",[14051.8,18632.3,0],[622.149,446.174],446.174,"EAST",UnitNO_ASL_SL_1,2,false,false,"{9GU}Lt.Eagle_Flying","DEFAULT",0,[0,0,0],0,0,0,[13724.3,18426.8],false,false]" 19:47:50 "MCC Mission Wizard total enemy Count = 45" 19:47:51 "MCC MW: fn_MWbuildLocations city no type of location was selected" 19:47:51 "MCC MW: fn_MWbuildLocations mil no type of location was selected" 19:47:51 "MCC MW: fn_MWbuildLocations hill no type of location was selected" 19:47:51 "MCC MW: fn_MWbuildLocations nature no type of location was selected" 19:47:51 "MCC MW: fn_MWbuildLocations marine no type of location was selected" 19:47:51 "MCC Mission Wizard center = [14477.1,18871.2,0.611553]" 19:47:52 Error in expression <snull _logic }; }; default { waituntil {isplayer (missionnamespace getvariable [> 19:47:52 Error position: <isplayer (missionnamespace getvariable [> 19:47:52 Error isplayer: Type Number, expected Object 19:47:52 File a3\modules_f_curator\curator\functions\fn_moduleCurator.sqf, line 114 19:47:52 "MCC: attemping to spawn" 19:47:52 "MCC: attemping to spawn" 19:47:52 "MCC: attemping to spawn" 19:47:52 "MCC: attemping to spawn" 19:47:53 "my_pv: MCC REGULAR - ["GROUP","LAND",false,true,"OIA_InfTeam_AA","configFile >> "CfgGroups" >>"East">>"OPF_F">>"Infantry">>"OIA_InfTeam_AA"",2,"NOTHING","2","bisd",[14218.9,18916,-0.01968],[500,500],500,EAST,<NULL-object>,4,false,false,"server","default",1,[0,0,0],0,0,0,[14659.9,18425.5],false,false]" 19:47:53 soldier[O_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform? 19:47:53 "my_pv: MCC REGULAR - ["","",true,false,"","",2,"NOTHING","2","MOVE",[14218.9,18916,-0.01968],[500,500],500,LOGIC,<NULL-object>,3,false,false,"server","default",0,[0,0,0],0,0,0,[-500,-500,0],false,false]" 19:47:53 "my_pv: MCC REGULAR - ["GROUP","LAND",false,true,"OIA_GuardSentry","configFile >> "CfgGroups" >>"East">>"OPF_F">>"UInfantry">>"OIA_GuardSentry"",2,"NOTHING","2","bisd",[14218.9,18916,-0.01968],[500,500],500,EAST,<NULL-object>,5,false,false,"server","default",1,[0,0,0],0,0,0,[13960.4,19329],false,false]" 19:47:53 soldier[O_SoldierU_GL_F]:Some of magazines weren't stored in soldier Vest or Uniform? 19:47:53 "my_pv: MCC REGULAR - ["GROUP","LAND",false,true,"OI_support_MG","configFile >> "CfgGroups" >>"East">>"OPF_F">>"Support">>"OI_support_MG"",2,"NOTHING","2","bisd",[14218.9,18916,-0.01968],[500,500],500,EAST,<NULL-object>,6,false,false,"server","default",1,[0,0,0],0,0,0,[14454.4,19025.5],false,false]" 19:47:53 soldier[O_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform? 19:47:53 soldier[O_Soldier_AA_F]:Some of magazines weren't stored in soldier Vest or Uniform? 19:47:53 soldier[O_Soldier_AA_F]:Some of magazines weren't stored in soldier Vest or Uniform? 19:47:53 soldier[O_Soldier_AA_F]:Some of magazines weren't stored in soldier Vest or Uniform? 19:47:53 soldier[O_Soldier_AA_F]:Some of magazines weren't stored in soldier Vest or Uniform? 19:47:55 "MCC: attemping to spawn" 19:47:55 "MCC: attemping to spawn" 19:47:55 "MCC: attemping to spawn" 19:47:55 "MCC: attemping to spawn" 19:47:55 "my_pv: MCC REGULAR - ["GROUP","LAND",false,true,"OIA_InfTeam","configFile >> "CfgGroups" >>"East">>"OPF_F">>"Infantry">>"OIA_InfTeam"",3,"NOTHING","3","MOVE",[14477.1,18871.2,0],[625,625],625,EAST,<NULL-object>,8,false,false,"server","default",1,[0,0,0],0,0,0,[14669.8,19022.8],false,false]" 19:47:55 soldier[O_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform? 19:47:55 "my_pv: MCC REGULAR - ["","",true,false,"","",3,"NOTHING","3","MOVE",[14477.1,18871.2,0],[625,625],625,LOGIC,<NULL-object>,7,false,false,"server","default",0,[0,0,0],0,0,0,[-500,-500,0],false,false]" 19:47:55 "my_pv: MCC REGULAR - ["GROUP","LAND",false,true,"OI_support_GMG","configFile >> "CfgGroups" >>"East">>"OPF_F">>"Support">>"OI_support_GMG"",3,"NOTHING","3","MOVE",[14477.1,18871.2,0],[625,625],625,EAST,<NULL-object>,9,false,false,"server","default",1,[0,0,0],0,0,0,[14360.2,19178.7],false,false]" 19:47:55 soldier[O_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform? 19:47:56 soldier[O_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform? 19:47:56 soldier[O_Soldier_GL_F]:Some of magazines weren't stored in soldier Vest or Uniform? 19:47:56 "my_pv: MCC REGULAR - ["GROUP","LAND",false,true,"OIA_InfTeam","configFile >> "CfgGroups" >>"East">>"OPF_F">>"Infantry">>"OIA_InfTeam"",3,"NOTHING","3","MOVE",[14477.1,18871.2,0],[625,625],625,EAST,<NULL-object>,10,false,false,"server","default",1,[0,0,0],0,0,0,[13942.9,18694.8],false,false]" 19:47:56 soldier[O_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform? 19:47:56 soldier[O_Soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform? 19:47:56 soldier[O_Soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform? 19:47:56 soldier[O_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform? 19:47:56 soldier[O_Soldier_GL_F]:Some of magazines weren't stored in soldier Vest or Uniform? 19:47:56 soldier[O_Soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform? 19:47:56 soldier[O_Soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform? 19:47:57 soldier[O_Soldier_GL_F]:Some of magazines weren't stored in soldier Vest or Uniform? 19:48:04 Cannot load sound 'a3\ui_f\data\sound\new1.wss' 19:48:04 Cannot load sound 'a3\ui_f\data\sound\onclick.wss' 19:48:25 Cannot load sound 'a3\ui_f\data\sound\new1.wss' 19:48:25 Cannot load sound 'a3\ui_f\data\sound\onclick.wss' 19:48:29 Cannot load sound 'a3\ui_f\data\sound\onclick.wss' 19:48:30 Cannot load sound 'a3\ui_f\data\sound\onclick.wss' 19:48:31 Cannot load sound 'a3\ui_f\data\sound\onclick.wss' 19:48:31 Cannot load sound 'a3\ui_f\data\sound\onclick.wss' 19:48:32 Cannot load sound 'a3\ui_f\data\sound\onclick.wss' 19:48:35 SimulWeather - Cloud Renderer - noise texture file is not specified! 19:48:35 Deinitialized shape [Class: "Underwear_F"; Shape: "a3\characters_f\common\basicbody.p3d";] 19:48:35 Deinitialized shape [Class: "B_Soldier_SL_F"; Shape: "a3\characters_f\blufor\b_soldier_03.p3d";] 19:48:35 Deinitialized shape [Class: "B_Soldier_F"; Shape: "a3\characters_f\blufor\b_soldier_01.p3d";] 19:48:35 Deinitialized shape [Class: "C_man_1"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";] 19:48:35 Deinitialized shape [Class: "C_man_polo_3_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";] 19:48:35 Deinitialized shape [Class: "O_Soldier_TL_F"; Shape: "a3\characters_f\opfor\o_soldier_01.p3d";] 19:48:35 Deinitialized shape [Class: "O_Soldier_F"; Shape: "a3\characters_f\opfor\o_soldier_01.p3d";] 19:48:35 Deinitialized shape [Class: "O_SoldierU_GL_F"; Shape: "a3\characters_f\opfor\o_soldier_01.p3d";] 19:48:35 Deinitialized shape [Class: "O_soldierU_F"; Shape: "a3\characters_f\opfor\o_soldier_01.p3d";] 19:48:35 Deinitialized shape [Class: "O_Soldier_AA_F"; Shape: "a3\characters_f\opfor\o_soldier_01.p3d";] 19:48:35 Deinitialized shape [Class: "O_support_MG_F"; Shape: "a3\characters_f\opfor\o_soldier_01.p3d";] 19:48:35 Deinitialized shape [Class: "O_support_AMG_F"; Shape: "a3\characters_f\opfor\o_soldier_01.p3d";] 19:48:35 Deinitialized shape [Class: "O_Soldier_AAA_F"; Shape: "a3\characters_f\opfor\o_soldier_01.p3d";] 19:48:35 Deinitialized shape [Class: "O_Soldier_AR_F"; Shape: "a3\characters_f\opfor\o_soldier_01.p3d";] 19:48:35 Deinitialized shape [Class: "O_support_GMG_F"; Shape: "a3\characters_f\opfor\o_soldier_01.p3d";] 19:48:35 Deinitialized shape [Class: "O_Soldier_GL_F"; Shape: "a3\characters_f\opfor\o_soldier_01.p3d";] 19:48:35 Deinitialized shape [Class: "O_Soldier_LAT_F"; Shape: "a3\characters_f\opfor\o_soldier_01.p3d";] 19:48:35 Deinitialized shape [Class: "O_Soldier_lite_F"; Shape: "a3\characters_f\opfor\o_soldier_01.p3d";] 19:48:35 c:\w\stable\futura\lib\network\networkserver.cpp ClearNetServer:NOT IMPLEMENTED - briefing! 19:48:36 Extensions: Thanks for all your work for this incredible mod!
  2. Now it seem to work in version 0.4.17, thanks
  3. Yes you can do it creating a .SQM content file (saved in clipboard) from the section LOAD/SAVE of the MCC panel, then paste the text copied replacing the original SQM mission file content.
  4. I have problem with the CQB wizard option: It seems that MCC can't spawn units into buildings anymore from update 0.4.16.... Old MCC version still work but recent versions seems to make missions far from cities without populate them in any case... Some fix or suggestion?
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