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Posts posted by Stirls
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http://puu.sh/ddR3n/20ed2b72af.jpg (628 kB)
Quick update. UV's done. Onto the high poly.
http://puu.sh/dfadJ/e9d42f16c6.jpg (173 kB)
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Been away from the mod for a while. Back on the horse now, here's a majority of the Pelican:
http://puu.sh/dcCYn/5d08d8acf6.jpg (118 kB)
The original model is by TheDog, but I'm currently in the process of optimizing and retopologising it. ETA 1 week.
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Work on the pelican texture begins on the weekend. Be excited!
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I have started a milism group based off of the 9th Marine Expeditionary Force, and your mod was not only the inspiration, but the reason we started!That's really cool news to hear. Can't wait to see what you guys do with the mod :)
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dangit still having problems to articulate myself in this languageAs modellers and texture artists, we've put quite a bit of work into creating very minute details for each and every new asset. Not only this, but we aim to optimize so that you can have many, many objects in one area without big amounts of lag. Most of my textures are 2048x maps, the vehicles and attachments being our biggest at 4096. Fingers crossed this filesize doesn't impact performance too much. The vehicles have also been optimized to a nice 7-10k tris for vehicles and characters.
If the public opinion that the textures are sub-par once the mod is released, we'll take that into consideration. And don't worry about language barriers.
None of our assets are imported, either. They're all made by the kind lads helping push this mod to release :)
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Oh Bradster, marry me. Also, we have many different variants for the marines.
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Haven't had much time this week to put in work but i managed to get the UNSC Army unit in the game.http://i.imgur.com/q0oFoBQ.jpg (276 kB)
http://i.imgur.com/ydTU3NB.jpg (156 kB)
http://i.imgur.com/vFHWkQq.jpg (208 kB)
http://i.imgur.com/R2bW5PL.jpg (203 kB)
Duuude! Bad-ass!! Now the fun part (/s)! Rvmats and shadow LODs!
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The Airborne are just paratroopers under the branch of the UNSC Army, and parachutes already exist in ArmA 3. It wouldn't be too difficult to implement I would imagine, and would give players an alternative to loud ODST entries.I noticed you said possible SPARTANs later on. What have you considered for their implementation?
The entire team is still debating the whole idea of SPARTANs, so I won't speak absolutely, but if those big mothers are to be implemented it will only be their armour. The actual augmented humans is quite ambitious and really just adds to the whole complicated scope of the mod.
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Oh wow, that screenshot is near perfect. Hahahahaha!
AT Cannon completed. One more to go: AA.
http://puu.sh/cyCbE/202b46a64f.jpg (1292 kB)
---------- Post added at 08:42 ---------- Previous post was at 08:01 ----------
Also, here's another screen of the hog in-game.
http://puu.sh/cyDrY/07fd79efc2.jpg (913 kB)
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Not giving anything away!
Working on the gauss cannon. No shields though. Can't see shit with them on, and it's not like you aren't being covered by a giant gun anyway.
http://puu.sh/cwf1E/a4434f8352.jpg (106 kB)
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I do love the Halcyon Refit. It is a nice ship, don't get me wrong, but I've always loved the Frigate and the Infinity is just awesome to me. But the Halcyon would probably be ranked on par or right below the Marathon Class :pWell, it does make sense. I will keep definitely keep up to date to see what you have in mind! This is my most anticipated mod to be released for Arma 3!
If what we're planning goes ahead, you'll be anticipating the mod A LOT more. Trust me. Something massive.
#tease
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Oh, no, I'm working on the Falcon shortly after working on the Pelican. No promises, but it could be out on first release.
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If this mod gets sent C&D from 343/Microsoft just before release, I'm probably going to pop an aneurysm.
MG Warthog
http://puu.sh/ctReF/a514246e30.jpg (1497 kB)
Dusty 501
http://puu.sh/ctRyH/17e3737f4c.jpg%27 (137 kB)
Night Mother
http://puu.sh/ctRvS/3327a3427b.jpg (136 kB)
Snow Print
http://puu.sh/ctTra/096f973551.jpg (182 kB)
Innie Makeover
http://puu.sh/ctTsp/b392b911c8.jpg (158 kB)
ODST and Marine snow camo
ODST Snow
Marine Snow
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Lots of cover for multiple biomes! Shall be interesting to see how these are all used.
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http://puu.sh/cs1yH/115e907cc4.jpg (1304 kB)
Thanks for all of the kind words. More of an update here.
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Update as of now, finished the troop carrier variant.
http://puu.sh/csGcl/e8a090f026.jpg (142 kB)
http://puu.sh/csG9z/04733ed2f8.jpg (170 kB)
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Final spare variants. Tan and night, as well as a "destroyed" variant.
http://puu.sh/crbYL/69c6c01dbc.jpg (709 kB)
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Badass, Bradster! Can't wait to see those in-game.
UV Wrapping is done. Looking nice and even.
http://puu.sh/cpWkO/ed141a8f37.jpg (109 kB)
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Cheers, lad. Update on the Warthog, too. High Poly is in the works, low poly retopology is done. Dog made all of the original models (beautifully), but to actually create high-poly geo I need to retopologise.
http://puu.sh/coDDj/f0002ce691.jpg (206 kB)
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Completed HEV Drop Pod:
http://puu.sh/cmR7W/72e0ac6057.jpg (1840 kB)
http://puu.sh/cmOkL/fe6843fe78.jpg (246 kB)
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How's this for more images! Lots of detail work going into the making of this pod. Should look real nice. Low poly retopo is all done and dusted. It's time to get down to business!
http://puu.sh/clY5R/3ba166eff7.jpg (159 kB)
The Eridanus Insurrection - An Arma 3 Total Modication
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted · Edited by Stirls
Heads up, normals of the interior of the Pelican are being baked. Textures shouldn't take long!