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dwpenney

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About dwpenney

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  1. Ok. I was able to find the RPT files. My may doesn't seem to have a chat section showing up. No idea why. The error I am getting is this: ALIVE MP - Warning no locations found for placement, you need to inlcude military locations within the TAOR marker But I can't tell which TAOR it is complaining about. I have trimmed my scenerio down to two TAORS: OPFOR_TAOR_01 and OPFOR_TAOR_02, each with a Military Civilian Placement object (with the TAOR name in the proper field). Both of those Military Civiliap Placements are linked to an OPCOM module with the Faction set to REBELS RED. Only one gets populated (the one at Neochori). The one at Lakka does not get populated. I have Requires ALIVE, Admin Actions, Crew Info, Dynamic Weather, Garbage Collector and Profile System modules as well. BTW: Linked above means sync'd I believe. The two chain link icon in the editor. EDIT: Ok. Maybe I figured it out. My TAOR did not completely cover the Lakka positions (orange dots scattered over the town. I removed the 'bad' TAOR and extended the 'good' one to cover waay more area. And stuff started showing up.
  2. This is a stupid question but I can't find the answer anywhere. I am trying to create an Alive mission. I have been doing a couple of personal, screw around and kill the enemy missions ok. But with the current one, I can't get OPFOR to spawn units. My problem is that I can't read what is appearing in the 'chat log' area fast enough. And by the time things are up and running, the 'errors' that I am interested in are no longer on the screen. I say 'errors' because I know this is a error on my part where I don't have alive linked properly. I see a message pertaining to this but I can't read ie before it disappears (when other messages scroll what I am trying to read off the top. How do you guys handle this when making your own missions?
  3. dwpenney

    FHQ Map Draw

    Thanks for the clarification!
  4. Debug option is usually to assist in debugging while trying to find the source of errors. Turning that off reduces the extra messages that would aid debugging but wouldn't, necessarily, affect error messages. I'm a developer myself, but not affiliated with any mod.
  5. dwpenney

    FHQ Map Draw

    So as I understand it: 1) Mod users can create marks on maps for other mod users and non-mod users; 2) Mod users can delete marks on their maps but not for non-mod users; 3) Non-mod users can not delete marks;
  6. dwpenney

    FHQ Map Draw

    I may have missed this somewhere but does everyone in the multiplayer session need this or only the players making the marks?
  7. Really looking forward to this!
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