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deniodan

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Everything posted by deniodan

  1. deniodan

    Arma3 - AGGRESSORS

    Hey Ohally! Great mod man!...way better than facing those weird CSAT units as enemies! Could you please send the classnames for the Items and Weapons? There is some of these itens that I wish to hide in VAS since we usually plays as Bluefor, and for that we need the Classnames. Thanks for your work on this mate!
  2. When I saw the ZEUS video the first thing I thought was: OMG...I can not wait to see what Shay_gman can do with this thing! Dont qui't with MCC Mr. Shay! We really appreciated your work!
  3. What about this mix of Cap+Shemag The top left Img
  4. Thank you Mr. Tonic! Works just fine! So simple!! I have to study more!
  5. Hey guys! My question is more for the acquisition of knowledge rather than a problem in itself. I was using this code found here to "kill" the trees using his ID's. (getPos this nearestObject 314) setDamage 1; For that, I put this command in a Game logic obj ini and it worked pretty well. But for each ID I have to copy the whole command. I was wondering if there is a way (and probably have) to make a collection of ID's in a single code. Something like this: (getPos this nearestObject [314, 315, 316, 317]) setDamage 1; I've tryed some things but always got a error instead. Someone could enlight how to do such thing? I'm pretty new with this script thing. Thanks you guys!
  6. deniodan

    NSS Admin Console

    Hey Guys! First of all I want to thank for this great tool! Could some one help me on this thing? I was trying to update the VAS script inserted in this mod but with no sucess. I put the VAS folder (v2.4) and the "stringtable.xml" from the updated version and changed the config "cfgfunctions.hpp" to the NSS_AC directory (file = "MAD\NSS_AC\VAS\functions";) just like the old version, but when I start the game and open the VAS from NSS_AC I receive a bunch of errors and the script doesnt load any weapon or Item. These are the errors from the RPT log: I pretty much kept the same structure of the original NSS_AC so I dont understand whats wrong! If someone could help me I will be very greatful!
  7. Hey Shay! Great Tool you have here! Can you make possible the use of custom scripts on the presets of the 3D Editor?
  8. deniodan

    Unused Animations Mod

    Nice!! I love these anims!!
  9. deniodan

    STALKERGB's British Infantry

    Hey STALKERGB, great work! they are awesome! However, I wanted to know if it's still in your plans resize the MTP uniform model and its vests. in the page 8 of this thread InstaGoat made a sketch showing this question. For example, when you use the uniform with some BIS vests, they clipp in each other (or the Mk4 Osprey are too big if used with some BIS uniforms). In any case, thanks very much man!
  10. deniodan

    EricJ Release thread

    Hey Eric, Great job mate! I was impressed with the fast evolution of your mod since the last time I downloaded! for the L115A3 clipping, perhaps you want to check the PSG 90 (or Accuracy International Arctic Warfare) from Swedish-Forces-Pack http://forums.bistudio.com/showthread.php?152536-Swedish-Forces-Pack
  11. deniodan

    German Weapon Pack for A3

    ouww mann HK G36C :inlove:
  12. deniodan

    AV_IndUs (US Army inspired units)

    humm...I'm pretty sure that the sounds will be the default ones, even with JSRs enabled. I was messing with some weapon configs and noticed that.
  13. Hey Mike, Please check your PM. Its about ASDG!
  14. deniodan

    AC-130X for Arma 3

    Me too, can someone show how can I put the command "setWaypointLoiterType CIRCLE_L" on a designated waypoint in the editor? I had no luck with that! thanks in advance!!
  15. deniodan

    @A3MP - ArmA 3 Map Pack

    Hey Alduric! Great job man! Sorry to ask this again but, is in your plans to make the "save game" possible? Better saying, the "reload" of a saved mission. Anyway, thanks a lot for your effort!
  16. I hope Lao Fei Mao give you the permission! :rolleyes:
  17. deniodan

    @A3MP - ArmA 3 Map Pack

    Hey Alduric, great add on! I am really enjoying using this with "MCC" mod and "DUWS" mission. Though, is in your plans to make the "save game" possible? Better saying, the "reload" of a saved mission. Anyway, thanks a lot for your effort!
  18. deniodan

    Special AK-47 For a Friend!

    Great mod, Mike!...Thanks!! I like alot! :rolleyes: A thing that I noticed is that the "MRCO" scope doesnt work on your guns! (I've tried on the Tactical AK-74 and on the AN-94) Is possible to fix this little thing?...or... Maybe if you use the "ASDG Joint Rails" configs on your guns to assure compatibility with others attachments will make your mods even better!!! Again, Thank for that great and beautiful AK!!
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