deniodan
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Everything posted by deniodan
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Hey Ohally! Great mod man!...way better than facing those weird CSAT units as enemies! Could you please send the classnames for the Items and Weapons? There is some of these itens that I wish to hide in VAS since we usually plays as Bluefor, and for that we need the Classnames. Thanks for your work on this mate!
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MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
deniodan replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
When I saw the ZEUS video the first thing I thought was: OMG...I can not wait to see what Shay_gman can do with this thing! Dont qui't with MCC Mr. Shay! We really appreciated your work! -
Hidden Identity Pack V.2 *WIP
deniodan replied to Cunico's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
What about this mix of Cap+Shemag The top left Img -
setDamage 1 to a collection of ID's (Trees)
deniodan replied to deniodan's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you Mr. Tonic! Works just fine! So simple!! I have to study more! -
setDamage 1 to a collection of ID's (Trees)
deniodan posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey guys! My question is more for the acquisition of knowledge rather than a problem in itself. I was using this code found here to "kill" the trees using his ID's. (getPos this nearestObject 314) setDamage 1; For that, I put this command in a Game logic obj ini and it worked pretty well. But for each ID I have to copy the whole command. I was wondering if there is a way (and probably have) to make a collection of ID's in a single code. Something like this: (getPos this nearestObject [314, 315, 316, 317]) setDamage 1; I've tryed some things but always got a error instead. Someone could enlight how to do such thing? I'm pretty new with this script thing. Thanks you guys! -
G36 Pack 2.0 - many Variants/AG36 - Optional JSRS and ASDG Compatible
deniodan replied to spectrobr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Niiice one Spectrobr! Thanks man! -
Hey Guys! First of all I want to thank for this great tool! Could some one help me on this thing? I was trying to update the VAS script inserted in this mod but with no sucess. I put the VAS folder (v2.4) and the "stringtable.xml" from the updated version and changed the config "cfgfunctions.hpp" to the NSS_AC directory (file = "MAD\NSS_AC\VAS\functions";) just like the old version, but when I start the game and open the VAS from NSS_AC I receive a bunch of errors and the script doesnt load any weapon or Item. These are the errors from the RPT log: I pretty much kept the same structure of the original NSS_AC so I dont understand whats wrong! If someone could help me I will be very greatful!
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MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
deniodan replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey Shay! Great Tool you have here! Can you make possible the use of custom scripts on the presets of the 3D Editor? -
Nice!! I love these anims!!
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STALKERGB's British Infantry
deniodan replied to STALKERGB's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey STALKERGB, great work! they are awesome! However, I wanted to know if it's still in your plans resize the MTP uniform model and its vests. in the page 8 of this thread InstaGoat made a sketch showing this question. For example, when you use the uniform with some BIS vests, they clipp in each other (or the Mk4 Osprey are too big if used with some BIS uniforms). In any case, thanks very much man! -
Hey Eric, Great job mate! I was impressed with the fast evolution of your mod since the last time I downloaded! for the L115A3 clipping, perhaps you want to check the PSG 90 (or Accuracy International Arctic Warfare) from Swedish-Forces-Pack http://forums.bistudio.com/showthread.php?152536-Swedish-Forces-Pack
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German Weapon Pack for A3
deniodan replied to marseille77's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ouww mann HK G36C :inlove: -
Jackal!!
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AV_IndUs (US Army inspired units)
deniodan replied to AlexVestin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
humm...I'm pretty sure that the sounds will be the default ones, even with JSRs enabled. I was messing with some weapon configs and noticed that. -
Heckler & Koch G36C 5.56×45mm assault rifle
deniodan replied to hotshotmike1001's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey Mike, Please check your PM. Its about ASDG! -
Me too, can someone show how can I put the command "setWaypointLoiterType CIRCLE_L" on a designated waypoint in the editor? I had no luck with that! thanks in advance!!
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Hey Alduric! Great job man! Sorry to ask this again but, is in your plans to make the "save game" possible? Better saying, the "reload" of a saved mission. Anyway, thanks a lot for your effort!
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Improve the 3rd person view of all vehicles and some other feature.
deniodan replied to lao fei mao's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I hope Lao Fei Mao give you the permission! :rolleyes: -
Hey Alduric, great add on! I am really enjoying using this with "MCC" mod and "DUWS" mission. Though, is in your plans to make the "save game" possible? Better saying, the "reload" of a saved mission. Anyway, thanks a lot for your effort!
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Special AK-47 For a Friend!
deniodan replied to hotshotmike1001's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great mod, Mike!...Thanks!! I like alot! :rolleyes: A thing that I noticed is that the "MRCO" scope doesnt work on your guns! (I've tried on the Tactical AK-74 and on the AN-94) Is possible to fix this little thing?...or... Maybe if you use the "ASDG Joint Rails" configs on your guns to assure compatibility with others attachments will make your mods even better!!! Again, Thank for that great and beautiful AK!!