itsdonjon
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Everything posted by itsdonjon
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Hey! Is there the possibility that you make the window that appears when making a waypoint bigger?
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Thank you! The "addons" file inside "@101_editor" was missing :)
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Quite a good question! Working with two Zeus at the same side is rather hard, because you can only edit what you made...-.-
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I installed the mods like every other one..but i don't get the extra buildings in the editor..and i worked with the former version a looooong time! :( I want it back!
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Randomly generated roadside IEDs
itsdonjon replied to brians200's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you Brians200, now that will work. Problem is, in my game there isn't an IED Spawning..with the old version it wasn't a problem. I want to build the IED on Takistan with the @A3mp map pack. I made a marker, called it "IED1" and put it in the iedInitialArray in the Ied_Setting.sqf and also deleted the predefinedLocations...i really hope you can help me..and is it still possible to activate a trigger with "isNull ied_0" (only one ied in the mission)? Best greatings, Jona! -
Randomly generated roadside IEDs
itsdonjon replied to brians200's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey there! I really want to use the updated version of your script, but when i want to preview the mission, my arma quits with a error message ".CfgFunctions: Member already defined" in my description.ext. But I completly copied the text from your post.. I really hope there is a small workarround for that! -
Thank you kind Sir! And does anybody know, how to make them patrol? And where the init lines are?
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Does somebody knows how to define the waypoints? Like that a heli is landing somewhere and then waits for the new waypoint given by ZEUS, like for an heli exfil.
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LEA - Loadout Editor for ArmA 3
itsdonjon replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Found another problem when trying to use LEA to create a scuba mission. The Diver the player controlls can't move. The AI, also edited with LEA, is able to move, is this a LEA-Bug? Or something other? When i move the charackter to land, i can move without a problem. Greetz, Don! -
LEA - Loadout Editor for ArmA 3
itsdonjon replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Like i said, I figured it out in the meantime! It's a really really really great piece of software! Another question: If I use LEA to create loadouts for playable units in a mp-map, do my fellow teammembers also need to have LEA installed? Greetz, Don! -
LEA - Loadout Editor for ArmA 3
itsdonjon replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Edit: Just figured out myself! The profile must be blue-highlighted. Just the arrow isn enough! :) I'm trying to make myself a profile. in Profil Editor i rightclick on Units..create a new unit..select the unit..but when i double click a weapon p.E. it just says i need to select a profil..BUT I HAVE ON SELECTED :( :( Can you maybe help me? Greetz, Don -
Hey there! We really like the launcher(s) of your mod, but don't really use the guns/attachments/magazins. Is there somehow a posibillity to remove them from the VAS? Like changing something in the .pbo? Because it really slows it down/makes it confusing. Greetz, Don
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ARMA 3 Addon Request Thread
itsdonjon replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Please, Please, Please someone make a vehicle camo mod. Just every NATO vehicle in a wood and desert camo. AND put the AAF tank LEOPARD into the NATO faction.. -
Helicopter fastrope script
itsdonjon replied to zealot111's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Your testmission doesnt work for me.. :/ -
Randomly generated roadside IEDs
itsdonjon replied to brians200's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Then it works perfectly! :) Really looking forward to use this script and blow my squad into heaven :D -
Randomly generated roadside IEDs
itsdonjon replied to brians200's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Still one problem. The IED isn't detected by the mine detector..tried it several times :/ -
Randomly generated roadside IEDs
itsdonjon replied to brians200's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey there! Question for that..is there any possibility that the trigger differntiates between a disarmed IED and a exploded IED? AND Is it possible to make the explosion a little bit smaller? I get massive frame problems when an IED sets off... -
XMedSys - Improved Medical System for A3
itsdonjon replied to sancron's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Well i fear i recognized a new (?) bug..even with full health i got that "shake cam" thingi. Thats really annoying and also..where the hell can i change the bleed-out-time? because we think that the medic has really no chance of healing two wounded soldiers without one bleeding to death...and do i need to change the mod on the server, or does everybody needs the changed mod? AAAAAND, we personally think that some stuff is to heavyweightes..with the big carry all-backpack our medic couldn't take as much stuff as needed on the battlefield to heal 3-4 completly hurted soldiers.. Greetz, Don! -
XMedSys - Improved Medical System for A3
itsdonjon replied to sancron's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello there! Thanks for the kind christmas wishes! Eventhough i'm asking myself where you found our TS.. hm.. :D Still lovin ur mod! -
Well this really sucks in this mod..but where do i find the files i need to delete? Greetz, Don!
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XMedSys - Improved Medical System for A3
itsdonjon replied to sancron's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Really love it til now. Theres just one problem left.. During testing it occured that someone just died, so he respawned automatically. Is this normal? So you can just bleed to death if your injuries are to bad, or is it a bug? I hope its the later one.. :D -
XMedSys - Improved Medical System for A3
itsdonjon replied to sancron's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey there! Respawn works more or less..because..even when I respawn I'm still hurted, like my legs are still broken and my blood level is still red.. Is that a bug, or did I just forget something? greetz, Don! Aunt Edith says: Stupid me didn't used the right version! -
XMedSys - Improved Medical System for A3
itsdonjon replied to sancron's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey there! My team & me really want to use it to make the Game more interesting for Medics, but now i have a little question! Where can I define the place to respawn? Do I need to set a marker like in BTC_Revive? Really want to use it with my team. And what also would be totally nice is a step-to-step explanation what to do with what message, like, what do I have to do when he's irresponsive and such...and a german translation would be nice. Aber jetzt genug gemeckert ;) Greetz, Don #randomgermancomment: Wirklich ne nette Arbeit!! :) /radndomgermancomment -
Hey there! I really want to use your script, but i got a problem..I want the helo to land exactly where I put the marker and not in a huge radius around it..how can i change that in the .sqf? But, a really nice script! ;) Greetz, Don
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Hey massi! A really nice mod you made there! I really want to use it for a campaign i'm about to make for my clan. Now to my problem: When I place a unit from your mod and try to preview it, i get the errormessage of a bad vehicle type, per example when I use the UN Peacekeeper Teamleader, it's "bad vehicle type B_mas_AssaultPack_rng". I really don't know why this does happen..I installed it like every other mod, I also got your weaponspack (which is awesome btw) so..I hope you, or somebody else, can help me! greetz, Don!