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Everything posted by mythlawlbear
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Where's my goddamn whip. =P But no seriously awesome mod, looking forward to it.
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Advanced Combat Sound Environment (A3) WiP Thread
mythlawlbear replied to tpM's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
So great to see someone continuing the sound mods and better then the last =] I have one request/suggestion add death sounds. Like groans when someone dies, AI in this game currently feel lifeless. Like what Red Orchestra 2 did https://www.youtube.com/watch?v=57mICfWeAVg Also will you be working on environment sounds, explosions or vehicles? -
Authentic Gameplay Modification
mythlawlbear replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Pretty awesome mod, nice to see someone bringing "ACE" back in their own way. One problem though, my healing seems to be bugged. When I diagnose myself it says all my parts are damage (head, torso, arm ect) from one bullet. So basically one shot anywhere and I die from bleed out since I cant find where I'm damaged. -
Atomic Bomb - Module and Zeus (WIP)
mythlawlbear replied to NeoArmageddon's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Completely Agree -
Atomic Bomb - Module and Zeus (WIP)
mythlawlbear replied to NeoArmageddon's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yeah I agree but I wanted it to feel powerful. If you watch these clips you can hear how strong the rumble is. However it is a lot quieter then the sound of a house being blown away when heard together. https://www.youtube.com/watch?v=XsnL6gmGOZA -
Atomic Bomb - Module and Zeus (WIP)
mythlawlbear replied to NeoArmageddon's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Okay so after watching like 20 nuke explosions. I've reworked the sound and split it up differently. There is three components to a nuke explosion. 1: The sound of the explosions which depending on range is usually heard after the bright light effect. 2: The shock wave sound which is instant once it reaches it's audible point (person/mic/ect) 3: The rumble effect which is caused by the sheer force of the nukes explosion. Here is the updated sample https://www.youtube.com/watch?v=32SF0E9JxOM And here are the sound files as follow. 1/3:Core Sound (Initial explosion rumble and fade) https://soundcloud.com/verbemusic/nuke-core-1 2:Shockwave (Should be audible when it reaches player.) https://soundcloud.com/verbemusic/shockwave-1 1:Water Nuke (Incase nuke is thrown onto water) https://www.dropbox.com/s/uwhxyxeet5wdmwu/Water%20Nuke.mp3 I couldnt upload it to sound cloud for some reason so I put it in my dropbox. -
Atomic Bomb - Module and Zeus (WIP)
mythlawlbear replied to NeoArmageddon's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
god damn thats a good sound, yeah I would use that ^ lol Ima gonna watch a lot of videos on nukes and Ima try to get the perfect sound for this, That video sounds good but its missing the highs. -
Atomic Bomb - Module and Zeus (WIP)
mythlawlbear replied to NeoArmageddon's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I know what you mean =] let me retouch it a bit. Edit: Here is the sample. :link removed by, updated: I made it downloadable directly from the site. ---------- Post added at 12:33 ---------- Previous post was at 11:55 ---------- I made multiple versions of the file, for different ranges. Don't know if you would be able to do that but if so there you go =] https://soundcloud.com/verbemusic/sets/arma-3-nuke-mod (updated.) -
Atomic Bomb - Module and Zeus (WIP)
mythlawlbear replied to NeoArmageddon's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I would like to help with this mod =] reworking audio here is a link. Just took ur video and replaced the audio. If you like it let me know and ill send you the explosion mp3. Made it layering various sounds. https://www.youtube.com/watch?v=4LEqIuQIHZE -
That's not it =/ I can save on some missions and on others I cant at all. [/img] [/img] Figured it out finally after trying so many things, Apparently it was the "Alive" Mod. It was causing save issues with some missions.
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So I really love playing Arma 3 with MCC sandbox in Single player more than anything. I was wondering does anyone have any mission of Takistan that allows you to save? I've downloaded everyone that I could off the workshop either they require a ton of mods or don't have save feature enabled. =/ Or does anyone have a tutorial on how to create missions that allow saving? In the mean time I've just been playing without save which sucks because every time you die you have to restart everythinggggg.
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MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
mythlawlbear replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awesome update guys, however you fucked up XD. You set the Aircraft to spawn on the ground, engines off, which is fine. But now when you call in Close air support, the Aircraft spawn in mid air with their engines off.... needless to say, there where many explosions. =D -
Blastcore: Phoenix 2
mythlawlbear replied to Opticalsnare's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Fucking beautiful =] Anyone know whats up with those black and red spots though? that pop up randomly on some explosions. Been having the issue since initial release. -
Blastcore: Phoenix 2
mythlawlbear replied to Opticalsnare's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Huge respect Optic for this patch. Can't wait to see your final version, sad to hear you go for the time but understandable =] Colors look perfect now and the explosions are nice to. Only thing I dislike about the mod is the Sparks =P too damn big. You dont usually see sparks like that unless you're using night vision equipment.. -
Blastcore: Phoenix 2
mythlawlbear replied to Opticalsnare's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So Optical, just wondering. What can we expect from the next update? I know color change is one of them. Or keeping it down low till release? -
[WIP] bCombat infantry AI Mod [SP]
mythlawlbear replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I've got a funky bug, when I activate bcombat I cant aim properly. When I move my mouse around the gun moves but my camera does not. And looking around (alt) doesn't work. Edit: Erasing the information inside the bcombat_config file then saving it fixes this bug. -
Blastcore: Phoenix 2
mythlawlbear replied to Opticalsnare's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awesome colors man, much better, only thing that ur missing is turning down the brightness and particle size of effects a little bit. -
Oh god I wish I checked back before testing different pbos. I found it but thank you. And for anyone else interested, Remove horns to get rid of those ridiculous vehicle horn sounds ;]
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please, please remove the blood effects. It conflicts with Blastcore and just looks like a mist of blood (way 2 much)
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Awesome mod =]
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Blastcore: Phoenix 2
mythlawlbear replied to Opticalsnare's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Amazing mod really love it, only 3 issues that im seeing. Fires look way too yellow, flares are too bright (they where perfect vanilla!) and I think there is a bug with the blood. When I shoot someone blood flys straight up into the air. Edit: Blood issues seems to be a conflicting issue with Speed Of Sound, incase anyone else is using that mod =] if anyone wants to fix it, just open speed of sound/addons and remove speedofsound_gibs.pbo speedofsound_gibs.pbo.SOS.bsign On the plus side, Smoke looks amazing and actually runs smoother then vanilla smoke and Battlefields finally look like battlefields! -
Sorry if this has been posted I cannot find it to save my life. When ever I am in Multiplayer and I hit "/" to type, my ingame hotkeys still activate. Such as leaning pulling up the map or compass ect. Another bug is that eventually chat disappears, is there any fix for this at the moment?
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You're running an AMD processor, they are currently horribly optimized from what I've heard from fellow AMD users.
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Speed of Sound Mod V2, nothing else. http://forums.bistudio.com/showthread.php?166824-Speed-Of-Sound