seraphimwolf101
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Posts posted by seraphimwolf101
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Hi Fuller,
Great mod and epic release we've been waiting for it and the wait has paid off.
One question, my group noticed when testing the c17 that at certain altitudes there was a "Static Paradrop" and "Halo Paradrop" options respectively. However when we hit these options nothing would occur, we tried this with vehicles and again nothing occurred at the time. However one of our members hit the option and then moved to loadmaster only be to catapaulted out of the aircraft on a nonsteerable chute.
To sum up is this the proper process for activating these actions or has something gone a little haywire? Are these options meant to be used at all LOL. Honestly we don't mind the action working this way forces guys to keep on their toes if they want to be dropping close to their team mates haha.
Regards
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Squad name: 8th Special Forces Group (8th SFG)
Timezone/location: EST - US
Gamemode preference: COOP
Contact email: 8thSFGArmA3@gmail.com
Website address: 8thSFGArmA3.com (work in process)
Short description: We utilize the ALiVE mod to enable a dynamic and persistent mission environment. Operations all through the week with main operations 1700 EST
Language: English
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We are 8th Special Forces Group, We are a MILSIM unit representing an ODA from the US Army Special Forces (Also known as the Green Berets). We have Training, Tactics and Procedures that are derived from real world however accommodating the ArmA 3 game engine.
We operate in the Direct Action/ Special Reconnaissance team environment as part of our Special Forces Company.
Training consists of an initial pipeline to establish a baseline and prepare candidates for entry into the team. Training does not stop, there are multiple avenues to expand your capabilities within the team and unit as a whole.
Every member of 8th SFG has a say in every aspect from training to mission planning, your rank is a sign of dedication and time spent within the teams its is not an icon of power over others.
We also have dedicated pilots and other support roles that have a unique pipeline and unique learning opportunities available to you.
The 8th also specialises in persistent campaigns utilizing the ALiVE mod, this allows us to generate a truly dynamic mission experience as well as allowing a flowing narrative story within the operations.
Our weekly OPS night is every Saturday from 1700 EST, however once deployed we will be operating throughout the week.
The ideal candidate will have the following qualities.
Be 18+
Be mature and able to work well in small teams
Be looking for a challenge and be looking for something different from an ArmA 3 organisation
Be able to commit 2 days a week for regular play or 1 day a month as a reservist members.
We are currently have open positions for the following
ODA team members
Rotary Pilots
Rotary Crew Members
Fixed Wing Pilots
If you have any question or wish to enquire about joining the pipeline feel free to contact us on our TS 64.31.15.98:4053 password: 8thSFG or website http://8sfgarma3.com/forum/index.php
Regards
8th SFG
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I thought that might be the case however in last few readme's etc it has stated the ALIVE faction names separately hence my initial confusion.
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Hi There,
I may be a bit of an idiot but I can't find a faction name for the civilians for the new update are they ALiVE supported or no?
I love this pack its defiantly got us set for a fair while :)
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Hi TupalovServer RPT for today is at the following drop box.
https://www.dropbox.com/s/k1d4932oj74z0lo/arma3server_2014-10-05_12-41-15.rar?dl=0
I placed a new version on where I confirmed all the original modules indeed had persistence. everything appears to be functioning in terms of player save and now the alive server exit panel is coming up however appears to hang (we were waiting 20 minutes in order to allow it time). I did not in the log that we had the following
12:48:23 ALiVE SYS_PLAYER - DISCONNECT
12:48:23 Error in expression <his}) then {nil} else {_this}, 2, _hash select 3] call CBA_fnc_defaultParam; ;
>
12:48:23 Error position: <select 3] call CBA_fnc_defaultParam; ;
>
12:48:23 Error select: Type Object, expected Array,Config entry
12:48:23 File x\cba\addons\hashes\fnc_hashGet.sqf, line 11
12:48:23 Error in expression <oDB";
;
if (_check) then {
;
_result = [ALiVE_sys_player_datahandler, "bulkSave">
12:48:23 Error position: <ALiVE_sys_player_datahandler, "bulkSave">
12:48:23 Error Undefined variable in expression: alive_sys_player_datahandler
12:48:23 File x\alive\addons\sys_player\fnc_player.sqf, line 350
Hi Guys
Understand this was being looked into just wondering if there was a dianosis of being on our side? Just wishing to follow up so I can rectify any screw up I made for this weekend.
Cheers
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Can you pastebin your server rpt? Did you turn on persistent in each module? Player persistence placed?Hi Tupalov
Server RPT for today is at the following drop box.
https://www.dropbox.com/s/k1d4932oj74z0lo/arma3server_2014-10-05_12-41-15.rar?dl=0
I placed a new version on where I confirmed all the original modules indeed had persistence. everything appears to be functioning in terms of player save and now the alive server exit panel is coming up however appears to hang (we were waiting 20 minutes in order to allow it time). I did not in the log that we had the following
12:48:23 ALiVE SYS_PLAYER - DISCONNECT
12:48:23 Error in expression <his}) then {nil} else {_this}, 2, _hash select 3] call CBA_fnc_defaultParam; ;
>
12:48:23 Error position: <select 3] call CBA_fnc_defaultParam; ;
>
12:48:23 Error select: Type Object, expected Array,Config entry
12:48:23 File x\cba\addons\hashes\fnc_hashGet.sqf, line 11
12:48:23 Error in expression <oDB";
;
if (_check) then {
;
_result = [ALiVE_sys_player_datahandler, "bulkSave">
12:48:23 Error position: <ALiVE_sys_player_datahandler, "bulkSave">
12:48:23 Error Undefined variable in expression: alive_sys_player_datahandler
12:48:23 File x\alive\addons\sys_player\fnc_player.sqf, line 350
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For some reason, even though I have finally solved all the database issues I had, I sometimes am unable to do the server save and exit. I'll click the button and nothing will happen. Is this a simple bug or do I need to start doing more troubleshooting and post RPTs?Hi guys
My group experienced this issue today. We had completed a 3hr op and the war room recorded the stats for today including our kills etc.
However when I as admin went to save and exit I did not receive the panel saying the process had started nor did any save state occur.
This was our first time utilizing alive and given that the war room was recording our stats the mission should have saved by my understanding.
I reloaded into the mission and found even then the panel did show but the save process did not occur, is there a possibility that we need to open a port or is something related to the last update occurring?
Regards
P.s we still love alive
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This may seem a weird glitch but some of our crates in mission (both default arma explosives create and special weapons crate) as well as massi crates are invisible since installing this mod.
The explosive crate appears as a black box while others lack physical texture. We're unsure why this has happened but we remove EODS and the issue is resolved. I can get some screenshots tomorrow if required as I'm away from home just not sure if this is a known bug
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Long time lurker, first time poster
But my group here in Australia downloaded these the night they released and went about dutifully testing them. There was one statement that was unanimous which was simply OMFG THESE ARE AWESOME!, congrats on the release and well done they are fantastic.
Figured I should throw up 2 of my fave screenshots from the night that was a fantastic success
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4th Brigade Combat Team
101st AirborneHello to all,
We are the 4th Brigade Combat Team, 101st Airborne Division (4BCT). We are a MilSim unit that has been set out to replicate the native elements of 4BCT and 101st CAB.
We’re currently looking for like minded people who wish to be apart of a unit that does things differently from the many that are out there.
While yes we have a rank structure, we do not encourage a sir yes sir mentality.
We realize that above all this is a game. family and other commitments should ALWAYS come first every time and you will not be penalized for missing game time for those reasons.
Our unit consists of Infantry billets in Echo Company, 2/506th Infantry Regiment (yes the modern day Easy Company from Band of Brothers)
Air Billets within 101st Combat Aviation Brigade including Delta Co, 1/101 “Dragonslayers†(Apache), Alpha Co, 5/101 “Phoenix†(Blackhawk) etc.
Also billets are open for 68W Combat Medical Specialist to attach to the infantry and flight medics for AME (CASEVAC).
We operate daily and encourage you to participate if available, if not thats fine our main operations begin Friday’s 2000 EST. We also play other games so something is always happening.
Our website is available at 4bct.enjin.com and teamspeak is available below
46.105.249.220:9989
password: 101st
Should you have any question come aboard drop us a line and we’ll be more than happy to answer.
We thank you for taking the time to consider 4BCT for your ArmA experience and hope to see you soon.
Regards
4BCT Admin Team.
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Please disregard this post unit has been disbanded.
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This will sound like random question of the day but the multiband radios is there a way to simultaneously broadcast on the preset channels or is one a listen/broadcast one purely a receiver?? I only ask so I can get the RTO's up to speed.
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Hi Massi,
Personally love the mods and so does everyone in the unit that I am apart of however one question came up which is for the models with the tshirt would it be possible to make this with a tan shirt instead of the standard BIS shirt? We are going to be starting to move into ALIVE soon and there are many of us that if we're in an FOB between patrols would love to just walk around with a range master belt and cammie trousers and a tan shirt. Also on a side note would there be a chance to adding in a uniform for Ranger and SEAL instructors?
Food for thought, most appreciated of all your work keep it up you are a legend.
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Hi Massi,
Not sure if the anyone else is experiencing this but the longer barrel HK 416's are unable to attach a suppressor, the CQB variants can still attach the US-SUPP.C however so it is not game shattering except that I LOVE the 14" barrel over the 10"
Cheers
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Squad name:- 7th Infantry Division
Timezone/location : GMT/CST
Gamemode preference (eg coop or pvp): Co-Op
Website address: 7thid.net
Short description: We at the 7th Infantry are a MilSim unit with emphasis on the Sim element, we place emphasis on team work and building a camaraderie. Unfortunately what we are is hard to describe however we welcome all comers to our teamspeak and forums link is included above.
Language: English
Persistent Database and Resupply
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Hi There,
My group is looking to move over to this from ALiVE as we utilize a lot more zeus for story involvement etc, however while looking at the requirements we noticed that it is extDB2 however when looking for this we see extDB3. So in line with this my query is will this system still function with extDB3? I may have missed the post somewhere with in here and if so I apologise I just want to be sure.
Regards