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SharpeIP

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  1. SharpeIP

    2 CAS Aircraft remain unknown. What if?

    The speed of the update from Falcon to Arma is to slow to allow for this. At best, it would be wildly out of sync. 9/10 times when I drop GBU's in Falcon I'm doing it from 10k altitude. Most of my friends in Arma never set their draw distance above 3000m. That means a Falcon aircraft at that altitude would be just outside their max view distance, and very tiny to boot. Right now we're reading coordinates and creating mark points. We found this actually works best with someone monitoring our webapp, and having them tell the pilot to trigger a mark point when he overflies friendly ground positions, but we're working on improving the accuracy of our system for translating Arma 3 coordinates to Falcon Longitude/Latitude, so Arma 3 players can just read coordinates and have them input directly as a steerpoint in Falcon. We have plans to upgrade the script to drop on a mark point and have the GBU guide in Arma from a Laser Designation on the ground. Altis is based on the real-life island of Lemnos, which can be found in the Aegean Sea. Conveniently enough, someone has already created an Aegean Sea theater for Falcon BMS. This would be my preference too. The aircraft flight model and avionics are just terrible in Arma.
  2. SharpeIP

    2 CAS Aircraft remain unknown. What if?

    It's very techy to get set up - you have to have a dedicated server on windows that you can install a C# windows service on, then you have to have a PHP Server with a MySQL Database...and then every Falcon player has to have another C# script running in the background. It's a ton of work, and you have to know what you're doing. There are no config files right now either, so you'd have to recompile the code for each different person...plus it needs way more testing (want to help?). You might notice in the video though, we're also outputting all our data to a web map so we can use it with our tablets while we play. (The original idea was just to have a BF4 style Commander's Tablet, but once we had that adding Falcon 4 support was childs play...) That part of the process is simply using INIDB and a C# script, and that C# script can be run by any player with INIDB to handle the web upload. That part should really be released if I can find the time to clean the code up and write instructions for it...
  3. SharpeIP

    2 CAS Aircraft remain unknown. What if?

    I've given up on decent CAS support in ARMA 3. The flight model (if you want to call it that, I wouldn't) doesn't behave like anything any other sim models, and the map itself doesn't even really support the jets in game. Have you ever tried running the CAS jet off one of the dirt strips on Altis? The runways are just short of the maximum distance needed to take off. The one in the upper North West is bordered on both sides by trees AND power lines. I had a unique experience with that last night when I plowed into the power lines at full speed, and then just fell to the ground completely intact and barely damaged. Anyway, to get my ARMA 3 CAS Fix, I've gone the other way and built a software bridge that lets me drop a GBU in Falon 4.0 BMS and have it land in ARMA 3. No more bad physics for me when I'm flying, and I get all the benefits of Falcon 4.0 BMS Air-to-Air combat. Win-win-win. Regrettably, Bohemia will not let me post new threads, or even links in my thread, or PM any users, but a quick YouTube Search for "Falcon 4 to Arma 3" will show you the quick little video we put together. Please PM me if you own both games and are interesting in testing. EDIT: link:
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