Hossus
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Posts posted by Hossus
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Quote46 minutes ago, Harzach said:That removes the possibility of defusing it, though.
exactly
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thanks
no problem
it just was a idea
if you find something please let me know -
MP (dedi).
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HI
so what i did is, i put down a Tripwire Flare if someone walks over it
it spawns a Flashbang effecttrigger con: !alive flash
trigger activ:
Flashbang = "ACE_G_M84" createVehicle (getMarkerPos "FlashB");
[Flashbang] call ace_grenades_fnc_flashbangThrownFuze;this part works just fine but i am trying to not spawn the effect if someone is defusing the tripwire flare.
i got no idea how to do this.
any good advice?
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THX Man
it works -
hi
real quick why is this not working as trigger con.?
{typeOf _x == "ACE_bodyBagObject"} count thisList > 0
thought in know how to setup a trigger by now........... what am i missing here?
Thx
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thx Man
it is working
big Help
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hi
4 years mission makeing in arma and still no clue about scriptingWhat i'm looking for is that Ai (Opfor/East) only detect edtidor placed mines in trigger area (or Marker)
i cant use the Minefield module for this mission
i found this :
{ east revealMines _x; } forEach allMines;
but that is for all Mines and i just cant get it to work.
thx
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hi
do i need somekind of script to attach vehicles to the LCU 1600?
maybe i am just to stupidthx
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Works like a charm
Thx Man
Btw. your mods are great
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HI
I'm, using the Breaching Charge Mod , what im trying to do is Locking Doors in a Trigger Area Random on oure Dedicated Server but i cant get it to work .
i absoluty have no clue how to do this to be honest
some help would be appreciated.
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hi
i tried to drop some leaflets with the AL6 Nato drone but it is not working .
what i tried it with:
OG. version of Hearts an Minds Altis
mods:
rhs, ace, cba
any ideas?
thx
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double post sorry
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double post sorry
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QuoteWell the deny module restrict them from spawning in it but won't restrict them from wondering inside your base.
Build some walls.
sry i did not saw the deny module at first, for some reason
it is working perfect
thx
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hi
is der some way to stop civs from spawning in an area (base) when the ambient civ moudle is placed ?
kind funny having civs walking around in my military base
or armend civs...................
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will the vehicle loadout make it ?
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so i might be totally wrong but if i apply this again after the moved over to the HC it should work
Spoilerasr_ai3_main_setskills = true;
asr_ai3_main_seekcover = true;
asr_ai3_main_usebuildings = 0.8;
asr_ai3_main_getinweapons = 0.5;
asr_ai3_main_rearm = 40;
asr_ai3_main_rearm_mags = 3;
asr_ai3_main_rearm_fak = 1;
asr_ai3_main_radiorange = 700;
asr_ai3_main_rrdelaymin = 5;
asr_ai3_main_rrdelayplus = 10;
asr_ai3_main_packNVG = true;
asr_ai3_main_fallDown = true;
asr_ai3_main_pgaistamina = 0;
asr_ai3_main_onteamswitchleader = false;
asr_ai3_main_debug_setskill = true;
asr_ai3_main_debug_setcamo = false;
asr_ai3_main_debug_findcover = false;
asr_ai3_main_debug_rearm = false;
asr_ai3_main_debug_reveal = false; -
jup thats what i thougt
i'll try to edit it
thx
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Hi
so we're playing this great Mission with ASRai works perfectly fine , but soon as we are starting a Headless Client the ai is getting dumb as F###.
HC off the Ai is challenging again.
i'm not sure if it is a ASR problem but we only got this problem on Liberation
For ex. ASR with the ALIVE mod and HC on , no problems,
if someone has an idea i like to hear it please
thx
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thx again
it works
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i tried to add command to clear the vehicles loadout first before adding a new one but i failed
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On 23.6.2017 at 0:18 AM, Wyqer said:Not with the current state of the script.
But I could adjust it in the next days.
would be cool
but no hurry for now i am using the arsenal loadouts
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works like charm sir thx
one more question....
is it possible to not write down every classname like this:
Spoiler["AT Pack",["rhs_weap_fgm148",
"rhs_fgm148_magazine_AT",
"rhs_fgm148_magazine_AT",
"rhs_fgm148_magazine_AT",
"rhs_fgm148_magazine_AT",
"rhs_fgm148_magazine_AT",
"tf47_m3maaws",
"tf47_optic_m3maaws",
"tf47_m3maaws_HEAT",
"tf47_m3maaws_HEDP",
"tf47_m3maaws_HE",
"tf47_m3maaws_HEAT",
"tf47_m3maaws_HEDP",
"tf47_m3maaws_HE",
"tf47_m3maaws_HEAT",
"tf47_m3maaws_HEDP",
"tf47_m3maaws_HE",
"tf47_m3maaws_HEAT",
"tf47_m3maaws_HEDP",
"tf47_m3maaws_HE",
"rhs_weap_M136",
"rhs_weap_M136",
"rhs_weap_M136"]]just wirte it down one time and then how many....
lol you know what i mean ?
Flashbang Tripwire
in ARMA 3 - MISSION EDITING & SCRIPTING
Posted
Nevermind Guys
it just was a funny idea
thx anyways