z80cpu
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Everything posted by z80cpu
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Merry Christmas to one and all! Let us not forget the significance of this day and the gift that was given to us over 2000 years ago! ๐
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Arma 1.96 bugs in Exile
z80cpu replied to soolafsen's topic in Exilemod (Unofficial)'s General Discussion
@Whitey01 - Good deal! Glad it worked for ya! MANY people have made that same mistake or gotten the folder names wrong...such as me... ๐ Good luck! ๐ -
Arma 1.96 bugs in Exile
z80cpu replied to soolafsen's topic in Exilemod (Unofficial)'s General Discussion
@Whitey01 - From what I am seeing, you do not have your mods loading correctly. I would show you mine, but mine is 'different' from most as I use a text file for the parameters I use. For example: Mods are in C:\xyz BUT Exile's server startup is set to D:\abc Also ALL 'keys' MUST be in '???\keys' folder. ??? = Your ARMA server folder where the EXE is. Here is what a partial list on my server looks like (do note, my server is next to me at home and is 'mapped' as 'Drive R'): Directory of R:\Games\ARMA\Server\keys <--- Notice the path 08/03/2018 08:11 PM 168 75thRangersLite.bikey 03/20/2019 12:03 PM 155 a3.bikey 06/29/2016 01:36 PM 171 AdvancedRappelling.bikey 08/03/2018 06:34 PM 167 AdvancedTowing.bikey 08/03/2018 06:46 PM 176 AdvancedUrbanRappelling.bikey 09/10/2019 10:33 AM 179 cba_3.12.2.190909.bikey 10/14/2019 11:57 AM 169 cup_units-1.13.0.bikey 10/14/2019 11:52 AM 172 cup_vehicles-1.13.0.bikey 10/14/2019 01:19 PM 171 cup_weapons-1.13.1.bikey 10/17/2017 08:47 AM 165 des_elevator.bikey 08/21/2019 08:47 AM 158 exile.bikey 07/28/2019 11:28 AM 168 ExtendedBase3.5.bikey 10/30/2019 04:46 PM 170 jsrs_soundmod2019.bikey 01/26/2019 10:08 AM 177 jsrs_soundmod_cup_compat.bikey 08/03/2018 09:36 PM 172 jsrs_soundmod_extra.bikey 08/22/2019 07:42 AM 173 jsrs_soundmod_gm_dlc.bikey 08/20/2018 01:44 PM 177 jsrs_soundmod_rhs_compat.bikey AND/OR you can not have spaces in all the mod's name, such as 'CUP Weapons'. If so, REMOVE ALL spaces from the name(s) so the example would be "CUP Weapons" = CUP_Weapons = CUPWeapons = GunStuff = CUP_And_Saucers_Items_Of_Death = and so forth... Remember: #1 - The folder names/paths MUST match what you have in your startup parameters #2 - NO spaces/funky characters must be used (you CAN use spaces and such, but it is pain, so make it easy on yourself, do not use them). #3 - You MUST have the keys for the mods you use in the 'keys' folder as shown above. I bet you have one of the above 'messed' up. Do not feel bad, I think most of us has done this before. ๐ -
WARNING: Function 'name' - 26c546dee40# 1553149: coveralls.p3d has no unit
z80cpu replied to Archer_MT's topic in Exilemod (Unofficial)'s Problems & Bugs
@Archer_MT - You're more than welcome! I am glad you got it going! ๐ -
WARNING: Function 'name' - 26c546dee40# 1553149: coveralls.p3d has no unit
z80cpu replied to Archer_MT's topic in Exilemod (Unofficial)'s Problems & Bugs
@Archer_MT - Based on what I have seen, this is an improper written script/config/etc. by somebody. See HERE That is about all I can offer ya! ๐ -
Arma 1.96 bugs in Exile
z80cpu replied to soolafsen's topic in Exilemod (Unofficial)'s General Discussion
@Whitey01 - I know that after updating server and client, then removing the line "unsafeCVL = 1", everything is working for me. I never had to disable 'verifysignatures'. I only had an issue with JSRS sound mod(s), and I removed those keys. After the ARMA update, JSRS updated his key. I did what I listed above and put back in the new JSRS mod key, then started the server. No issues at all. If you did the above and STILL are having issues, I would remove ONE MOD/ONE KEY AT A TIME and start the server. When it 'works', the mod you last removed is the issue. Look for a update to that mod. So you know, I have CUP and JSRS as my 'main mods' along with a few smaller ones. Good luck! ๐ -
Urgent ExileMod fix
z80cpu replied to dave_beastttt's topic in Exilemod (Unofficial)'s Exilemod Tweaks
Thanks @dave_beastttt and @El' Rabito! ๐ -
Arma 1.96 bugs in Exile
z80cpu replied to soolafsen's topic in Exilemod (Unofficial)'s General Discussion
@Razor1977 - Below is what mine looks like starting from line 1: unsafeCVL = 1; // Allows createVehicleLocal to be executed in Multiplayer #define true 1 #define false 0 // Required for the XM8, do not remove! #include "RscDefines.hpp" This file is in your mission PBO. Once it is put in, your traders will show back up. If not, then you have something else going on. I also had the 'no trader' issue. I put that line in, restarted the server, and BAM! All is working now. This is now a known bug from Bohemia. Master 1.96 Error List: https://feedback.bistudio.com/T146159 For exact error report: https://feedback.bistudio.com/T146139 Per Bohemia: "...It is a bug and it will be hot fixed..." - In above link #2. :) -
You are correct on you mentioning the 'file name thing', I merely overlooked it as it SHOULD have been correct as it has been for 2+ years...thus my comment about my 'novice mistake'. I KNOW better...at least I thought I did... ;) The 'not enough space' is from the command they use as well as what I remembered from others with this issue. findEmptyPosition = Searches for an empty position around specified position. https://community.bistudio.com/wiki/findEmptyPosition IF that is what you're talking about. And I do believe you're correct on inserting the 'text' into the mission.sqm. Good job! I never thought about that one! :) It would be a form of 'error checking' and you can NEVER have enough of that! Again, thank you for your help! :)
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Hello! I have an issue which I can find no viable solution for. All links from Google go to 'ExileMod.Com', which we know no longed exist. My issue is ALL vanilla vehicles can be bought and spawned in with no issue(s). Try to purchase a CUP vehicle? You get the 'Code 13' error message. Everything was working just fine till the last updates. Nothing has been changed in many months (server/client files), so it SHOULD not be an issue with the mission files. I saw somewhere this code means 'not enough space' (online), which in other cases it might be true, but not when you spawn on an airfield...MORE than enough room! ๐ Also, one of the vanilla vehicles was BIGGER than the CUP vehicle which I tried, so 'space/room' is NOT the issue here. I did search on: Google, ExileMod.Net, The 'Way Back Machine', and here. Zero results. ๐ And case anyone can find it online, I used: exile "code 13" cup -exilemod.com arma Any help would be greatly appreciated! Thanks! ๐
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*** PROBLEM SOLVED - 'Code 13' *** As a programmer for 40+ years, I KNEW that something was 'afoot' with the CUP mods. I also know that 'lazy' programmers will use one error message for many errors. A 'catch all' error code you might say. I have been guilty of this as well at times. This is what the devs did with Exile in this section. The 'Code 13' is used for more things that just 'not enough room'. In my case, Exile gave me that error even when standing in a empty field when trying to spawn a CUP item. I also knew roughly, that the issue appeared after the latest CUP update. What was the issue that caused this 'fake' Code 13? Well, I had 3 CUP folders to update. Since my server is in my house and my main PC had the CUP updates already, I opened the folder on my server and copied them over. Doing this, caused me to make a VERY NOVICE MISTAKE! And here it is: Old CUP Folder Name (Example) @CUPUnits New CUP Folder Name (Example) @CUP Units Start-Up File For Loading Mods: @CUPUnits So what happens is Exile loads just fine with no errors. You go to the traders and since the 2 files required for items are correct, Exile showed the CUP items in the traders as well as in InfiSTAR. BUT, when trying to 'get' that unit, it would fail with a 'Code 13' error which was in fact, is wrong. My Exile basically had an 'empty shell' for the units. Just a 'brochure' of that item. After renaming the CUP folders properly, surprise! Everything works now as it should. ๐ So, the 'moral' of this story is: Always remember that an error message MIGHT be from lazy programmers, so ALWAYS look at that error message as well as other things that could cause a failure. And @chernaruski, I greatly appreciate your help and I do apologize to you for wasting your time on a stupid novice mistake on my behalf. Thank you once again! ๐
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As far as what you stated; no, I have not set up a new trader, different locations, etc. Also, when I can not spawn a CUP vehicle (via IS) in an area about 1 square km in size, which is basically a field, then there is a problem that does not effect the traders at all. Another reason is that for 2+ years my 'arrangement' has worked. The last changes made was with the last Exile update. Also, if it was a trader issue (my thinking) then NOTHING should spawn as I have CUP and Exile vehicles in one file. So none of them should work. But the vanilla always work. BUT, when I was getting the new IS, he (Chris) had listed a 'RPT Reader' of sorts. While playing with it, I saw something that COULD be the issue and that be a corrupt Exile server file(s). Per Chris (IS) in the 'ReadMe' file: You have a problem? Try: http://bit.ly/RPTWATCH The program helps to find errors in your setup! (This a 'basic' RPT reader/filter - You can do the same with NotePad++) (The above link is for a just a download link for an EXE file, nothing else) In My Latest RPT File (in part): 17:45:22 File exile_server\code\ExileServer_object_vehicle_carefulCreateVehicl..., line 23 17:45:22 File exile_server\code\ExileServer_object_vehicle_createNonPersistent..., line 17 17:45:22 File exile_server\code\ExileServer_world_spawnVehicles.sqf..., line 45 17:45:22 File exile_server\code\ExileServer_object_vehicle_carefulCreateVehicl..., line 23 17:45:22 File exile_server\code\ExileServer_object_vehicle_createNonPersistent..., line 17 17:45:22 File exile_server\code\ExileServer_world_spawnVehicles.sqf..., line 45 17:45:22 File exile_server\code\ExileServer_object_vehicle_carefulCreateVehicl..., line 23 17:45:22 File exile_server\code\ExileServer_object_vehicle_createNonPersistent..., line 17 17:45:22 File exile_server\code\ExileServer_world_spawnVehicles.sqf..., line 45 17:45:22 File exile_server\code\ExileServer_object_vehicle_carefulCreateVehicl..., line 23 17:45:22 File exile_server\code\ExileServer_object_vehicle_createNonPersistent..., line 17 17:45:22 File exile_server\code\ExileServer_world_spawnVehicles.sqf..., line 45 17:45:23 File exile_server\code\ExileServer_object_vehicle_carefulCreateVehicl..., line 23 17:45:23 File exile_server\code\ExileServer_object_vehicle_createNonPersistent..., line 17 17:45:23 File exile_server\code\ExileServer_world_spawnVehicles.sqf..., line 45 17:45:23 File exile_server\code\ExileServer_object_vehicle_carefulCreateVehicl..., line 23 17:45:23 File exile_server\code\ExileServer_object_vehicle_createNonPersistent..., line 17 17:45:23 File exile_server\code\ExileServer_world_spawnVehicles.sqf..., line 45 17:45:24 File exile_server\code\ExileServer_object_vehicle_carefulCreateVehicl..., line 23 Then I get other RPT's with: 11:28:54 "ExileServer - Creating spawn zone vehicles..." 11:28:54 "ExileServer - Spawning Dynamic Vehicles. GridSize: 2200 Vehs/Grid: 2" 11:28:55 Error in expression <000) ]; _vehicleObject = createVehicle [_vehicleClassName, _temporaryPositionInO> 11:28:55 Error position: <_vehicleClassName, _temporaryPositionInO> 11:28:55 Error Undefined variable in expression: _vehicleclassname 11:28:55 File exile_server\code\ExileServer_object_vehicle_carefulCreateVehicle.sqf, line 23 I backup every RPT file when the server reboots and not every RPT file has the above errors in them. Most do though have these errors...but NOT ALL. ??? So what I will do tonight (here 1834), will be to 're-install' the server files and see if that makes a difference. I just can not see what the issue may be. Looking at the DB even makes things even MORE WEIRD! ๐ From The DB (some parts cut out due to size): 'CUP_B_RG31_M2_OD_USMC', '2019-10-03 17:40:50', '76......85', '[[\"bipod_01_F_mtp\",\"muzzle_snds_338_green\",\"H_HelmetLeaderO_ocamo\",\"O_NVGoggles_ghex_F\",\"muzzle_snds_93mmg\",\"optic_LRPS_tna_F\",\"optic_AMS_khk\"],[1,1,1,1,1,1,1]]', '[[\"Exile_Item_Surstromming_Cooked\",1],[\"Exile_Item_EMRE\",1],[\"Exile_Item_DuctTape\",1],[\"Exile_Item_CanOpener\",1],[\"Exile_Item_PlasticBottleFreshWater\",1],[\"Exile_Item_DuctTape\",1],[\"Exile_Item_InstaDoc\",1],[\"Exile_Item_InstaDoc\",1],[\"Exile_Item_InstaDoc\",1],[\"Exile_Item_InstaDoc\",1],[],[],[[],[]]],[\"U_O_V_Soldier_Viper_F\",[],[],[[],[]]],[\"B_Bergen_mcamo_F\",[],[],[[],[]]]]', '2019-10-06 15:05:07', '6791', NULL, '0', '', NULL, '', '' So, someone bought a CUP vehicle about 2 weeks ago...has stuff in it and everything...worked for them! I am wondering if it is just ME that has an issue....I will look into that as well. The DB clearly shows that that person bought a CUP car and shows that he had no issues as well... ...Strange... SO...what I am planning to do is this (not necessarily in this order๐ Whack my ARMA profile (in case mine is 'too big' or corrupted, etc.). Get another player to buy a CUP car - A true test to test is it me or everybody (which should not be the case per the DB CUP vehicle). Re-Install the Exile server files - Due to errors in RPT file. And again, I do wish to thank you wholeheartedly for your help. I do appreciate it! ๐
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As I am ASSUMING the appeared after that, because it did work and I never tested it after the update...so it is an ASSUMPTION...and I think we both know what that means.... ๐ ๐
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Edit: I installed latest version of IS and to my belief, it made no difference. I still can not spawn any CUP vehicle. I still can use the 'script' to spawn in stuff, so I know ARMA/Exile 'sees' the mod. Also, as you were replying... ๐ I actually removed IS and it still does this. And as far as a possible IS issue, well, he could have change the code to reflect new code in CUP as an example. But it did not matter. With no IS, old IS, or new IS, it still gives me a Code 13. BUT, vanilla stuff pops right in after purchase! Go figure... ๐
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As a note, I can spawn items manually. Such as running this from IS console: _veh = "CUP_O_BTR90_RU" createVehicle(position player); <-- This works perfectly. But when getting this item from the trader or IS menu, nothing happens in IS, trader gives a 'Code 13' error. There is ONE possibility that I have not done/checked...and that is I have not updated my IS in about 7 months. So, I have the new one now and I will give that a shot. Since a lot of this is 'run' thru IS, and my manal spawn was not, leads me to think it is an IS issue, as being 'out dated'. Just a guess... ๐ ๐
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Hello Chernaruski, Thank you for your assistance. I do have a gas station script, but I have never had an issue with anything till the last CUP update. And no, I can not spawn CUP vehicles from IS. My 'setup' has been working (minus Exile/ARMA updates) for almost 3 years now - no issues...till now... And if you're referring to overwrites on that function, I have none. Just the 'waste dump' and 'sell crates' and both of those have been in use since 2016! ๐ And the file you mention is the original one that comes with the latest version of Exile. /** * ExileServer_system_trading_network_purchaseVehicleRequest * * Exile Mod * www.exilemod.com * ยฉ 2015 Exile Mod Team * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. */ private["_sessionID", "_parameters", "_vehicleClass", "_pinCode", "_playerObject", "_salesPrice", "_playerMoney", "_position", "_vehicleObject", "_logging", "_traderLog", "_responseCode"]; _sessionID = _this select 0; _parameters = _this select 1; _vehicleClass = _parameters select 0; _pinCode = _parameters select 1; try { _playerObject = _sessionID call ExileServer_system_session_getPlayerObject; if (isNull _playerObject) then { throw 1; }; if !(alive _playerObject) then { throw 2; }; if (_playerObject getVariable ["ExileMutex",false]) then { throw 12; }; _playerObject setVariable ["ExileMutex", true]; if !(isClass (missionConfigFile >> "CfgExileArsenal" >> _vehicleClass) ) then { throw 3; }; _salesPrice = getNumber (missionConfigFile >> "CfgExileArsenal" >> _vehicleClass >> "price"); if (_salesPrice <= 0) then { throw 4; }; _playerMoney = _playerObject getVariable ["ExileMoney", 0]; if (_playerMoney < _salesPrice) then { throw 5; }; if !((count _pinCode) isEqualTo 4) then { throw 11; }; if (_vehicleClass isKindOf "Ship") then { _position = [(getPosATL _playerObject), 100, 20] call ExileClient_util_world_findWaterPosition; _vehicleObject = [_vehicleClass, _position, (random 360), false, _pinCode] call ExileServer_object_vehicle_createPersistentVehicle; } else { _position = (getPos _playerObject) findEmptyPosition [10, 250, _vehicleClass]; if (_position isEqualTo []) then { throw 13; }; _vehicleObject = [_vehicleClass, _position, (random 360), true, _pinCode] call ExileServer_object_vehicle_createPersistentVehicle; }; _vehicleObject setVariable ["ExileOwnerUID", (getPlayerUID _playerObject)]; _vehicleObject setVariable ["ExileIsLocked",0]; _vehicleObject lock 0; _vehicleObject call ExileServer_object_vehicle_database_insert; _vehicleObject call ExileServer_object_vehicle_database_update; _playerMoney = _playerMoney - _salesPrice; _playerObject setVariable ["ExileMoney", _playerMoney, true]; format["setPlayerMoney:%1:%2", _playerMoney, _playerObject getVariable ["ExileDatabaseID", 0]] call ExileServer_system_database_query_fireAndForget; [_sessionID, "purchaseVehicleResponse", [0, netId _vehicleObject, _salesPrice]] call ExileServer_system_network_send_to; _logging = getNumber(configFile >> "CfgSettings" >> "Logging" >> "traderLogging"); if (_logging isEqualTo 1) then { _traderLog = format ["PLAYER: ( %1 ) %2 PURCHASED VEHICLE %3 FOR %4 POPTABS | PLAYER TOTAL MONEY: %5",getPlayerUID _playerObject,_playerObject,_vehicleClass,_salesPrice,_playerMoney]; "extDB2" callExtension format["1:TRADING:%1",_traderLog]; }; } catch { _responseCode = _exception; [_sessionID, "purchaseVehicleResponse", [_responseCode, "", 0]] call ExileServer_system_network_send_to; }; if !(isNull _playerObject) then { _playerObject setVariable ["ExileMutex", false]; }; true So this is something that has changed in the CUP. 6 months ago? Zero issues and the server has not been touched EXCEPT for ARMA updates and the CUP/CBA updates. And yes, CBA is 'on' in the config file. It is as if it is reading the config file 'wrong'. For example: Old CUP: a, b, c, d New CUP: b, c, d, a That is about all I can make out of it. And looking at the above code, it would 'throw' an error 13 if not enough room, thus why I think the config for CUP may be 'off' now, as it used to work with no issues. ??? Thanks for pointing (sorta) what threw this code...always wondered...but not enough to look... ๐ And standing in an empty field IS will not spawn a thing...CUP 'thing' that is... ๐ I do appreciate your help in this though! ๐
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[Release] Gen_VirtualCargo - Virtual Cargo for vehicles!
z80cpu replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@fawlty - You: "...I placed the above code into the init.sqf..." I think he might have meant into the INIT OF THE VEHICLE. That probably will make it work...because of what he said "...Place this code in the init.sqf for any vehicle๏ปฟ you wish to be affected by this script...". Where you put it would be for EVERY vehicle, he stated for those you wish to be 'affected' which would be the vehicles init. Me thinks a typo... ;) -
[Release] Vehicle Appearance Manager GUI
z80cpu replied to UNIT_normal's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@UNIT_normal - Thank you for your reply. No, I did not save it wrong. I did find out what was wrong though... ๐ I thought I got it from Google, BUT, I got it from ARMAHolic. If you look at the screenshots below, you'll see what happened and why I had such 'issues'. On the AH site, the zip file name is: vehicle-Appearance-Manager-GUI-Alternative-version-1.30.ZIP Notice, there is no 'VR' in the name, thus my problem. You just need to rename the AH version... ๐ Note: I have no idea if the 'normal' AH version is named correctly or not... Simple problem, but identified and THAT is all that matters! ๐ Thanks again and it is working just fine! ๐ ๐ SS #1: https://imgur.com/XCHLBX8 - This is a SS from my 'Download Manager' within FireFox. SS #2: https://imgur.com/XzMn603 - This is the contents of the above file. -
[Release] Vehicle Appearance Manager GUI
z80cpu replied to UNIT_normal's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@UNIT_normal - Ok, here is what I did. I ran CfgConvert on your SQM file and then was able by trying to pull it into every map that it is a VR map. After figuring that out, I load/ran your mission. I did work as stated. I examined my files again, and I do not see what happened. I copied your files over again to my mission folder and then it worked. I have no idea what the issues was. I am not a 'noob' at ARMA, 11k+ hours in A3 and 17+ years with ARMA itself....beats me...??? I would recommend you save your mission file properly as this will cause issues for others as no one knows what map goes with this mission. Opening and Merging, neither would work for any map. After 'decoding' it, was I able to use it and use it in any map, though placement would be 'off' on the wrong maps... ๐ ( e.g. Save/package/rename as: VAM_GUI.VR) Just a thought... ๐ So all is well now and I do thank you for your help! Nice mod and good work on such a simple task! Good job! ๐ ๐ -
[Release] Vehicle Appearance Manager GUI
z80cpu replied to UNIT_normal's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@UNIT_normal - Nothing will see your 'mission file. Altis, Stratis, VR. I did not try Tanoa. ๐ -
[Release] Vehicle Appearance Manager GUI
z80cpu replied to UNIT_normal's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@UNIT_normal - I did exactly as you listed per your instructions. The HPP files were/are in the VAM_GUI folder. You saw entire description file too. Your lines are the only thing present. I will try your 'sample' mission to see 'what is what' and let you know! Thanks for your reply! :) -
[Release] Vehicle Appearance Manager GUI
z80cpu replied to UNIT_normal's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@UNIT_normal - I put in EXACTLY what you stated. It does not work. I download the 'ALT' version from the link you posted above in this post. This was also for a SP mission too. The 'VAM' menu shows in the 'Action Menu', upon selecting it, I get a 'Resource VAM_GUI Not Found' error. I just put your folder, Init.SQS, Description.Ext, and the StringTable.XML files into a EMPTY mission folder along with a 'one man' mission file, run it, then I get the above error. I have included 2 screenshots of the error as well as my folder layout and file contents. As a note and a question, what is with the 'mission.sqm' file? I noticed it is 'encoded' as well as I am sure it will confuse people as what to do with it. Personally, I ignored it and did not view nor copy it. Thanks and I appreciate what appears DOES work...once installed properly... ๐ ***** For some reason, I cannot insert pix into the post! ๐ SS #1 - https://imgur.com/OETIzQv SS #2 - https://imgur.com/YdS6Cwa -
Jebus - Just Editor Based Unit Spawning
z80cpu replied to dreadpirate's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello, GREAT script! I have been using it for about 1-1.5 years! I did wish to ask if you could add, or tell me how; to move the 'attack grid'. I wrote a script that will allow me to click on a different part of the map so that the battle can continue there, and it does delete the old 'Marker1' and makes a new 'Marker1'. However, the script does not seem to update the position of the new location. As if your script reads it at start. puts that into a variable, and that is that! So, when I 'move' the marker, it APPEARS it is not aware of the 'new spot'. How can I 'update' the needed variables to make this work or can YOU put in some system to do such. This 'technique' allows for a 'moving battle' from spot to spot that the USER wants it to be. 1k away or 10k away. Thanks and once again, thank you for your work and effort! ๐ -
"Some keybins are hardcoded within the mod or game and can not be changed" The above text is from InfiSTAR if I remember correctly and it is a mod. ๐
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No my friend, you did not fail. You see, you tried. Those that never try, fail. Granted, the skills required to accomplish said task were beyond yours, you did try though. No, you did not fail. Think a tad better of yourself! 'I did/do!' Do you? If so, the word 'fail' would not have been used by you! This should show you a 'window' into your thinking and heart. Truth be told, you're better than most. Most do not even try. You did... Do not be so negative/hard on yourself! 'Oh it's a stupid mod...blah blah blah.' Does it matter if it is big or small? No! A hard worker, for example, works hard in all jobs; big or small. Be proud of yourself. Yes, it is not major. So you found a little bit of money on the street. It is more than you had before you found it! Never sell yourself short. Never! This is one thing that no one can take from you, but you. ๐