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Dariox

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Everything posted by Dariox

  1. simply, it does not appear any AddAction. and even the icon on the dead. where is latest version ? thx dario
  2. Hello everyone, I want to know how to show only a portion of the map, where actually there will be the game. anyone can help me? thx Dario
  3. hello guys, We have tried in TvT, and revive, sometimes it does not work, does not show the icon on the player. and when he dies an OPFOR, shows an error of undefined variable. any solution? thx Dario google traslate
  4. but in "while true do" it takes a sleep ?
  5. Beautiful script, thank you very much;) I have a bug, when you come revive, the player can no longer run fast. you have a solution? thank you Dario p.s Google translator
  6. ok thx for the fast reply ;)
  7. Inside a script I have this code, so as I wrote all player in the game will display the message? _messaggio = { if ( isPlayer _killer && isPlayer _unit ) then {systemchat format ["%1 was injured by %2", name (_unit), name (_killer)]; }; }; publicVariable "_messaggio"; thx Dario
  8. I do not know if anyone still follows this topic but I have a question how do I call the variable deploy to use for other AddAction? thx
  9. I have a script that creates the sectors in random, but I would like once you chose the new field is removed from the new random. this is a part of the script if (isServer) then { sleep 8; if ((inizioW == 0) or (inizioE == 0 )) then { _random = ["Kavala", "Frini", "Ifestiona", "Galati", "Syrta", "Kore", "Orino", "Negades", "Neri", "Panochori", "Therisa", "Poliakko", "Alikampos", "Lakka", "Stavros", "Anthrakia", "Rodopoli", "Charkia", "Kalochori", "Dorida", "Chalkeia", "Pyrgos", "Sofia", "Molos", "Ioannina", "Panagia", "FireBase", "Zaros", "Factory", "Oreokastro", "Aggelochori", "Abdera", "Neochori", "Athira", "Paros"] call BIS_fnc_selectRandom; sleep 6; _mainpos = getMarkerPos _random; GlobalMainPos = _mainpos; publicVariable "GlobalMainPos"; Citta = _random; publicVariable "Citta"; for the next round restart the script , I would not want the usual city sorry for my english ( google traslate ) thx for any idea Dario
  10. Dariox

    random help

    ok!!!! thank you very much ;)
  11. a question, you can have a teleport from the base to the MHQ?
  12. Sorry guys, the MHQ deploy when I move it then there is no longer the AddAction, I would serve for TvT missions Thx Dario google traslate Sorry my error in description ;)
  13. ok Perfect. many thx for all :)
  14. sorry for my level of scripting, I'm the first few times :) This script creates a rotating marker on a object, but the RPT file shows an error. "22:29:41 Suspending not allowed in this context 22:29:41 Error in expression <e Mypole); _playerPos = getPos Mypole; sleep 0.03; drawIcon3D [ "\a3\ui_f\data\> 22:29:41 Error position: <sleep 0.03; drawIcon3D [ "\a3\ui_f\data\>" This is the script ///BY Dariox/// //////////////// while{true} do { a3 = addMissionEventHandler ["Draw3D", { private "_private"; _alpha = 20 / (player distance Mypole); _playerPos = getPos Mypole; sleep 0.03; drawIcon3D [ "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa", [0,0,0,1.0],[_playerPos select 0,_playerPos select 1,9.0],1.4,1.4,0.04, format [""] , 1, 0.09, "PuristaMedium" ]; }]; sleep 0.03; removeMissionEventHandler ["Draw3D", a3]; b3 = addMissionEventHandler ["Draw3D", { private "_private"; _alpha = 20 / (player distance Mypole); _playerPos = getPos Mypole; drawIcon3D [ "\a3\ui_f\data\map\GroupIcons\badge_rotate_1_gs.paa", [0,0,0,1.0],[_playerPos select 0,_playerPos select 1,9.0],1.4,1.4,0.04, format [""], 1, 0.09, "PuristaMedium" ]; }]; sleep 0.03; removeMissionEventHandler ["Draw3D", b3]; c3 = addMissionEventHandler ["Draw3D", { private "_private"; _alpha = 20 / (player distance Mypole); _playerPos = getPos Mypole; drawIcon3D [ "\a3\ui_f\data\map\GroupIcons\badge_rotate_2_gs.paa", [0,0,0,1.0],[_playerPos select 0,_playerPos select 1,9.0],1.4,1.4,0.04, format [""] , 1, 0.09, "PuristaMedium" ]; }]; sleep 0.03; removeMissionEventHandler ["Draw3D", c3]; d3 = addMissionEventHandler ["Draw3D", { private "_private"; _alpha = 20 / (player distance Mypole); _playerPos = getPos Mypole; drawIcon3D [ "\a3\ui_f\data\map\GroupIcons\badge_rotate_3_gs.paa", [0,0,0,1.0],[_playerPos select 0,_playerPos select 1,9.0],1.4,1.4,0.04, format [""] , 1, 0.09, "PuristaMedium" ]; }]; sleep 0.03; removeMissionEventHandler ["Draw3D", d3]; e3 = addMissionEventHandler ["Draw3D", { private "_private"; _alpha = 20 / (player distance Mypole); _playerPos = getPos Mypole; drawIcon3D [ "\a3\ui_f\data\map\GroupIcons\badge_rotate_4_gs.paa", [0,0,0,1.0],[_playerPos select 0,_playerPos select 1,9.0],1.4,1.4,0.04, format [""] , 1, 0.09, "PuristaMedium" ]; }]; sleep 0.03; removeMissionEventHandler ["Draw3D", e3]; f3 = addMissionEventHandler ["Draw3D", { private "_private"; _alpha = 20 / (player distance Mypole); _playerPos = getPos Mypole; drawIcon3D [ "\a3\ui_f\data\map\GroupIcons\badge_rotate_5_gs.paa", [0,0,0,1.0],[_playerPos select 0,_playerPos select 1,9.0],1.4,1.4,0.04, format [""] , 1, 0.09, "PuristaMedium" ]; }]; sleep 0.03; removeMissionEventHandler ["Draw3D", f3]; g3 = addMissionEventHandler ["Draw3D", { private "_private"; _alpha = 20 / (player distance Mypole); _playerPos = getPos Mypole; drawIcon3D [ "\a3\ui_f\data\map\GroupIcons\badge_rotate_6_gs.paa", [0,0,0,1.0],[_playerPos select 0,_playerPos select 1,9.0],1.4,1.4,0.04, format [""] , 1, 0.09, "PuristaMedium" ]; }]; sleep 0.03; removeMissionEventHandler ["Draw3D", g3]; a3 = addMissionEventHandler ["Draw3D", { private "_private"; _alpha = 20 / (player distance Mypole); _playerPos = getPos Mypole; drawIcon3D [ "\a3\ui_f\data\map\GroupIcons\badge_rotate_6_gs.paa", [0,0,0,1.0],[_playerPos select 0,_playerPos select 1,9.0],1.4,1.4,0.04, format [""] , 1, 0.09, "PuristaMedium" ]; }]; sleep 0.03; removeMissionEventHandler ["Draw3D", a3]; b3 = addMissionEventHandler ["Draw3D", { private "_private"; _alpha = 20 / (player distance Mypole); _playerPos = getPos Mypole; drawIcon3D [ "\a3\ui_f\data\map\GroupIcons\badge_rotate_5_gs.paa", [0,0,0,1.0],[_playerPos select 0,_playerPos select 1,9.0],1.4,1.4,0.04, format [""] , 1, 0.09, "PuristaMedium" ]; }]; sleep 0.03; removeMissionEventHandler ["Draw3D", b3]; c3 = addMissionEventHandler ["Draw3D", { private "_private"; _alpha = 20 / (player distance Mypole); _playerPos = getPos Mypole; drawIcon3D [ "\a3\ui_f\data\map\GroupIcons\badge_rotate_4_gs.paa", [0,0,0,1.0],[_playerPos select 0,_playerPos select 1,9.0],1.4,1.4,0.04, format [""] , 1, 0.09, "PuristaMedium" ]; }]; sleep 0.03; removeMissionEventHandler ["Draw3D", c3]; d = addMissionEventHandler ["Draw3D", { private "_private"; _alpha = 20 / (player distance Mypole); _playerPos = getPos Mypole; drawIcon3D [ "\a3\ui_f\data\map\GroupIcons\badge_rotate_3_gs.paa", [0,0,0,1.0],[_playerPos select 0,_playerPos select 1,9.0],1.4,1.4,0.04, format [""] , 1, 0.09, "PuristaMedium" ]; }]; sleep 0.03; removeMissionEventHandler ["Draw3D", d]; e3 = addMissionEventHandler ["Draw3D", { private "_private"; _alpha = 20 / (player distance Mypole); _playerPos = getPos Mypole; drawIcon3D [ "\a3\ui_f\data\map\GroupIcons\badge_rotate_2_gs.paa", [0,0,0,1.0],[_playerPos select 0,_playerPos select 1,9.0],1.4,1.4,0.04, format [""] , 1, 0.09, "PuristaMedium" ]; }]; sleep 0.03; removeMissionEventHandler ["Draw3D", e3]; f3 = addMissionEventHandler ["Draw3D", { private "_private"; _alpha = 20 / (player distance Mypole); _playerPos = getPos Mypole; drawIcon3D [ "\a3\ui_f\data\map\GroupIcons\badge_rotate_1_gs.paa", [0,0,0,1.0],[_playerPos select 0,_playerPos select 1,9.0],1.4,1.4,0.04, format [""] , 1, 0.09, "PuristaMedium" ]; }]; sleep 0.03; removeMissionEventHandler ["Draw3D", f3]; g3 = addMissionEventHandler ["Draw3D", { private "_private"; _alpha = 20 / (player distance Mypole); _playerPos = getPos Mypole; drawIcon3D [ "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa", [0,0,0,1.0],[_playerPos select 0,_playerPos select 1,9.0],1.4,1.4,0.04, format [""] , 1, 0.09, "PuristaMedium" ]; }]; removeMissionEventHandler ["Draw3D", g3]; }; thx for Help me ;) Dario
  15. woooow Fantastic!! how to use the script without using AddAction?
  16. thx for all!!! your example works fine but the markers rotate clockwise not in 3d, in my script there is a fixed circle and inside an arrow that rotates in 3d. try my script to understand what I mean, maybe you can find another way to use the six images to form the loop thx thx thx Dario p.s. beautiful script example, congratulations
  17. I'm sorry but if I use my first example , and create two scripts , for flag blue and red flag , do not work , it only works if launch one scipt . why? Thx Dario Google traslate
  18. thx Larrow !!!! Perfect!!
  19. one other question, if I wanted to set a distance after which is not visible?
  20. Many many Thx Larrow ;) your first code work fine, any error in rpt file, the problem is first sleep!! thx
  21. ok is too advanced for me, sorry
  22. you know how to fix? 6 are images that need to run, but without sleep you see a single image. sorry for my english (google traslate) thx ;)
  23. Dariox

    Farooq's Revive

    Hello, I am using the farooq revive along with the player-Marker.sqf, I would like to know if there is a way to not show markers, of those in need of revive, the enemy faction. Thank you very much. Dario sorry fo my english "google traslate" ;)
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