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sebsterbl

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Posts posted by sebsterbl


  1. Past few updates have changed the look of the mod significantly.

    • Redone textures so they are less bright and saturated, should blend much better now, plus completely redone application method.
    • Added GA Carrier vests
    • Added many more camos

    Almost at 4000 items now.

    • Like 4

  2. Ample Camo Pack
    Contains 73 items retextured 60 times, for a total of 4380 new pieces of equipment

     

     

    Each camo set has its own PBO, so you can pick and choose the camos you want to use. Just keep acp_main
    Create a copy of the "@Ample Camo Pack" folder, then delete each addon PBO. Each camo set is only 50-60mb.

     

    ?imw=5000&imh=5000&ima=fit&impolicy=Lett

     

    ?imw=5000&imh=5000&ima=fit&impolicy=Lett

     

    ?imw=5000&imh=5000&ima=fit&impolicy=Lett

     

    ?imw=5000&imh=5000&ima=fit&impolicy=Lett

     

    Camos:

    Spoiler

    ATACS (ATACS)
    Australian AUSCAM (AUS_AUSCAM)
    Canadian CADPAT (CA_CADPAT)
    Canadian CADPAT Arctic (CA_CADPAT_Arctic)
    Chinese Type 07 Universal (CN_Type_07_Universal)
    Chinese Type 07 Urban (CN_Type_07_Urban)
    Czech vz95 (CZ_vz95)
    Czech vz95 Desert (CZ_vz95_Desert)
    German Flecktarn (DE_Flecktarn)
    German Multitarn (DE_Multitarn)
    Egyptian Egg (EG_Egg)
    Finnish M05 Desert (FI_M05_Desert)
    Finnish M05 Relish (FI_M05_Relish)
    Finnish M05 Snow (FI_M05_Snow)
    French CE (FR_CE)
    French Daguet (FR_Daguet)
    British DDPM (GB_DDPM)
    British DPM95 (GB_DPM95)
    British MTP (GB_MTP)
    Croatian CROPAT (HR_CROPAT)
    Indonesian Kopassus (IDN_Kopassus)
    Israeli IDF (IL_IDF)
    Japanese Self Defence Force (JP_GSDF)
    Luxembourg Waldentarndruck (LU_Waldtarndruck)
    Mutlicam (Mutlicam)
    Multicam Snow (Multicam_Snow)
    Multicam Woodland (Multicam_Woodland)
    Polish wz93 (POL_wz93)
    Polish wz93 Desert (POL_wz93_desert)
    South Korean Granite (ROK_Granite)
    South Korean Marine Tigerstripe (ROK_Marine_Tigerstripe)
    Russian EMR (RUS_EMR)
    Russian EMR (Cold Weather) (RUS_EMR_Cold)
    Russian Flora (RUS_Flora)
    Swedish M90 (SE_M90)
    Secret Snow (Secret_Snow)
    Black (Solid_Black)
    Coyote Brown (Solid_Coyote_Brown)
    Navy (Solid_Navy)
    Olive (Solid_Olive)
    Ranger Green (Solid_Ranger_Green)
    Solid Red (Solid_Red)
    Tan (Solid_Tan)
    Soviet KLMK (SU_KLMK)
    Soviet KLMK Winter (SU_KLMK_Winter)
    Soviet TTsKO (SU_TTsKO)
    Syrian Woodland (SY_WDL)
    Royal Thai Army (TH_ThaiArmy)
    Tunisian GTS (TUN_GTS)
    Turkish Land Forces (TUR_TLF)
    Ukrainian MM14 (UA_MM14)
    Ukrainian MM14 (Tan) (UA_MM14_Tan)
    American 6 Colour Desert (US_6CD)
    American DCU (US_DCU)
    American M81 Woodland (US_M81)
    American MARPAT (US_MARPAT)
    American MARAT Desert (US_MARPAT_D)
    American OCP (US_OCP)
    American Tigerstripe (US_Tigerstripe)
    Yugoslavian MD89 (YU_MD89)

    For the following items

     

    Headgear:

    Spoiler

    Advanced Modular Helmet
    Advanced Modular Helmet (Chops)
    Advanced Modular Helmet (Ear Protectors)
    Advanced Modular Helmet (Headset)
    Assassin Helmet
    Avenger Helmet
    Avenger Helmet (Cover)
    Bandana
    Basic Helmet
    Beanie
    Booniehat
    Booniehat (Headset)
    Cap
    Cap (Headset)
    Combat Helmet
    Combat Helmet (Camo)
    Defender Helmet
    Enhanced Combat Helmet
    Light Combat Helmet
    Military Cap
    Modular Helmet
    Mk7 Helmet
    Protector Helmet
    Rangemaster Cap
    Raven Helmet
    Raven Helmet (Headset)
    Raven Helmet (Covered)
    Special Purpose Helmet
    Stealth Combat Helmet

     

    Uniforms:

    Spoiler

    CRBN Suit
    Combat Fatigues [LDF]
    Combat Fatigues [LDF] (Rolled Up)
    Combat Fatigues [LDF] (Tank)
    Combat Fatigues [LDF] (Sweater)
    Combat Fatigues [US]
    Combat Fatigues [US] (Rolled Up)
    Combat Fatigues [US] (Tee)
    Combat Fatigues [AAF]
    Combat Fatigues [AAF] (Rolled Up)
    Fatigues (CSAT)
    Granit
    Guerilla Apparel
    CTRG Stealth Uniform
    CTRG Stealth Uniform (Rolled Up)
    CTRG Stealth Uniform (Tee)
    Light Fatigues
    Special Purpose Suit

     

    Vests:

    Spoiler

    Carrier GL Rig
    Carrier Special Rig
    Carrier Lite
    Carrier Rig
    Chest Rig
    EOD Vest
    GA Carrier GL Rig
    GA Carrier Lite
    GA Carrier Rig
    Kipchak Vest
    Kipchak Vest (Radio)
    LBV Grenadier Harness
    LBV Harness
    Modular Carrier GL Rig
    Modular Carrier Lite
    Modular Carrier Vest

    Raven Vest
    Slash Bandolier
    Tactical Chest Rig
    Tactical Vest

     

    Backpacks:

    Spoiler

    Assault Pack
    Bergen Backpack
    Caryall Backpack
    Field Pack
    Kitbag
    Leg Strap Back
    Radio Pack
    Tactical Backpack
    Viper Light Harness
    Viper Harness

     

    Facewear:

    Spoiler

    Balaclava
    Balaclava (Combat Goggles)
    Balaclava (Low Profile Goggles)
    Bandana
    Bandana (Aviator)
    Bandana (Shades)
    Bandana (Sport)
    Combat Goggles
    Stealth Balaclava
    Stealth Balaclava (Goggles)

     

     

    Get it here: https://steamcommunity.com/sharedfiles/filedetails/?id=2793899850

    • Like 6

  3. Wildfire!
    This mod adds scripted fire spreading from foliage to foliage, and optionally buildings.
    Fires do damage, and are affected by wind direction, speed and rain.
    Fires can be started via module or script, and all fires can be extinguished in an emergency.
    The performance FPS wise is better than you'd expect, but less than perfect.
     

    FEATURES:

    - Spreadable wildfire
    - Compatible with any modded map
    - Eden/Zeus modules
    - Takes rain, wind direction and wind strength into account
    - Damages AI and players
    - ACE Medical Compatible (no compats needed)
    - CBA Settings for behaviour and performance
    - Optionally burn buildings
    - Emergency extinguish module
    - Multiplayer compatible
    - Serverside calculations

    Get it here:

    https://steamcommunity.com/sharedfiles/filedetails/?id=2645823531

     

     

    Please submit any contributions, bug reports, stringtable translations, or feature requests to this projects Github:

    https://github.com/Seb105/Arma-Wildfire

    • Like 8

  4. On 8/24/2021 at 6:57 PM, NSCT said:

    We tried and immediately liked it, but i would love an option to disable the override-possibility if the commander is turned out if thats possible, maybe by an entry in the addon options? Because if the commander is turned out and looking behind the turred by pressing alt and rotating the head, he can immediately make the turret turn for 180 degrees without going back in the tank and turning the commanders optic on a target.

    Yeah. I was planning on allowing the gunner to lock their turret sort of like Helicopter controls. I should disable CTO for turned out commanders at the same time.

    • Like 2

  5. Also known as Commander Designate, modern tanks and APCs allow the commander to take control of the turret to quickly snap to a target, rather than having to describe where the gunner needs to look. Arma doesn't allow for this by default
    This mods allows a commander to temporarily override their gunner to snap to a target. This feature is enabled for all vehicles by default, see the documentation section for how to disable it for certain vehicles.

     

    FEATURES:

    - Allows a commander to force the turret of their vehicle to look a certain way
    - Works for AI, Players or Empty vehicles
    - Fully signed
    - Works for modded vehicles
    - Config-based disable
    - CBA Keybind (Default ALT+T)

     

     

    Download:

     

    https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=2569680970

     

     

    • Like 7

  6. Hi all, I really like the basic ArmA helicopter flight model however I never liked how it was so predictable, there is no turbulence or bounciness to the air which I thought was dissapointing.

     

    So, I have created a script which uses PhysX forces to randomly jossle aircraft around. It uses boundingBoxReal to calculate the an approximation of the surface area of the aricraft, and uses that alongside the wind and overcast a paramters to generate roughly realistic forces.

    The cool thing about PhysX is aircraft already have a mass assigned, and due to inertia larger aircraft are therefore less impacted.

     

    This is designed and tested using helicopters, but might work on planes. Give it a go.

     

    Features:

    • Works with modded aircraft
    • Scales based on weather (overcast and windspeed both generate turbulence)
    • Larger, heavier aircraft are less impacted due to inertia, however as they have a larger surface area the forces are greater. This means each aircraft handles turbulence slightly different as the surface area/mass ratio is different.
    • Generates no network traffic
    • Kinda computationally expensive, but shouldn't lag your game to hell.
    • Only calculates if player is the pilot.
    • Doesn't affect AI pilots (they need the help)

     

    Require CBA. To test it out, just use it as an execVM in an object init. "this execVM turbulence.sqf". It won't work if you spawn into the aircraft, you have to get into the aircraft after mission start.

     

    Why did I do this? IDK lol.


    Any feedback would be appreciated, and if you want to turn this into a mod that applies itself to all PM me.

    https://github.com/Seb105/Random-Arma-Scripts/blob/master/aircraft turbulence/turbulence.sqf

     

    • Like 5
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