HaveANiceDay
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COOP 32 - Resistance (FIA vs CSAT)
HaveANiceDay replied to lkincheloe's topic in ARMA 3 - USER MISSIONS
Can I disable the OpFor/Headless Client slot from being used by a player? -
Dynamic Player Markers
HaveANiceDay replied to aeroson's topic in ARMA 3 - MISSION EDITING & SCRIPTING
How would I enable the game to use the font on the example pictures in the original post? Currently the game is using a very bold text and makes it hard to read when there are a number of players clustered together. Thanks, HaveANiceDay -
COOP 32 - Resistance (FIA vs CSAT)
HaveANiceDay replied to lkincheloe's topic in ARMA 3 - USER MISSIONS
I found the items I was trying to edit with regards to the EOS. Thanks very much for your assistance. Now I would like to try editing the following. But I can't seem to find what I need and if I did. to be honest I wouldn't even know it as I am very new to editing. 1. Turning off the attack this item and then have it being bracketed by a red box. (Even on verteran.) 2. Disabling the hexagons that denote your squad. (Without needing to resort to playing the mission on Elite. But if that's what needs to be done. Then that's fine by me.) 3. Disabling the text/weapon that displays on bottom left of screen. 4. How to make units respawn with their previous loadout? (Currently testing the use of Get/Set save load out script Click Here But want to ask if it's going to break anything before using.) Much appreciated, HaveANiceDay -
Helipad Light Script
HaveANiceDay replied to joejoe87577's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@PenguinInATuxedo You could try syncing the Helipad with the lights to the profiler and use the option for the profiler to ignore all synced objects. Conversely, if there are too many objects to sync and only a few things to profile you could of course do the opposite and sync only the relevant items to the ALiVE profiler and choose only profile synced objects. I honestly don't know if that will help. But the profiler system scans the area for suitable placements and anything in the area is removed and then placed again after the area has been evaluated. -
AI HALO Jump Example Mission
HaveANiceDay replied to cobra4v320's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I would like to start with how much I love this script. It will be the Pièce de résistance for the mission I am making. But, I am so new to mission making and scripting that I am at a complete loss when trying to troubleshoot the following. First, I can get the script to work on SP and COOP local servers. But the mission will be run on a dedicated server and that's where I run into my hiccup. If I take out line 22 if (!isServer || isDedicated) exitWith {}; as indicated on a previous post and place [this, 4000, true] call COB_func_halo in the unit, in this case a soldier, init line. On mission launch I get the unit at the desired altitude but there are no sound effects on a "dedicated server". When a JIP connects they can get the audio but in most cases when they deploy the chute or land. The audio for the free fall doesn't change or stop on chute deploy or landing. Secondly, when a person does deploy the chute. The other players experience a "black out" when the chute deploys on any other player. This happens whether the players are on the ground or in the air and with or without a deployed chute. But if I leave in line 22 if if (!isServer || isDedicated) exitWith {}; the script is not activated and the unit spawns on the ground and not at the desired altitude. My plan of action is to create a simple mission just a playable unit and the HALO script and then see what other scripts I am using are may be conflicting with the HALO script. I would greatly appreciate any help to correct my mistake. -
Realistic repair script
HaveANiceDay replied to zealot111's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Is it possible to modify the default repair time? Disregard: Figured out that if I modify #define DEFAULT_REPAIR_LENGTH with a lower value this will reduce the length of time necessary to complete the action.