nomexe
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Ah, ok, no worries! Just wondering since it seemed so close to finished in the clip, and hoping that it wasn't scrapped. :)
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What did happen to this? Is it still in the making, available somewhere I'm unaware of, canceled? Would love to put this in one of my missions!
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Terrain Builder and Object builder not starting, after update
nomexe posted a topic in ARMA 3 - TERRAIN - (BUILDER)
Hi I had been working on a map earlier this year, then had to take a break due to work load at the job. Was supposed to pick it up, where I left off, a couple of days ago. There had been 2 updates to Arma Tools in the meanwhile. Aftere these, I'm unable to start Terrain Builder or Object builder. All other programs work fine, but when starting Terrain Builder the Arma Tools launcher just shuts down, nothing else happens. When I check the integrity of local files, there seems to always be one file that has to be re-downloaded. But this happens every time I check, it does not help downloading it. Have tried uninstalling/reinstalling etc. Anyone else had similar issues? -
Hello folks! I'm working on a map, but am having some problems when it comes to crunching. Crunching works fine and the map runs fine in game when i placed objects and trees from ARMA 3. But I want some picea trees, and tried adding some from the AiA Terrainpack. I've done this before with maps I've made earlier. However, now I'm getting the following message from pboProject: "Warning: \ca\plants2\tree\config.bin Filesize of 138 bytes does not match actual character content of 0 This is probably not a text file pbo: reqaddons. could not find a cfgpatches class for wrp file refs makepbo failed" the "View Output" file gives this message: "Rjukan.wrp scanning wrp ERROR: \ca\plants2\tree\t_picea2s.p3d is faulty The addon name for (null) cannot be determined" Any idea what this error is all about? I haven't been able to solve it as of yet.
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Arma 2 buildings in Terrainbuilder
nomexe replied to coward_heart's topic in ARMA 3 - TERRAIN - (BUILDER)
Ok, got it now, after a heap of testing. For other people maybe not getting it to work at the first go. Here is what i found I was doing wrong. When extracting using PBOManger as I did, it gives you a folder with the pbo name. In my case "plants2_tree". The folder "ca" will have to be created on P: drive, and this extracted content moved here, with the underscore representing a sub-folder break. So in my case, the extention is P:\ca\plants2\tree\ This is where the p3d files and data folder is to be located. From here, as mentioned above, import objects to TB from this location. This solved it for me atleast. -
Arma 2 buildings in Terrainbuilder
nomexe replied to coward_heart's topic in ARMA 3 - TERRAIN - (BUILDER)
Hi M1lkm8n I have AIA TP up and running working fine with X-Cam. I would also like to export from X-Cam to Terrain Builder at some point, but then I'm also in need of these objects available and working from the Terrain Builder Object library. How does Arma import models when it loads up a map? How does the extention need to be? As an example, when I tried to make an extention on the P drive that resembled the path it would be found in Arma folder (P:\@allinarmaterrainpack\addons\plants_trees2). The error message in ingame editor would read something like: "unable to find p3d model @allinarmaterrainpack\addons\plants_trees2\picea_s2." It does not give a clue as to where exactly it is searching for the files, as it isn't the complete path. I actulally sounds like it thinks it's still on the P: drive. So how do I aim this, at the path where the AIA TP files are stored in the game folder? Or am I missing some other point here? :confused: -
Arma 2 buildings in Terrainbuilder
nomexe replied to coward_heart's topic in ARMA 3 - TERRAIN - (BUILDER)
Hi I seem totaly unable to get this to work. I have done exactly what the description says, and also a load of other options, placing the unpacked folders in different locations and under different sub folders, resembling the path I would expect Arma to be searching for the files. But still I get the error message that they can not be found when I get to the ingame editor. Seems to work fine when in Bulldozer. I am trying to import the picea and betula trees btw. Any tips for this newb?