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Fluit

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Everything posted by Fluit

  1. A script I'm writing is using a very large multidimensional array. I have not experienced any problems yet, but I am worried that the size of the array can get so big it will break the mission. I read in this thread that the memory allocation in OFP was limited to 256 MB. Is this still the same in Arma 3?
  2. This is the result Error 27256668 elements provided, 28577716 expected I tried adding huge amounts of data to an array, but couldn't break it, so that's good news. The bigger the array the slower the script was running though. Still don't know the actual size (in bytes) an array can be but that's all right.
  3. I don't completely agree with regaining when going downhill though. Try running down a hill with 30kg of gear. Your body has to stop all that weight + your own weight from rolling down hill with every step.
  4. If you use the event handler "GetIn" and then check with difficultyEnabledRTD if the player has rotorlib simulation enabled. You can then eject them from the helicopter or something if they have it disabled. Just an idea :)
  5. Come to think of it, this happened after the "sharpen" effect was added to the game. I always have this setting between 150 and 200 and also suffer from the same problem as you do (blurry grass on youtube).
  6. Class restriction is a tricky one. I very much agree that having a sniper medic carrying a rocket launcher while flying an attack chopper is a bit immersion breaking. However, out in the field when sh*t hits the fan, every soldier should be able to operate a sniper rifle or fire a machine gun, although they should be less effective. I'm thinking for sniper rifle the sway and breathing can be a class based factor. For AT the sway and the locking mechanism, etc ...
  7. Fluit

    Debug help

    Hi Hell! _markUnits should be true or false. Not an object like you've done now. Good luck!
  8. No, but I'll give that a go!
  9. I've never had an ultra option so I always play on very high. Yesterday the game switched me to high and after that even to normal. Not only does it change my settings, it removes the ability to set it back to very high.. Very annoying!
  10. I'm trying to script in a searchlight on top of a radio tower. I was able to attach a lightpoint to the tower using the following code _light = "#lightpoint" createVehicle _pos; ... _light lightAttachObject [_tower, [0,0,18]]; The problem I'm facing now is to make the lightpoint act as a spotlight. In game design terms this would be called a "reflector light"? This means adding a cone to direct the light to a certain direction. In the configviewer, where the actual models for spotlights are visible, I can see this is done by innerAngle and outerAngle. More info about this here: http://forums.bistudio.com/showthread.php?155462-Reflector-lights. So my question is: How can I set the innerAngle and outerAngle to the _light object? Yours, Fluit
  11. That's a different issue. You're asking to add a controllable searchlight to the drone itself. This thread is about adding scripted lights. At the moment we can only add "lightpoints" but no spotlights.
  12. Hi Naught, Big thank you for this great script. It's working perfectly on our own version of AW Invade & Annex by BL1P and me. Got one suggestion though. We want to use OPFOR for enemies at the AO and INDEPENDENT for dynamic AI across the island. Enemies at the AO don't have to be cached but AI across the map should be cached. I can obviously alter your scripts to have it only cache a specific side, but maybe it's a good idea to be able to disable caching for a specific side through the config file. Yours, Fluit
  13. Fluit

    class Params

    The following code converts all the params to variables with a prefix "PAR_". In your case it will create a variable called PAR_civkill. Use HELL77_DeadCivilianLimit = PAR_civkill; to set your variable. for [ {_i = 0}, {_i < count(paramsArray)}, {_i = _i + 1} ] do { call compile format [ "PAR_%1 = %2", (configName ((missionConfigFile >> "Params") select _i)), (paramsArray select _i) ]; };
  14. Reason for this is that writing to the RPT can slightly affect server performance. With this we can reduce the disk I/O while running the benchmark.
  15. This is the CPU usage while running a mission. http://i.imgur.com/lXufTSF.png (122 kB) As you can see on the left only 1 core is being used. The average CPU usage for arma3server.exe is about 16%. Will it help to launch the server with -cpucount?
  16. Fluit

    The Newcomers' Introduction Thread

    Looks like a useful website!
  17. I want to create the lighting similar to the lighthouse lights. Basically a horizontal light beam. So this drone is not realy a solution here, but appriciate the effort. I'm gonna keep on looking. Also voted on the feedback tracker!
  18. Not at all Katipo66, looks like we're looking for the same thing, so let's hope we can find a solution!
  19. Fluit

    The Newcomers' Introduction Thread

    Thanks for your reply maionaze. I thought it would be something like that :) Still weird that I can't change my settings though.. (Edit: nevermind, it's working now!) Greetings, Fluit
  20. Fluit

    The Newcomers' Introduction Thread

    Hi, my name is Fluit. I've been here for a while but this is my first post. Maybe I'm doing something wrong here, but I can't seem te start my own threads nor can I even edit my own profile settings. For example when I try to edit my "General settings" I get the following message: Fluit, you do not have permission to access this page. This could be due to one of several reasons: Your user account may not have sufficient privileges to access this page. Are you trying to edit someone else's post, access administrative features or some other privileged system? If you are trying to post, the administrator may have disabled your account, or it may be awaiting activation. If someone could help we with this, I would be very grateful. Fluit
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