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whiteface73

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About whiteface73

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    Male
  • Location
    Lower Saxony, about 150 km away from Weferlingen.

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  1. whiteface73

    Ravage

    Me too, but I haven‘t used Fraps since Arma 2.
  2. whiteface73

    Ravage

    I know A3 AI driving has a lot of opportunity for improvement, but during my last game - on wednesday - we experienced pure gold of vehicular action in A3+Ravage co-op. That moment seemed to be directly from a 90s action movie and looked like a 100% scripted game sequence. 😎🤩
  3. whiteface73

    Ravage

    @haleks After getting some sleep I think that maybe we (well,...I) make to many requests and suggestions at the same time. Probably more than a one-man mod team can handle. If I had to prioritize my personal wishes I have to say that all that cannibalism / illness stuff would be nice to have, but (IMHO) I think that customization options for ambient blufor / opfor / indep are way more important. It‘s so easy to get carried away with all these ideas if someone else has to do the script work. 🧟‍♂️🧟‍♀️🧟‍♂️😊🧟‍♂️🧟‍♀️🧟‍♂️
  4. whiteface73

    Ravage

    Punishment for cannibalism could be: (I am repeating myself and others here) - possibility of increasing a generic illness rating similar to radiation (just call it „fever“, so it can be caused by other events like cold weather, wounds, or whatever) - at some point your appearace changes and blufor react hostile. - slowly change the color of the screen, as if looking through red sun glasses. At first just a very soft tint, later on a deep red world. - slowly increase the aiming shake edit: facts?! I don‘t need facts when I can have worn out movie tropes 😜
  5. whiteface73

    Ravage

    Prevent vehicles from being a part of the mission start vehicle destruction: this setVariable ["rvg_owned", true, true];
  6. whiteface73

    Ravage

    I totally agree with you! That‘s why I mentioned the dirty-water-effect as a simple method to punish cannibalism. A system of shivering, visual impairment etc. would be very welcome. Just eating everyone you meet would make the Apocalypse too easy. edit: oh, changing the cannibal‘s skin to make them look like those solitaire bandits and blufor reacting hostile would be perfect.
  7. whiteface73

    Ravage

    Oh, you don‘t have to change the custom weapon scripts just for me. I just wanted to understand why I didn‘t find any assault rifles without accessories even though (in my fault logic) I gave them a high priority. Regarding cannibalism I have to admit that this is my weak 🤢 point in movies. I had hard times watching „The Road“ or certain parts of „The Walking Dead“... Anyway, when your Hydration Rating goes down in Ravage you drink dirty water...and when your Nutrition Rating goes down... 😈😆 This could be a cool feature!
  8. whiteface73

    Ravage

    @haleks Question above... ...and a question about the custom weapon lists. I‘ve been using the custom weapon arrays for some time now, but I think I may have done a mistake. Until now I‘ve entered those weapons I wanted to have a higher probability (in my case M4 and M16 without extras) several times into the array. Now I‘ve noticed that most Bandits etc. use weapons which appear only once in the array (weapons with extras, i.e. silencers, scopes). How exactly do the custom weapon arrays work?
  9. whiteface73

    Ravage

    Hmm, would it be possible to add the rabbit&knife functionality and something like the drinking-dirty-water-effect to non-zombie corpses? Disgusting, I know, but...
  10. whiteface73

    Ravage

    Corpses? What corpses? Survive hard, party hard! 🍻🍹🥃🎉
  11. whiteface73

    Ravage

    Either new "factions" in the module options, or a text field to +1 The possibility to add other factions would be very great (especially if they can keep their gear without much hassle). I‘ve always wanted to try Space Marines vs. Zombies...that‘s how I discovered Ravage.
  12. whiteface73

    Ravage

    I‘ve been using Vcom and now with Ravage we‘ve changed to ASRAI...but the real game changer for atmosphere is Project Injury Reaction. I‘ve observed distant AI-only firefights where AI dragged their wounded team members away to safety. We‘ve shot at an AI bandit who dropped his main weapon and tried to crawl away through the grass until I shot him with a pistol. Ravage + PIR generate a rather cruel world...
  13. whiteface73

    Ravage

    Thank you, I wasn‘t sure because I haven‘t found anything yet. Hmm, come to think about it...I do remember AI using grenades against me 😵
  14. whiteface73

    Ravage

    Are regular Arma 3 grenades, satchel charges and mines weapons or gear? Will they drop as loot when I disable A3 weapons?
  15. whiteface73

    Ravage

    Hmm, I was thinking I‘d have to pay to use anything from this DLC? Am I wrong, are some things for free? I don‘t care for the campaign, alien stuff is nice to have, but gear and terrain are a must have.
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