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whiteface73

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About whiteface73

  • Rank
    Lance Corporal

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  • Gender
    Male
  • Location
    Lower Saxony, about 150 km away from Weferlingen.

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  1. whiteface73

    Ravage

    The good news is: it is possible. I managed to do something like this (not tested on dedi). The bad news is: That was a few months ago, just before I left A3 (frustrated & angry), so I can‘t tell you exactly what to do. What I remember is, that I added an EH to the Zombie Base Class. Every zombie spawned by Ravage (not manually placed by me) had a small chance of triggering a script: - check position around Zed for nearest building - if building present check for number of positions in buildings - teleport Zed to random position in building - deactivate Wandering Zombie behaviour for this zed I do not have the command for the last point available, but I remember that it wasn‘t too complicated. Maybe @haleks can help here? I am on the move to a new adress, so it may take a week or two before I am able to look into my notes. Whiteface / Oliver edit: ah, that‘s the problem with posting from work. Didn‘t see your new post while typing my message.
  2. whiteface73

    Ravage

    I really miss Arma and especially this mod. Haven‘t played A3 since october when everything stopped working like it should. A3 seemed to have problems with my profile data, a „load order“ and so on. Even things that had been working before stopped working properly. Does Ravage work (random loot/furniture) on Livonia now?
  3. whiteface73

    Ravage

    Errgh, I’ve found the problem. It was sitting in front of the computer. 🤪 I hadn‘t realized these items technically weren‘t items, but magazines, so clearItemCargoGlobal obviously couldn‘t work.
  4. whiteface73

    Ravage

    I just had a small idea 💡🥳, that I really want to test. Can someone please tell me the basic classname of zombies, so I can add an “InitPost“ eventHandler to them (but only to them)? Thanks in advance! Oliver / Whiteface
  5. whiteface73

    Ravage

    Ah, I see. I‘ll try to rearrange my code. Thank you.
  6. whiteface73

    Ravage

    I want to remove all items from a tent. Are they „vehicles“? clearItemCargoGlobal does not seem to work.
  7. whiteface73

    Ravage

    I played a game on monday. We were sneaking around Weferlingen, when we heard some noise... (me) „I think I hear a vehicle.“ (co-player) „Yes, I hear it too.“ (me) „Sounds different. I am not sure if it‘s a wheeled vehicle.“ (me again) „I really think it‘s a tracked vehicle.“ (co-player) „Yeah, it is. It‘s a BMP.“ - - - pause - - - (me) „Oh f***, it‘s coming. Move into cover!“ (me again) „Get down...GET DOWN!!“ - - - another pause - - - (me) „I am prone...the BMP is on the road, about 20 - maybe 30 - metres away from me.“ (me again) „Where are you? Are you still alive?“ (co player) „I am next to the BMP and I am draining it‘s fuel...“ (me) <wtf?!?> OK, long story, short message. It‘s possible to syphon fuel from an enemy vehicle, even if it is used and the engine is running. Whiteface / Oliver
  8. whiteface73

    Ravage

    @haleks I want to manipulate (add action) all cars placed by Ravage, that are in a good or repairable condition (but not total wrecks). Is there a way to identify these cars, so I can use an event handler on them when they‘re spawned?
  9. whiteface73

    Ravage

    Actually I‘d be satisfied if I would find a wooden crate or some luggage in the center of a room sometimes. Its more about the pleasure of searching & finding than about perfectly designed rooms. 😎
  10. whiteface73

    Ravage

    @MuRaZorWitchKING I would really like to use your cold weather script on Weferlingen Winter now. Do you have a link to your file? Thank you Whiteface / Oliver
  11. whiteface73

    Ravage

    @haleks Are there any plans to enable random furniture for the GM maps? I am tired of rummaging through trash cans 😁 Do you still think about adding the option to use custom factions or has this been cancelled? Whiteface / Oliver
  12. whiteface73

    Ravage

    They were wounded anyway...
  13. whiteface73

    Ravage

    Nope, Bolters is now at 5. Actually I wasn‘t even sure what Bolters are, because the existence of runners / walkers / both is decided somewhere else...and...and I thought Bolters aren‘t the same as Runners because they have a different name and... 🙃 Anyway, an error on my side is easier to fix than a bug. Just have to finish a re-installation of A3...
  14. whiteface73

    Ravage

    Cannot try at the moment. Later that evening I had some hardware issues (keyboard malfunction) which made me exit Arma 3 the hard way...which probably resulted in a corrupted A3 Steam installation. Steam wants to update all mods at once...and again...and again...again... Before that, everything worked fine except for the large amount of Runners. Oh, map was Weferlingen Summer.
  15. whiteface73

    Ravage

    @haleks - I had a short game today (dedi mp) and there were lots of running zombies...in bright sunlight... But I had „runners“ deactivated, sun factor activated (about 15% overcast) and didn’t place any horde spawning modules. This didn‘t change when I renewed the ambient zed module and restarted the mission. Did I miss a new function or may there anything be broken? Whiteface / Oliver
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