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Markokil321

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Posts posted by Markokil321


  1. Hello,

     

    I have noticed Arma 2/OA ALT-TABBING slowly/with a delay and black screen in the process ever since i switched from Windows 7 to 10.

    A2/OA would ALWAYS alt-tab instantly while my PC was on Win7 and ever since switching to 10 these problems have started, this bothers me a lot as i like to be able to switch between things quickly. :(

     

    I have talked to a friend running Win10 and he is able to confirm A2 + some other games that he used to be able to alt-tab in/out of instantly on 7 being slow and delayed on Win10.

     

    I presume this is a microsoft issue, and it seems like there are some other people also experiencing similar issues with several games. Feel free to post in this steam discussion: http://steamcommunity.com/discussions/forum/1/541907867752526246/

     

    I guess it's windowed mode for the time being, anyone else noticed this problem since switching to Windows 10?

     

     

     


  2. The latest (1.63) OA/CO builds are STEAM only (due to shutdown/switch from GameSpy), so i assume that could be a reason as to why you're having trouble installing them from the website.

    If you have a STEAM account, you are able to redeem both the A2 and OA key via 'Activate a Product on Steam' and should then be able to install/run both games fine from there.

    Personally i have no experience with Windows 10 and haven't heard any feedback from others on whether the games work with it or not, but i would recommend you try installing both through STEAM first if you haven't already.

    On a side note, very much looking forward to W10! :cool:


  3. Would you be able to so something in regards to these messages seen in client and server.RPT. (using beta branch, though messages were also seen before that)

    16:33:47 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
    16:33:47 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
    
    17:24:41 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end


  4. Awesome work Goliath, have downloaded v1.0.0.24 and will report any issues found. ;)

    Quick question, (i understand this version may be the 'final' one, but wanted to ask about this anyway incase you decide to ever add more fixes)

    removeMagazinesTurret /setVehicleAmmo 0 will 'force lock' your screen facing forward and will no longer allow you to move the gun/your view around. This bug only occurs with Helicopter turrets, Land vehicles do not have this problem.

    Reproduce: 1. Get into a UH1Y gunner,

    2. run: vehicle player removeMagazinesTurret ["2000Rnd_762x51_M134",[0]]

    3. Observe what happens to your view/screen.

    Clearing vehicle ammo is a big part of a current popular mod, and this bug is pretty frustrating. Would be awesome if someone could somehow resolve this.


  5. Hey Goliath,

    Have come across this recently: https://dev.withsix.com/issues/76065 - extra thread: http://epochmod.com/forum/index.php?/topic/33045-releasefix-bugs-unconscious-and-invisible-for-ai-humanity-boost/

    Haven't been able to test/confirm myself yet, but was just wondering whether this is possibly something you would be able to check out/resolve in CorePatch.

    Thanks for all your great work!


  6. The steam friend "Join Game" is broken 99% of the time in OA 1.63.125548. - Just like almost all other query related things which are different since steam-works switch (1.63). I have this issue all the time, rarely do i get a server i can connect to through steam.

    He should still be able to join your server by filtering it in the MP browser or through remote connect.

    Really hoping they address this issue in the next update..


  7. ^ ^ From what I understand, it is likely that corepatch will be integrated. At least it is high on the list of potential fixes (thank Dwarden). :)

    I heard this too (and this is great). Also hoping many of the other community put through issues will be addressed and that this update is done properly so we can all have a proper closing. :)


  8. Hello all,

    I write this as a long time player and supporter of all the ArmA releases, i have have not spent much time on the forums until recently but have been playing ever since OFP.

    I would like to say a big thank you to Dwarden and everyone else in the team that were able to organize this Pre EoL update for Arma 2: OA. Arma 2 has always been my favorite of the series up to now, and it would have been very sad to have seen the end of life come with so many critical unresolved problems and bugs. I will be looking forward to this update (and am sure very many others will too) and i really hope BIS allocates the needed and required resources / staffing into this to pull off the update properly and the 'right' way - ARMA 2: CO/OA DESERVES A PROPER CLOSING CHAPTER!!!

    I will gladly help out in the testing/feedback of any beta patches for this update that get released (if this path is chosen), this is easy enough to do using Steam. It would be great to see as many community members also lend a supportive hand in any way possible.

    So again a big thanks to Dwarden <--(this man deserves raise) and the rest of BIS team for tackling this project, and best of luck in doing so!

    Regards :)

    Marko

    1517604-old_snake_salute_1280x720.jpg

    For the people willing to contribute in the discussion regarding this OA Update, join this public Skype group set up by Dwarden.

    Arma 2: OA pre-EOL (end-of-life) update done right:

    skype:?chat&blob=iRmkMwVHquGqTjcraHdsABzkSXXatQTHhm-Rv4BELk3Ai3J9PUu-MXLWHSMEy_hSuhhzoB93eftZ

    PS. Please if replying keep this thread clean of any unnecessary spam/hate/demands, this is simply me saying thank you for something i have hoped would happen for a long time already!


  9. And thank you very much also for posting in the wrong section. :rolleyes:

    If you require help with Arma 3 it can only be logical to post inside the A3 sub forums...

    Also, a very quick google search of "Arma 3 Inventory" would have almost certainly resolved your problem, so GG.

    (you say drag and drop wasn't working for you yet that's mainly how i do it.)

  10. Hello (haven't had time to read through whole thread yet.)

    We are seeing an impact/destabilization in server FPS when either of the Amphibian cessna's are spawned in or used ingame (MP). (Effects: GNT_C185E, GNT_C185F)

    The out traffic also greatly increases if a player was to get into either of the Amphibian planes and would stay this high until the vehicle gets deleted.

    This does not happen if any of the other cessnas are used or any other non modded vehicle is used.

    Without cessna (1 player ingame no ai): http://i.imgur.com/KWgxFbi.png (269 kB)

    With one amphibian cessna + me inside it. (1 player ingame no ai): http://i.imgur.com/YhWD7Xo.png (283 kB)

    I have heard of other people reprting performance related issues while using the amphibian cessna's, is there anything that could be done to prevent this?

    Great mod either way :)


  11. Just a note: I noticed yesterday that new BE for OA blocks On-Screen Display (OSD) of MSI Afterburner. I never saw that before. This is probably a good thing to stop cheaters, but it had me stumped as Hell yesterday for a few hours. Running OA without BE allows the OSD to be visible. Even using OSD "Stealth" mode of RivaTuner, the OSD will not display when BE is active. I'm only mentioning this as there was much mention of BE here lately.

    Yes this is part of the new BE update. Maybe consider contacting BE through their site and see if he will prevent that if it is causing you a big inconvenience


  12. I have always gotten a reply from Bastian (BattlEye) whenever i sent him an email with a question or issue. (never been globally banned though) so i wouldn't believe he purposely is not replying to you. Anyways BE bans are clearly mentioned in this thread: http://forums.bistudio.com/showthread.php?145530-Globally-banned-by-BattlEye-See-this I also heard BE now bans across games? (A3,SA?) I am yet to find someone who got global banned without any reason at all, however anything can happen i guess..

    You are the only one at loss for getting steam to remove your games from your account.

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