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654wak654

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Everything posted by 654wak654

  1. 654wak654

    PWS is Frustrating

    You know, you could manually do the backup and everything else yourself and not depend on a 3rd party program with no guarantee to work. Who are doing their best getting it work btw. At least don't complain about it on a place that doesn't even relate to them, they obviously have their own website with it's complaint department.
  2. 654wak654

    JSRS: DragonFyre -- WIP Thread

    Well I don't know about sounds, but next time I'm going in I want LordJarhead breaching with me :p.
  3. 654wak654

    Can't play, claim loop

    Bohemia probably wasn't expecting all the load on the servers. Just like BF4, GTA V, WoW, Halo: MCC, Destiny...
  4. 654wak654

    New Chernarus Perspective?

    That game was... Splendid.
  5. 654wak654

    JSRS: DragonFyre -- WIP Thread

    There you go! Also:
  6. 654wak654

    New Chernarus Perspective?

    It might be because most people know Chernarus as "Zombie Filled", might not mean that it is zombie filled again.
  7. 654wak654

    Farooq's Revive

    This is the solution to your problems people. Go to notepad (or np++) and use Ctrl+F or Ctrl+H.
  8. 654wak654

    JSRS: DragonFyre -- WIP Thread

    Another thing in ArmA 3 getting messed up by 8.1 x ArmA3 collision, and this time it's not a small technical issue on my side, but by Lord Jarheads'. Damn you 8.1!
  9. 654wak654

    A vacation on Altis - or - To Limnos and back again.

    I'll be one of those people on the news that tried to swim the border.
  10. 654wak654

    A vacation on Altis - or - To Limnos and back again.

    Another ArmA fan who realised being neighbors with the greeks has finally payed off! I was planning on going to Lemnos next summer, you definitely got me even more excited! I'll take your tip to rent that quad too :D.
  11. Hey, there is couple MS delay in real life too, just gotta science the sh*t out of it: Let's say those 2 closest threes are 3,4 meters away. The distance the sound has to move to get back to the shooter from the threes is 6,8 meters. Sound travels at 340m/s, so it'll take 0,02 seconds for the echo/reverb to be heard. If anything the script is even more realistic Laxemann :cool:!
  12. It does work without MCC. Though I don't think you need to download my mod to test, not even vanilla insignias work with just CBA and MCC enabled. Maybe it's not specifically insignias but something with selections or setObjectTextureGlobal? Here is some insignia documentary you can use when testing: https://community.bistudio.com/wiki/Arma_3_Unit_Insignia https://community.bistudio.com/wiki/BIS_fnc_setUnitInsignia https://community.bistudio.com/wiki/BIS_fnc_getUnitInsignia
  13. Uhm... I'm the maker of that mod, and it's not a compatibility issue on my side. Not blaming it on MCC either, big fan since A2... It's just that MCC seems to brake all insignias (even for vanilla stuff) for whatever reason. How can I make a insignia mod compatible with MCC anyway? Why whould MCC need compatibility on a field it doesn't touch...
  14. Just checked this and I can confirm. I've used MCC in the early version of Simple Rank Patches to check for respawn, spawning etc... That was MCC r7 or r8 though. I don't think they introduced a feature about insignias or something. I'll start checking and testing. EDIT: With a really quick test, even though I start the script manually countless times, nobody gets their patches. BIS_fnc_getUnitInsignia returns "", and BIS_fnc_setUnitInsignia returns false, which means insignias don't work at all, not even for vanilla ones.
  15. 654wak654

    ArmA III how do i save a variable

    Don't use the private variable "_uid" or "_id", they are reserved for some operations and using them might cause problems. [color=#FF8040][color=#006400][i]//For saving[/i][/color] [color=#191970][b]if[/b][/color] [color=#8B3E2F][b]([/b][/color][color=#191970][b]isDedicated[/b][/color][color=#8B3E2F][b])[/b][/color] [color=#191970][b]then[/b][/color] [color=#8B3E2F][b]{[/b][/color] [color=#1874CD]_pid[/color] [color=#8B3E2F][b]=[/b][/color] [color=#191970][b]getPlayerUID[/b][/color] [color=#000000]player[/color][color=#8B3E2F][b];[/b][/color] [color=#191970][b]profileNamespace[/b][/color] [color=#191970][b]setVariable[/b][/color] [color=#8B3E2F][b][[/b][/color][color=#7A7A7A]"Shaan_pid"[/color][color=#8B3E2F][b],[/b][/color] [color=#1874CD]_pid[/color][color=#8B3E2F][b]][/b][/color][color=#8B3E2F][b];[/b][/color] [color=#191970][b]saveProfileNamespace[/b][/color][color=#8B3E2F][b];[/b][/color] [color=#8B3E2F][b]}[/b][/color][color=#8B3E2F][b];[/b][/color] [color=#006400][i]//For loading[/i][/color] [color=#191970][b]if[/b][/color] [color=#8B3E2F][b]([/b][/color][color=#191970][b]isDedicated[/b][/color][color=#8B3E2F][b])[/b][/color] [color=#191970][b]then[/b][/color] [color=#8B3E2F][b]{[/b][/color] [color=#1874CD]_pid[/color] [color=#8B3E2F][b]=[/b][/color] [color=#191970][b]profileNamespace[/b][/color] [color=#191970][b]getVariable[/b][/color] [color=#7A7A7A]"Shaan_pid"[/color][color=#8B3E2F][b];[/b][/color] [color=#8B3E2F][b]}[/b][/color][color=#8B3E2F][b];[/b][/color][/color] Made with KK's SQF to BBCode Converter
  16. Iceman have you checked here for a port forwarding guide? Opening ports is not something any ArmA server tutorial should cover; it whould be like a car's brochure covering driving lessons. For "setting up the firewall", you can just turn it off when you're running the server, or give permissions to "arma3server.exe". Sorry I'm not going to explain how to do that, because every anti-virus has it differently. You can probably check their website or the web for a general tutorial. Doing that is not guaranteed to work though, anti-viruses or windows it self can still prevent other things needed for the server to run. Don't worry about the lower security when turning off the firewall, it isn't going to give you any damage.
  17. 654wak654

    Simple Rank Patches

    I know the tutorial is not that user friendly, working on a better version which casual players can understand too. You gotta put those variables in your init.sqf, you can also change them anytime you want by a script or something. the XML file is a "squad.xml". Not going to explain what that is, you can read this to find out yourself. It doesn't mess with the players rank, it just gives the right patch according to the xml, so the rank in game will still be the same For that script that changes rank according to PID, you can check Simple Mysql Rank Script. It's not the easiest thing but it's the closest.
  18. Allright, before asking my question with the example code, I wanna make my public apologies to the community: This is the 2nd time I'm asking for a scripting question ever, I always thought there are enough resources if you look enough, and there is a LOT about this subject. I've been trying by my self for couple days but I'm giving up. I'm obviously mission something blatantly obvious and simple... Here is 654wak654' s 2nd question to the ArmA Scripting community, and it's probably even easier than the first one. Sorry I found the worst subject to fail. [color=#FF8040][color=#191970][b]if[/b][/color] [color=#8B3E2F][b]([/b][/color]CONDITION_1[color=#8B3E2F][b])[/b][/color] [color=#191970][b]then[/b][/color] [color=#8B3E2F][b]{[/b][/color] [color=#1874CD]_pvar1[/color] [color=#8B3E2F][b]=[/b][/color] [color=#7A7A7A]"stuff"[/color][color=#8B3E2F][b];[/b][/color] [color=#191970][b]if[/b][/color] [color=#8B3E2F][b]([/b][/color][color=#8B3E2F][b]![/b][/color][color=#8B3E2F][b]([/b][/color][color=#1874CD]_pvar1[/color] [color=#191970][b]in[/b][/color] [color=#1874CD]_array[/color][color=#8B3E2F][b])[/b][/color][color=#8B3E2F][b])[/b][/color] [color=#191970][b]then[/b][/color] [color=#8B3E2F][b]{[/b][/color][color=#1874CD]_pvar1[/color] [color=#8B3E2F][b]=[/b][/color] [color=#7A7A7A]"other stuff"[/color][color=#8B3E2F][b]}[/b][/color][color=#8B3E2F][b];[/b][/color] [color=#8B3E2F][b]}[/b][/color] [color=#191970][b]else[/b][/color] [color=#8B3E2F][b]{[/b][/color] [color=#1874CD]_pvar1[/color] [color=#8B3E2F][b]=[/b][/color] [color=#7A7A7A]"other stuff"[/color][color=#8B3E2F][b];[/b][/color] [color=#8B3E2F][b]}[/b][/color][color=#8B3E2F][b];[/b][/color] [color=#191970][b]if[/b][/color] [color=#8B3E2F][b]([/b][/color]CONDITION_2[color=#8B3E2F][b])[/b][/color] [color=#191970][b]then[/b][/color] [color=#8B3E2F][b]{[/b][/color] [color=#1874CD]_pvar2[/color] [color=#8B3E2F][b]=[/b][/color] [color=#1874CD]_pvar1[/color] [color=#8B3E2F][b]+[/b][/color] [color=#7A7A7A]"is stuff"[/color][color=#8B3E2F][b];[/b][/color] [color=#8B3E2F][b]}[/b][/color] [color=#191970][b]else[/b][/color] [color=#8B3E2F][b]{[/b][/color] [color=#1874CD]_pvar2[/color] [color=#8B3E2F][b]=[/b][/color] [color=#1874CD]_pvar1[/color] [color=#8B3E2F][b]+[/b][/color] [color=#7A7A7A]"is other stuff"[/color][color=#8B3E2F][b];[/b][/color] [color=#8B3E2F][b]}[/b][/color][color=#8B3E2F][b];[/b][/color] [color=#1874CD]_pvar2[/color] [color=#191970][b]call[/b][/color] WAK_fnc_someFunction[color=#8B3E2F][b];[/b][/color][/color] Made with KK's SQF to BBCode Converter What's happening is obvious: If I run the code, I'm getting errors for undefined variables. I know I can declare them by using the "private" command at the start outside both if scopes, but they're just staying nil outside the scope which makes my function throw an error. I'm pretty damn sure making a string with this code should pretty easy, and that I'm missing something. Also sorry for the English in this post, not in my best condition.
  19. Sorry I tried to give the exact code I have, but forgot about the array. Thing is I already have a filled array which I compare to _pvar1, and after the first if & else _pvar1 is not used when calling the function, just _pvar2, the successor of _pvar1 (which should be my final string). You can ignore the function part, I'm getting an undefined variable error anyway. Even if I define it as an empty string at the start, isn't it going to be just an empty string again while calling the function? Like the 4th code snippet here.
  20. Not that I want you guys to disqualify or anything, but can't you only send one entry as a person/ group?
  21. 654wak654

    getWeaponCargo

    First sentence of that first post, see?
  22. 654wak654

    What Pieces to Change to Increase FPS?

    Hey I love how FPS threads turn in to a disaster just in a day, I'm just going to insist on the SSD again because of one reason: ArmA can't use much ram as explained here, so it reads terrain data from the drive every single time. Sure, back in OFP when computers RAM was low and maps didn't contain much detail, this was a good solution, but with ArmA 3's high quality terrain it really backfires. I also have a really good system, as shown below: GTX 680 4GB 16 GB @1600Mhz i7 3820k (OC to 4.5 GHz) And a 2 year old 2TB HDD. It's a 7200RPM drive from WD , basically one of the fastest HDDs out there. It IS still the bottleneck. Also the reason I suggested the launcher is because it has every single launch parameter, and it helps installing custom allocators and launches the game with them too. You should really try it. Hope you had a chance to read this in the giant pool of unnecessary posts.
  23. 654wak654

    What Pieces to Change to Increase FPS?

    I know your foreign pain my brother, My current PC's cost two years ago when I bought it compared to US was: US: 1300$ to TR: 2500$. Still paying the bank (Dead serious). Best you can do without much to spend is getting an SSD, or maybe if your cooling is good OCing your CPU (Or getting good cooling to OC). Not that it whould improve performance that much as the first 2, but getting faster ram @1600 Mhz whould generally help your system and all games. Also Give HRTZarma a try, basically it's every single non-hardware solution combined.
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